Psy-Frame Deck #770856 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Kashtira Fenrir x3, Kashtira Unicorn x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Hushed Psychic Minister x1
- Kashtira Fenrir x3
- Kashtira Ogre x1
- Kashtira Unicorn x3
- Mulcharmy Fuwalos x3
- Prototype Psychic Blaster x3
- Psychic Processor x1
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x1
- Mind Procedure x3
- PSY-Framegear Gamma x1
- Serene Psychic Girl x3
- Chaos Distill x1
- Emergency Teleport x3
- Kashtira Birth x1
- Lightning Storm x3
- Parallel Teleport x3
- Pressured Planet Wraitsoth x1
- Super Polymerization x3
- Teleport Fusion x1
- Evenly Matched x3
- Infinite Impermanence x3
- Kashtira Preparations x1
- Macro Cosmos x1
- Mind Over Matter x1
Extra Deck (15)
- Absolute Axon Kicker x1
- Axon Kicker Oracle x1
- Ultimate Axon Kicker x1
- PSY-Framelord Lambda x1
- Juraishin, the Cursed Thunder God x1
- P.U.N.K. JAM Dragon Drive x1
- PSY-Framelord Zeta x1
- Psychic Blaster Mk-II x2
- Psychic End Punisher x1
- Serene Psychic Sorceress x1
- Thought Ruler Archfiend x1
- Silent Psychic Magician x1
- Kashtira Shangri-Ira x1
- P.U.N.K. JAM FEVER! x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Synchro and Fusion boss monsters from the Extra Deck (Psychic Blaster Mk-II, Absolute Axon Kicker, Psychic End Punisher, Juraishin) once a Psychic board is established; Kashtira Shangri-Ira and Kashtira Unicorn pressure, if their copy counts were legal
- Turn 1 (going first): Open a Psychic starter (Serene Psychic Girl, Mind Procedure, Hushed Psychic Minister) into a Synchro or Fusion boss, holding hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence) for the opponent's first interaction
- Turn 2 (going second): Respond to the opponent's board with hand traps (Ash Blossom, Ghost Belle and Ghost Ogre, Evenly Matched), then rebuild through Mind Procedure and Emergency Teleport into a boss
- Recovery: Recover from the graveyard through Prototype Psychic Blaster, Hushed Psychic Minister and Mind Procedure, and re-summon Synchro and Fusion bosses from the banished zone
- After siding: Not available: the deck has no Side Deck (Side Deck size 0), so there is no post-side plan
Why it scores here
The deck's Psychic and PSY-Frame core is well represented: the archetype core group gives about 0.97 probability of at least one core card in a 5-card opening hand, and a large hand-trap suite (Ash Blossom, Ghost Belle, Infinite Impermanence, Evenly Matched) supports the lines through interruption. The score reflects the deck as a system, not an average of card scores. Its main weakness is structural: only 5.7% of main deck cards carry the exact Psy-Frame name, with 66 off-archetype copies spread across Kashtira, Mulcharmy, Teleport, Cyclone and P.U.N.K., which weakens engine cohesion. No combo boards, tournament link or post-side data exist, so conversion and matchup scores are text-based inferences with low confidence. Popularity was not credited, and the deck is illegal as built: four cards exceed their OCG copy limits, including Forbidden Kashtira Fenrir, so the final score is capped low and the evaluation is structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one archetype core card in opening hand) = 0.966 across 26 copies; individual starters about 0.25 per 5-card hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 14 hand traps, 13 searchers and 24 tech cards in 55 main-deck slots with 66 off-archetype copies raise brick and conflict risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards in combo data; conversion is a text-only read of boss-summon routes (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output cannot be measured and is a provisional text read (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Three each of Ash Blossom, Ghost Belle and Infinite Impermanence plus Evenly Matched give redundant interaction and several routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Draw and search effects (Mulcharmy Fuwalos, P.U.N.K. JAM FEVER, Psychic Processor, Chaos Distill) partly refill resources (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Interaction density is high (11 negation-text and 35 removal-text cards), including Lightning Storm, Mind Over Matter and Macro Cosmos (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second split unavailable; board-breaking from Lightning Storm and hand-trap density is a text read (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Extra Deck bosses such as Psychic Blaster Mk-II (3200 ATK) and Absolute Axon Kicker (3400 ATK) give strong end-board stats (Verified stat) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 55 main-deck cards with 27 distinct names and 14 three-of slots; compact is not achieved and the copy limit is broken (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards across 14 distinct names with 9 Synchro, 3 Fusion, 2 Xyz and 1 Link covering varied summon routes (Verified) |
| D12 | Side Deck Adaptability | 15 | No Side Deck (Side Deck size 0) means no post-side adaptation in a best-of-3 format (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | Archetype usage shows 10 of 25 core cards present (40%); no tournament or meta sample supplied (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple summon routes and hand-trap timing decisions raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-6); engine conflicts (-4); no Side Deck (-2). Final formula: No reliable metagame: 0.80*Structural(52) + 0.20*TournamentReliability(38) = 49.2, plus context modifiers (-12) = 37.2; capped to 30 because the deck is Illegal, so the score is theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core archetype group is very likely to appear in the opening hand (0.966)
- Redundant hand traps (3x Ash Blossom, 3x Ghost Belle, 3x Infinite Impermanence) give interaction through multiple turns
- Large Extra Deck of Synchro and Fusion bosses with high ATK (up to 3400)
- Multiple independent summon routes (Synchro, Fusion, Link, Xyz) reduce single-choke-point risk
Weaknesses
- Illegal as built: Kashtira Fenrir (Forbidden), Kashtira Unicorn (Limited), Ash Blossom and Super Polymerization (Semi-Limited) exceed their copy limits
- Low engine cohesion: 66 off-archetype copies against 4 exact-name Psy-Frame cards
- No Side Deck, so no post-side adaptation
- Mixed hand-trap and tech density (38 cards) can leave dead cards in hand
Critical choke points
- Psychic starter access in the opening hand, since most boss routes need a Psychic Synchro or Fusion Material
- Forbidden Kashtira Fenrir and Limited Kashtira Unicorn as legal-list blockers: the list cannot be played until they are cut
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kashtira Fenrir x3 | Legal Psychic or PSY-Frame replacement | Forbidden in OCG; the deck is illegal while it is present |
| 2 | Kashtira Unicorn: 2 of 3 copies | Keep 1 copy | Limited in OCG; a single copy is the legal maximum |
| 3 | Ash Blossom & Joyous Spring: 1 of 3 copies; Super Polymerization: 1 of 3 copies | Keep 2 copies each | Semi-Limited in OCG; a 2-copy maximum |
| 4 | Off-archetype tech cards (for example Parallel Teleport or Lightning Storm) | Side Deck of 15 cards | A Side Deck is missing and would give the deck a post-side plan |
Evidence & confidence
- Verified: Legality: 55 main, 15 Extra, 0 Side; four copy-limit violations (OCG ban list); Card stats and text for all 41 distinct cards in the evidence pack; Psy-Frame archetype purity 5.7% exact name; 66 off-archetype copies; Extra Deck breakdown: 9 Synchro, 3 Fusion, 2 Xyz, 1 Link
- Observed: Archetype usage: 10 of 25 core cards present (40%)
- Inferred: Core-group opening-hand probability 0.966 and starter probabilities (hypergeometric); Interaction density and redundancy from text roles (11 negation, 35 removal); Brick and conflict risk from off-archetype density
- Provisional: Meta Power is null: no dated metagame sample; Matchup fit (D13) and median output (D4) without data
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup, brick or starter rates No Side Deck supplied, so post-side plans cannot be evaluated Meta Power is Provisional without a dated metagame sample Deck is Illegal as built; evaluation is theoretical and structural-only
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