Psy-Frame Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

PSY-Frame Driver
PSY-Frame Driver
PSY-Frame Driver
LIGHT 6
PSY-Frame Driver
  • ATK:

  • 2500

  • DEF:

  • 0


A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

PSY-Framegear Gamma
PSY-Framegear Gamma
PSY-Framegear Gamma
LIGHT 2
PSY-Framegear Gamma
  • ATK:

  • 1000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Extra Deck

    S:P Little Knight
    S:P Little Knight
    S:P Little Knight
    DARK
    S:P Little Knight
    • ATK:

    • 1600

    • LINK-2

    Link Arrow:

    Left

    Right


    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

    Main: 44 Extra: 15

    2 cardClown Clan Whiteface 2 cardClown Clan Whiteface
    Clown Clan Whiteface
    LIGHT 7
    Clown Clan Whiteface
    • ATK:

    • 2500

    • DEF:

    • 2500


    You can Tribute Summon this card face-up by Tributing 1 Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster. If this card is Tribute Summoned: You can activate 1 of these effects (but you can only use each of these effects of "Clown Clan Whiteface" once per turn); ● Draw cards equal to the number of monsters Tributed for its Tribute Summon. ● Negate the effects of face-up cards your opponent controls, equal to the number of monsters Tributed for its Tribute Summon. Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Tribute Summon 1 monster.


    3 cardDroll & Lock Bird
    3 cardDroll & Lock Bird
    Droll & Lock Bird
    WIND 1
    Droll & Lock Bird
    • ATK:

    • 0

    • DEF:

    • 0


    If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


    1 cardMaxx "C"
    1 cardMaxx "C"
    Maxx "C"
    EARTH 2
    Maxx "C"
    • ATK:

    • 500

    • DEF:

    • 200


    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


    2 cardRegenesis Archfiend 2 cardRegenesis Archfiend
    Regenesis Archfiend
    EARTH 8
    Regenesis Archfiend
    • ATK:

    • 2500

    • DEF:

    • 2500


    You can Special Summon this card (from your hand) by revealing another monster with 2500 ATK or DEF in your hand. You can only Special Summon "Regenesis Archfiend" once per turn this way. You can only use each of the following effects of "Regenesis Archfiend" once per turn. If this card is Normal or Special Summoned: You can add 1 "Regenesis" card from your Deck or banishment to your hand, except "Regenesis Archfiend". During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


    1 cardRegenesis Dragon 1 cardRegenesis Dragon
    Regenesis Dragon
    WIND 8
    Regenesis Dragon
    • ATK:

    • 2500

    • DEF:

    • 2500


    If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Dragon" once per turn this way. You can only use each of the following effects of "Regenesis Dragon" once per turn. (Quick Effect): You can Tribute this card, then target 1 Spell/Trap your opponent controls; banish it. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


    1 cardRegenesis Sage 1 cardRegenesis Sage
    Regenesis Sage
    WATER 7
    Regenesis Sage
    • ATK:

    • 2500

    • DEF:

    • 2500


    If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Sage" once per turn this way. You can only use each of the following effects of "Regenesis Sage" once per turn. When your opponent activates a card or effect (Quick Effect): You can send 1 other "Regenesis" card from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


    1 cardRegenesis Warrior 1 cardRegenesis Warrior
    Regenesis Warrior
    FIRE 7
    Regenesis Warrior
    • ATK:

    • 2500

    • DEF:

    • 2500


    If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Warrior" once per turn this way. You can only use each of the following effects of "Regenesis Warrior" once per turn. (Quick Effect): You can Tribute this card, then target 1 monster your opponent controls; return it to the hand. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.


    1 cardPSY-Frame Driver 1 cardPSY-Frame Driver
    PSY-Frame Driver
    LIGHT 6
    PSY-Frame Driver
    • ATK:

    • 2500

    • DEF:

    • 0


    A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


    3 cardClown Clan Flair 3 cardClown Clan Flair
    Clown Clan Flair
    LIGHT 1
    Clown Clan Flair
    • ATK:

    • 500

    • DEF:

    • 1000


    You can Ritual Summon this card with a "Clown Clan" card. You can reveal this card in your hand; add 1 "Clown Clan" card from your Deck to your hand, except a Ritual Monster, then discard 1 card. You can only use this effect of "Clown Clan Flair" once per turn. If this card is Tributed: You can activate 1 of these effects (but you can only use each of these effects of "Clown Clan Flair" once per turn); ● Shuffle all Ritual Monsters on the field and in the GYs into the Deck. ● Change 1 Effect Monster on the field to face-down Defense Position.


    2 cardAsh Blossom & Joyous Spring
    2 cardAsh Blossom & Joyous Spring
    Ash Blossom & Joyous Spring
    FIRE 3
    Ash Blossom & Joyous Spring
    • ATK:

    • 0

    • DEF:

    • 1800


    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


    3 cardFidraulis Harmonia 3 cardFidraulis Harmonia
    Fidraulis Harmonia
    DARK 7
    Fidraulis Harmonia
    • ATK:

    • 2500

    • DEF:

    • 2000


    When your opponent activates a monster effect on the field (Quick Effect): You can reveal this card in your hand and up to 5 Synchro Monsters in your Extra Deck; apply these effects in sequence based on the total number revealed, also you cannot activate the effects of monsters Special Summoned from the Extra Deck until the end of your next turn, except Synchro Monsters. ● 2+: Special Summon this card. ● 4+: Send 1 of the revealed Synchro Monsters to the GY. ● 6: Destroy 1 monster your opponent controls. You can only use this effect of "Fidraulis Harmonia" once per turn.


    1 cardPSY-Framegear Gamma
    1 cardPSY-Framegear Gamma
    PSY-Framegear Gamma
    LIGHT 2
    PSY-Framegear Gamma
    • ATK:

    • 1000

    • DEF:

    • 0


    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


    1 cardCalled by the Grave
    1 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      3 cardClown Clan "Malabarism" 3 cardClown Clan "Malabarism"
      Clown Clan "Malabarism"
      Spell Quick
      Clown Clan "Malabarism"

        Special Summon up to 2 "Clown Clan" monsters from your Deck and/or Extra Deck, ignoring their Summoning conditions, also you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck until the end of the next turn after this card resolves. During your Main Phase, if this card in your GY, except the turn it was sent there: You can banish it and Tribute 1 monster from your hand or field, then target 1 card on the field; return it to the hand. You can only use each effect of "Clown Clan "Malabarism"" once per turn.


        1 cardClown Clan "Matinee" 1 cardClown Clan "Matinee"
        Clown Clan "Matinee"
        Spell Continuous
        Clown Clan "Matinee"

          During your Main Phase: You can Special Summon 1 "Clown Clan" monster from your Deck or Extra Deck, ignoring its Summoning conditions, also you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck until the end of the next turn. During the End Phase: You can draw cards equal to the number of monster card types (Ritual, Fusion, Synchro, Xyz, Pendulum, Link) Tributed this turn, then you can Set 1 Spell/Trap from your hand. You can only use each effect of "Clown Clan "Matinee"" once per turn.


          3 cardClown Clan "Rehearsal" 3 cardClown Clan "Rehearsal"
          Clown Clan "Rehearsal"
          Spell Normal
          Clown Clan "Rehearsal"

            Tribute 1 monster from your hand or field; add 1 "Clown Clan Whiteface" and 1 "Clown Clan" Spell/Trap from your Deck to your hand, except "Clown Clan "Rehearsal"". You can banish this card from your GY; Ritual Summon 1 "Clown Clan" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use each effect of "Clown Clan "Rehearsal"" once per turn.


            1 cardCrossout Designator
            1 cardCrossout Designator
            Crossout Designator
            Spell Quick
            Crossout Designator

              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




              Tag(s):

              2 cardForbidden Droplet 2 cardForbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                1 cardMystical Space Typhoon
                1 cardMystical Space Typhoon
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.


                  3 cardRadiant Typhoon Vision 3 cardRadiant Typhoon Vision
                  Radiant Typhoon Vision
                  Spell Quick
                  Radiant Typhoon Vision

                    If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Vision" once per turn); ● Draw 2 cards, then if you have a "Radiant Typhoon" card or a Quick-Play Spell in your hand, discard 1 of them, or your entire hand if you don't. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


                    3 cardRegenesis 3 cardRegenesis
                    Regenesis
                    Spell Normal
                    Regenesis

                      Take 1 "Regenesis" monster from your Deck, and either add it to your hand or send it to the GY, or, if you control a "Regenesis" monster, you can add 1 monster with 2500 ATK and DEF from your Deck to your hand instead. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 "Regenesis" monster in your GY; Special Summon it. You can only use each effect of "Regenesis" once per turn.


                      2 cardRegenesis Code 2 cardRegenesis Code
                      Regenesis Code
                      Spell Quick
                      Regenesis Code

                        Special Summon 1 "Regenesis" monster from your Deck (but send it to the GY during your opponent's End Phase), also until the end of the next turn after this card resolves, you cannot Special Summon from the Extra Deck. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished "Regenesis" monsters; Special Summon it. You can only use each effect of "Regenesis Code" once per turn.


                        2 cardSuper Polymerization
                        2 cardSuper Polymerization
                        Super Polymerization
                        Spell Quick
                        Super Polymerization

                          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                          Tag(s):

                          1 cardClown Clan "Soiree" 1 cardClown Clan "Soiree"
                          Clown Clan "Soiree"
                          Trap Normal
                          Clown Clan "Soiree"

                            Activate 1 of these effects (but you can only use each of these effects of "Clown Clan "Soiree"" once per turn); you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck until the end of the next turn after this card resolves. ● Special Summon up to 2 "Clown Clan" monsters from your Deck and/or Extra Deck, ignoring their Summoning conditions. ● Add 1 "Clown Clan" monster from your Deck to your hand. During the Main Phase: You can banish this card from your GY; immediately after this effect resolves, Tribute Summon 1 "Clown Clan" monster face-up.


                            2 cardClown Clan Diablo 2 cardClown Clan Diablo
                            Clown Clan Diablo
                            LIGHT 5
                            Clown Clan Diablo
                            • ATK:

                            • 200

                            • DEF:

                            • 1800


                            2 monsters with the same Attribute but different Types If your Tribute Summoned monster attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is Tributed: You can activate 1 of these effects (but you can only use each of these effects of "Clown Clan Diablo" once per turn); ● Return all Fusion Monsters on the field and in the GYs to the Extra Deck. ● Set 1 "Clown Clan" Trap from your Deck.


                            1 cardFavorite HERO Flame Wingman 1 cardFavorite HERO Flame Wingman
                            Favorite HERO Flame Wingman
                            WIND 6
                            Favorite HERO Flame Wingman
                            • ATK:

                            • 2100

                            • DEF:

                            • 1200


                            2 monsters with the same Type but different Attributes (This card is always treated as an "Elemental HERO" card.) When an attack is declared involving this card and a monster with 2200 or more ATK: You can make this card gain 1000 ATK, then you can Special Summon 1 Level 4 or lower monster from your hand in Defense Position. If a monster(s) was destroyed by battle this turn (Quick Effect): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Favorite HERO Flame Wingman" once per turn.


                            1 cardFavorite HERO Shining Flare Wingman 1 cardFavorite HERO Shining Flare Wingman
                            Favorite HERO Shining Flare Wingman
                            LIGHT 8
                            Favorite HERO Shining Flare Wingman
                            • ATK:

                            • 2500

                            • DEF:

                            • 2100


                            1 Fusion Monster + 1 face-up monster on the field (This card is always treated as an "Elemental HERO" card.) If this card is Special Summoned from the Extra Deck: You can shuffle 5 monsters from your GY into the Deck, then draw 2 cards, and if you do, this card gains 1000 ATK. You can only use this effect of "Favorite HERO Shining Flare Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                            1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                            Mudragon of the Swamp
                            WATER 4
                            Mudragon of the Swamp
                            • ATK:

                            • 1900

                            • DEF:

                            • 1600


                            2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                            1 cardNerva the Power Patron of Creation 1 cardNerva the Power Patron of Creation
                            Nerva the Power Patron of Creation
                            EARTH 10
                            Nerva the Power Patron of Creation
                            • ATK:

                            • 3300

                            • DEF:

                            • 3300


                            3 "Artmage" monsters Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) in Defense Position by Tributing 3 monsters with different Types. You can only Special Summon "Nerva the Power Patron of Creation(s)" once per turn. While a card is in the Field Zone, this card cannot be destroyed by card effects. Once per turn, when you activate an "Artmage" monster's effect (Quick Effect): You can make the activated effect become "Destroy all cards your opponent controls".


                            3 cardClown Clan Meteor 3 cardClown Clan Meteor
                            Clown Clan Meteor
                            LIGHT 6
                            Clown Clan Meteor
                            • ATK:

                            • 600

                            • DEF:

                            • 1300


                            1 Tuner + 1+ non-Tuners Your opponent cannot activate cards or effects when your monster is Tribute Summoned. If this card is Tributed: You can activate 1 of these effects (but you can only use each of these effects of "Clown Clan Meteor" once per turn); ● Return all Synchro Monsters on the field and in the GYs to the Extra Deck. ● Target 1 "Clown Clan" card in your GY, except "Clown Clan Meteor"; add it to your hand.


                            1 cardEnigmaster Packbit 1 cardEnigmaster Packbit
                            Enigmaster Packbit
                            WATER 8
                            Enigmaster Packbit
                            • ATK:

                            • 2900

                            • DEF:

                            • 2500


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.


                            1 cardHerald of the Arc Light
                            1 cardHerald of the Arc Light
                            Herald of the Arc Light
                            LIGHT 4
                            Herald of the Arc Light
                            • ATK:

                            • 600

                            • DEF:

                            • 1000


                            1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                            1 cardGolden Cloud Beast - Malong 1 cardGolden Cloud Beast - Malong
                            Golden Cloud Beast - Malong
                            LIGHT 6
                            Golden Cloud Beast - Malong
                            • ATK:

                            • 2200

                            • DEF:

                            • 1000


                            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                            2 cardClown Clan Devils 2 cardClown Clan Devils
                            Clown Clan Devils
                            LIGHT
                            Clown Clan Devils
                            • ATK:

                            • 0

                            • DEF:

                            • 2000


                            2 Level 3 monsters Tribute Summoned monsters you control gain 1000 ATK. If this card is Tributed: You can activate 1 of these effects (but you can only use each of these effects of "Clown Clan Devils" once per turn); ● Return all Xyz Monsters on the field and in the GYs to the Extra Deck. ● Set 1 "Clown Clan" Spell from your Deck.


                            1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                            Super Starslayer TY-PHON - Sky Crisis
                            DARK
                            Super Starslayer TY-PHON - Sky Crisis
                            • ATK:

                            • 2900

                            • DEF:

                            • 2900


                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                            ocg
                            Psy-Frame
                            5







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