Machina Deck #770846 — Yu-Gi-Oh! OCG
42 Main, 17 Extra, incl. Machina Redeployment x3, Heavy Freight Train Derricrane x2, Machina Air Raider x2. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (42)
- Heavy Freight Train Derricrane x2
- Machina Air Raider x2
- Machina Citadel x2
- Machina Irradiator x2
- Machina Metalcruncher x1
- Machina Possesstorage x1
- Machina Ruinforce x2
- Machina Soldier x1
- Machina Unclaspare x2
- Nibiru, the Primal Being x1
- Night Train Blue Traveler x2
- Scrap Recycler x1
- Super Express Bullet Train x2
- Machina Gearframe x2
- Exceptional Schedule x1
- Foolish Burial x1
- Harpie's Feather Duster x1
- Iron Draw x1
- Machina Defense Perimeter x1
- Machina Redeployment x3
- Revolving Switchyard x1
- Special Schedule x2
- Urgent Schedule x2
- Compulsory Evacuation Device x2
- Infinite Impermanence x2
- Machina Overdrive x2
Extra Deck (17)
- Barricadeborg Blocker x1
- Double Headed Anger Knuckle x1
- Platinum Gadget x1
- Aegaion the Sea Castrum x1
- Dingirsu, the Orcust of the Evening Star x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Heavy Armored Train Ironwolf x2
- Number 27: Dreadnought Dreadnoid x2
- Number 81: Superdreadnought Rail Cannon Super Dora x1
- Number C9: Chaos Dyson Sphere x1
- Superdimensional Robot Galaxy Destroyer x1
- Superdreadnought Rail Cannon Flying Launcher x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
- Superdreadnought Rail Cannon Juggernaut Liebe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 62 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 42 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Level 10 Train/Machine Xyz finishers (Superdreadnought Rail Cannon Gustav Rocket 5000 ATK, Superdimensional Robot Galaxy Destroyer, Flying Launcher) and the Machina Citadel boss; Superdreadnought Rail Cannon Gustav Max burn of 2000 per detached material
- Turn 1 (going first): Machina Redeployment or Urgent Schedule into Level 4 EARTH Machine bodies, hand-summon Unclaspare, Air Raider or Irradiator, then Night Train Blue Traveler or Super Express Bullet Train toward Level 10 Xyz
- Turn 2 (going second): Infinite Impermanence or Nibiru on the opponent's first summon, then recover with Machina Ruinforce from the GY
- Recovery: Night Train Blue Traveler and Redeployment return Machine cards from the GY; Revolving Switchyard blocks battle damage for a turn
- After siding: Not defined: the side deck is empty, so there is no post-side plan
Why it scores here
The deck is scored as a system, not as an average of its card scores. Its opening reliability is driven by dense searcher text (16 cards, P(at least one searcher in a 5-card hand) about 0.92) and several hand-summon starters, so it reliably reaches a Level 4 body. Conversion to pressure is strong because of Level 10 Train and Machine Xyz finishers with 4000 to 5000 ATK and Gustav Max's burn. Interaction is layered (three hand traps, six negation-text cards, Harpie's Feather Duster, Galaxy Destroyer). Two engines (Train 22 copies, Machina 21) with 35.6 percent exact-name purity reduce coherence, and the deck has no side deck and a 17-card Extra Deck over the OCG limit of 15, which caps the score. Popularity of the archetype did not earn points, and no combo boards were available, so the median and floor are Inferred.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 64 | P(at least one searcher in opening 5) about 0.92; hand-summon starters Air Raider, Irradiator and Unclaspare at x2 each; P(at least one core Machina in 5) 0.67 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 26 distinct main-deck cards with 19 Spell/Trap and several zero-Level non-starters; hand traps and tech cards add dead-draw risk on the Level 4 body route (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | Ceiling read from card text only: Gustav Max plus Rocket and Galaxy Destroyer give 4000 to 5000 ATK boards and burn; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 48 | Median output unknown; no combos recorded and no power distribution, so this is a conservative text-only estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Redeployment, Ruinforce and Night Train give GY and deck recovery, and two engines give alternate lines; no measured resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Recursion through Redeployment, Night Train, Ruinforce and Dreadnoid material transfer keeps resources regenerating (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Three hand traps, six negation-text cards, Harpie's Feather Duster and Galaxy Destroyer give layered interaction (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second relies on Impermanence, Nibiru and Ruinforce negation; Ash Blossom, a usage core card, is absent (Inferred) |
| D9 | Offensive Pressure & Closing Power | 78 | End-board of Gustav Rocket 5000 ATK, Galaxy Destroyer 5000 ATK, Liebe 4000 ATK and Gustav Max burn (Verified card text, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 52 | Main 42 is within the 40-60 range, but 19 Spell/Trap and 35.6 percent exact-name purity lower coherence (Verified composition, Inferred scoring) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck breakdown is 14 Xyz and 3 Link, but 17 cards exceed the OCG maximum of 15 (Verified count, Inferred scoring) |
| D12 | Side Deck Adaptability | 15 | No side deck (0 cards) so no post-side adaptability can be assessed (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame; archetype share unavailable so this is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many dependent starters, levels and Xyz/Link transitions need precise sequencing; error tolerance is low (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 59, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal Extra Deck size (-10); Engine conflict (Train vs Machina) (-2); No side deck (-3). Final formula: Pre-cap: 0.80*59 + 0.20*50 + modifiers (-8) = 49. Illegal cap applied (Extra Deck 17 > 15): final 35, theoretical/structural-only. Meta provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 16 searcher-text cards give very high opening access (P about 0.92)
- Several hand-summon starters (Air Raider, Irradiator, Unclaspare, Bullet Train) allow independent openings
- Level 10 Xyz finishers with 4000 to 5000 ATK and burn give strong closing power
- Layered interaction: 3 hand traps, 6 negation texts, Harpie's Feather Duster
Weaknesses
- Illegal: 17 Extra Deck cards against an OCG maximum of 15
- No side deck, so no post-side plan
- Two sub-archetype engines (Train 22, Machina 21) with 35.6 percent exact-name purity
- Only 5 of 19 usage-core cards present (26.3 percent); Ash Blossom and Ancient Gear Box absent
Critical choke points
- Extra Deck over the limit; two Extra cards must go before the list is legal
- Level 10 Machine requirement for Rank 10 Xyz and Ruinforce GY summons (12 levels of banished Machines)
- Archetype core is open in only 0.67 of 5-card hands (Inferred), so about a third of openings lack a core piece
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 2 low-impact Extra Deck cards (e.g. one Number C9 and one Aegaion) | none | Brings the Extra Deck to 15, the OCG maximum; the list then scores as a normal legal deck |
| 2 | 1 tech card (Foolish Burial or Iron Draw) | A 10 to 15 card side deck covering Train/Machina interaction (e.g. Ash Blossom and Ancient Gear Box, both usage-core cards) | Adds post-side adaptability (D12 is 15) and reduces the single-engine dependence |
Evidence & confidence
- Verified: Main 42 is within the 40-60 range; Extra 17 exceeds the OCG max of 15; Restricted cards Foolish Burial, Harpie's Feather Duster and Gustav Max all run at the legal copy limit of 1; 16 searcher-text cards, 6 negation-text cards, 14 removal-text cards, 3 hand traps; Usage stats: 5 of 19 core cards present (26.3 percent)
- Inferred: P(at least one searcher in opening 5) about 0.92 and core group 0.67 from hypergeometric estimates; Interaction density and resilience read from card text; Going-first and going-second scores from starter reliability, hand traps and board breakers; Pilotability from sequencing complexity of Train/Machina routes
- Provisional: Meta Power (null); no dated metagame sample; D13 matchup fit (no tournament or archetype-share data)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck has no side deck, so D12 is a structural read only Deck title is null
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