Endymion Deck #770805 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Witchcrafter Marka x3, Witchcrafter Walpurgis x3, Grisaille Prison x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Droll & Lock Bird x1
- Gameciel, the Sea Turtle Kaiju x2
- Genni, the Maid of Endymion x1
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Regulus, the Prince of Endymion x2
- Verre, the Maid of Endymion x2
- Witchcrafter Genni x1
- Witchcrafter Golem Aruru x1
- Witchcrafter Haine x1
- Witchcrafter Madame Verre x1
- Witchcrafter Marka x3
- Witchcrafter Potterie x1
- Witchcrafter Schmietta x1
- Witchcrafter Seed x1
- Witchcrafter Terracottan x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Crossout Designator x1
- Endymion Empire x1
- Secret Village of the Spellcasters x1
- Set Rotation x1
- Spell Power Mastery x1
- The Gaze of Timaeus x1
- Verre Magic - Lacrima of Light x2
- Witchcrafter Bystreet x1
- Witchcrafter Celebration x2
- Witchcrafter Confusion Confession x1
- Witchcrafter Creation x2
- Witchcrafter Draping x1
- Witchcrafter Unveiling x1
- Witchcrafter Walpurgis x3
- Dimensional Barrier x1
- Grisaille Prison x3
- Witchcrafter Distortion x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Favorite HERO Shining Flare Wingman x1
- Hyperinvoked Aeon x1
- Red-Eyes Dark Dragoon x1
- Witchcrafter Madame Rilliona x1
- Witchcrafter Pupils x1
- Witchcrafter Vice-Madame x2
- Accesscode Talker x1
- Artemis, the Magistus Moon Maiden x1
- Charmer Quartet in Bloom x1
- Cross-Sheep x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 42/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 55 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Witchcrafter and Endymion Fusion/Link boards (Witchcrafter Madame Rilliona, Witchcrafter Vice-Madame, Witchcrafter Haine, Witchcrafter Golem Aruru) converting advantage into attacks and removal; Mulcharmy draw-based card advantage supported by Endymion Empire and Regulus
- Turn 1 (going first): Turn 1 Witchcrafter search (Walpurgis, Creation or Terracottan) into a Spellcaster Normal Summon, then Witchcrafter Seed or Schmietta to set up a Fusion or Link extension
- Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Droll and Lock Bird) to slow the opponent, then Witchcrafter follow-up through Fusion Summons
- Recovery: Witchcrafter GY recursion through Creation, Celebration, Confusion Confession and Draping, plus Terracottan and Potterie revival lines
- After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan
Why it scores here
The deck is built around a Witchcrafter engine with 22 searcher-text cards, so its first searcher is near-certain in an opening hand (P at least one in hand of 5 about 0.93, Inferred). Its hand-trap and negation density (10 hand traps, 15 negation-text cards, P at least one hand trap in a going-second hand of 6 about 0.71, Inferred) gives it real interaction, and that interaction is what earns most of its points. The Extra Deck is split between Fusion and Link monsters, with several Witchcrafter bosses that can close a board. No combo boards were recorded, so the ceiling and median scores are text-based inference only and carry wide uncertainty. Score is capped low because three Main or Extra cards (Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep) are Forbidden in OCG and the deck has no Side Deck. Popularity was not used: the archetype usage statistics confirm the core cards are real, but they add no points to the score, and the score was not built by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one starter in hand of 5) about 0.93 from 22 searcher-text cards; Witchcrafter engine is coherent but split across Endymion, Magistus and Mulcharmy sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 56 main cards with 10 hand traps and 11 tech cards; a few narrow cards (Crossout Designator, Secret Village, Set Rotation) can brick in hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable combo boards; ceiling rests on Witchcrafter Fusion and Link conversions read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output is unknown; scored conservatively against the text-only read (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Ten hand traps, Witchcrafter GY recursion and Ash Blossom plus Ghost Ogre give several independent answers to a single disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion is strong through Creation, Celebration, Confusion Confession, Draping and Terracottan, but no resource-signature data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Fifteen negation-text and 21 removal-text cards, with Witchcrafter Distortion, Haine and Aeon providing layered end-board answers (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap coverage is strong (P about 0.71); board-breaking relies on Witchcrafter Haine and Vice-Madame, which are not verified against boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Witchcrafter Madame Rilliona at 3800 ATK and Witchcrafter Golem Aruru at 2800 ATK close boards; Dark Magician of Destruction adds 2800 ATK (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 58 | Compact 38 distinct main cards with 23 singletons and 3 triples; archetype purity is only 11.3 percent exact-name, so coherence leans on Witchcrafter (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Eight Fusion and seven Link cards; three Extra cards are illegal and must be removed, so the Extra Deck is not usable as built (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck at all, so post-side adaptability is effectively zero (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, no meta share and no dated metagame sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Several multi-step Witchcrafter lines with discard and once-per-turn constraints; decisions are numerous but the core plan is repeatable (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (Midrange profile used as-is for structural score). Structural ≈ 57, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal deck, so theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher density (22 cards) makes the Witchcrafter engine reliably live on turn 1 or 2
- Ten hand traps and fifteen negation-text cards give strong going-second interaction
- Layered Witchcrafter GY recursion keeps resources flowing through long rounds
- Compact main deck of 38 distinct cards with mostly 3-copy engine pieces
Weaknesses
- Three Forbidden OCG cards make the list illegal as built
- No Side Deck at all, so no post-side adaptability
- Archetype purity is low (11.3 percent exact-name), so the engine relies on Witchcrafter-only cards
- No combo data, so the ceiling and median cannot be measured
Critical choke points
- The Witchcrafter engine depends on Witchcrafter Walpurgis, Creation and Terracottan being drawn; losing the searchers collapses the turn-1 plan
- Several Extra Deck bosses need Witchcrafter Madame Verre or Vice-Madame as material; losing those removes the Fusion line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep | Legal Extra Deck Fusion or Link cards that fit the Witchcrafter engine | These three cards are Forbidden in OCG and make the deck illegal; removing them is required before any real score can apply |
| 2 | None | A 15-card Side Deck with extra hand traps and a floodgate-style answer | The deck has no Side Deck, so post-side adaptability is zero; a side deck makes best-of-3 play possible |
Evidence & confidence
- Verified: Main deck 56, Extra 15, Side 0 counts; OCG size rules satisfied; Three Forbidden OCG cards in Main/Extra (Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep); Usage: Mulcharmy Fuwalos, Verre, Endymion Empire and Droll and Lock Bird are present in the core stat list
- Inferred: Searcher and hand-trap hypergeometric estimates (about 0.93 and 0.71); Going-first and going-second score split from card text; Interaction and recursion density from role hints and card text
- Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN for going-first, going-second or matchup results Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck supplied, so post-side plan is not evaluable Deck title is null in the export
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