Endymion Deck #770805 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Witchcrafter Marka x3, Witchcrafter Walpurgis x3, Grisaille Prison x3. Created Oct 21, 2026 by YGO Mod.

Deck Endymion OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
42± 10/ 100
Power Score
Structural 57
Reliability 40
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 42/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Witchcrafter and Endymion Fusion/Link boards (Witchcrafter Madame Rilliona, Witchcrafter Vice-Madame, Witchcrafter Haine, Witchcrafter Golem Aruru) converting advantage into attacks and removal; Mulcharmy draw-based card advantage supported by Endymion Empire and Regulus
  • Turn 1 (going first): Turn 1 Witchcrafter search (Walpurgis, Creation or Terracottan) into a Spellcaster Normal Summon, then Witchcrafter Seed or Schmietta to set up a Fusion or Link extension
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Droll and Lock Bird) to slow the opponent, then Witchcrafter follow-up through Fusion Summons
  • Recovery: Witchcrafter GY recursion through Creation, Celebration, Confusion Confession and Draping, plus Terracottan and Potterie revival lines
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck is built around a Witchcrafter engine with 22 searcher-text cards, so its first searcher is near-certain in an opening hand (P at least one in hand of 5 about 0.93, Inferred). Its hand-trap and negation density (10 hand traps, 15 negation-text cards, P at least one hand trap in a going-second hand of 6 about 0.71, Inferred) gives it real interaction, and that interaction is what earns most of its points. The Extra Deck is split between Fusion and Link monsters, with several Witchcrafter bosses that can close a board. No combo boards were recorded, so the ceiling and median scores are text-based inference only and carry wide uncertainty. Score is capped low because three Main or Extra cards (Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep) are Forbidden in OCG and the deck has no Side Deck. Popularity was not used: the archetype usage statistics confirm the core cards are real, but they add no points to the score, and the score was not built by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one starter in hand of 5) about 0.93 from 22 searcher-text cards; Witchcrafter engine is coherent but split across Endymion, Magistus and Mulcharmy sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 60 56 main cards with 10 hand traps and 11 tech cards; a few narrow cards (Crossout Designator, Secret Village, Set Rotation) can brick in hand (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combo boards; ceiling rests on Witchcrafter Fusion and Link conversions read from card text only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unknown; scored conservatively against the text-only read (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Ten hand traps, Witchcrafter GY recursion and Ash Blossom plus Ghost Ogre give several independent answers to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion is strong through Creation, Celebration, Confusion Confession, Draping and Terracottan, but no resource-signature data exists (Inferred)
D7 End-Board & Interaction Quality 68 Fifteen negation-text and 21 removal-text cards, with Witchcrafter Distortion, Haine and Aeon providing layered end-board answers (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap coverage is strong (P about 0.71); board-breaking relies on Witchcrafter Haine and Vice-Madame, which are not verified against boards (Inferred)
D9 Offensive Pressure & Closing Power 62 Witchcrafter Madame Rilliona at 3800 ATK and Witchcrafter Golem Aruru at 2800 ATK close boards; Dark Magician of Destruction adds 2800 ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 58 Compact 38 distinct main cards with 23 singletons and 3 triples; archetype purity is only 11.3 percent exact-name, so coherence leans on Witchcrafter (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Eight Fusion and seven Link cards; three Extra cards are illegal and must be removed, so the Extra Deck is not usable as built (Verified)
D12 Side Deck Adaptability 10 No Side Deck at all, so post-side adaptability is effectively zero (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link, no meta share and no dated metagame sample (Provisional)
D14 Pilotability & Error Tolerance 45 Several multi-step Witchcrafter lines with discard and once-per-turn constraints; decisions are numerous but the core plan is repeatable (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (Midrange profile used as-is for structural score). Structural ≈ 57, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Illegal deck, so theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher density (22 cards) makes the Witchcrafter engine reliably live on turn 1 or 2
  • Ten hand traps and fifteen negation-text cards give strong going-second interaction
  • Layered Witchcrafter GY recursion keeps resources flowing through long rounds
  • Compact main deck of 38 distinct cards with mostly 3-copy engine pieces

Weaknesses

  • Three Forbidden OCG cards make the list illegal as built
  • No Side Deck at all, so no post-side adaptability
  • Archetype purity is low (11.3 percent exact-name), so the engine relies on Witchcrafter-only cards
  • No combo data, so the ceiling and median cannot be measured

Critical choke points

  • The Witchcrafter engine depends on Witchcrafter Walpurgis, Creation and Terracottan being drawn; losing the searchers collapses the turn-1 plan
  • Several Extra Deck bosses need Witchcrafter Madame Verre or Vice-Madame as material; losing those removes the Fusion line
Priority Remove Add Reason
1 Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep Legal Extra Deck Fusion or Link cards that fit the Witchcrafter engine These three cards are Forbidden in OCG and make the deck illegal; removing them is required before any real score can apply
2 None A 15-card Side Deck with extra hand traps and a floodgate-style answer The deck has no Side Deck, so post-side adaptability is zero; a side deck makes best-of-3 play possible

Evidence & confidence

  • Verified: Main deck 56, Extra 15, Side 0 counts; OCG size rules satisfied; Three Forbidden OCG cards in Main/Extra (Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep); Usage: Mulcharmy Fuwalos, Verre, Endymion Empire and Droll and Lock Bird are present in the core stat list
  • Inferred: Searcher and hand-trap hypergeometric estimates (about 0.93 and 0.71); Going-first and going-second score split from card text; Interaction and recursion density from role hints and card text
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN for going-first, going-second or matchup results Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck supplied, so post-side plan is not evaluable Deck title is null in the export

More OCG Info

Endymion

Endymion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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