Black Luster Soldier Deck #770778 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Thunder Dragon x3, Scapegoat x3, Raigeki Break x3. Created Oct 21, 2026 by YGO Mod.

Deck Black Luster Soldier OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
23± 7/ 100
Power Score
Structural 37
Reliability 25
Going First 35
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 23/100 (±7 · Confidence: Low)

Overall score Value
Structural Deck Power 37
Going First 35
Going Second 38
Meta Power provisional
Tournament Reliability 25
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon large boards (Master of Oz, King Dragun, Gatling Dragon, The Last Warrior from Another Planet) and push through with direct damage or piercing (Airknight Parshath); Black Luster Soldier - Envoy of the Beginning (1 copy) as a single boss that removes a monster on summon
  • Turn 1 (going first): Open on draw and card-advantage spells (Pot of Greed and Graceful Charity are illegal here and cannot be counted), then hope for a Fusion starter; no reliable T1 line is evidenced
  • Turn 2 (going second): Use Mirror Force, Raigeki Break, Ring of Destruction and Torrential Tribute to trade with the opponent's board, then Fusion Summon on the reset board
  • Recovery: Searchers and recursion (Thunder Dragon x3, Sinister Serpent, Sangan, Magician of Faith) to refill; few guaranteed recoveries
  • After siding: Not evaluable: the side deck is empty (0 cards)

Why it scores here

The score is built from the deck as a system, not from averaging card scores. The deck is Illegal in OCG: Pot of Greed, Graceful Charity and Delinquent Duo are Forbidden and run one copy each, so under the rubric it gets no normal Final score and the number below is a theoretical, structural-only read. The deck has real interaction density (Mirror Force, Raigeki Break, Ring of Destruction, Torrential Tribute, Heavy Storm, Tribe-Infecting Virus, Mystical Space Typhoon), which is the strongest signal. Its engine is weak: only 1 of 69 off-archetype cards is an exact Black Luster Soldier name, and the core Black Luster Soldier - Soldier of Light and Darkness is absent (usage stats show 57.8% inclusion). Popularity or archetype usage did not earn points, and no combo boards exist, so the ceiling and median are text-only inferences. The score is intentionally capped low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 30 P(≥1 Thunder Dragon or Scapegoat in opening 5) ≈ 0.25; only 1 Envoy and no Soldier of Light and Darkness core, so the engine is rarely live on T1–T2 (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Level-0 spells and traps are 29 of 55 main cards; no hand traps; several dead or conditional cards in hand (Inferred)
D3 Combo Conversion & Ceiling 30 No recorded combo boards; ceiling is text-only via Envoy and Chaos Sorcerer banish-summons, which require LIGHT and DARK GY monsters the list does not guarantee (Inferred)
D4 Combo Floor & Median Output 30 No parseable boards, so the median is unknown and set to the low-confidence floor (Provisional)
D5 Interruption Resilience & Route Redundancy 35 Interaction spells give some recovery, but the deck lacks independent second lines or hand-trap protection after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Seven searcher-text cards and draw spells (Upstart Goblin, Jar of Greed, Dekoichi) give decent grind; Sinister Serpent and Sangan add recursion (Inferred)
D7 End-Board & Interaction Quality 55 22 removal-text cards including Mirror Force, Raigeki Break, Ring of Destruction and Heavy Storm give broad interaction; limited layering because most are one-copy (Inferred)
D8 Going-Second & Board-Breaking Power 50 Mirror Force, Raigeki Break, Ring of Destruction and Torrential Tribute challenge a board on going second, and Ojama King and Envoy add boss pressure (Inferred)
D9 Offensive Pressure & Closing Power 50 Master of Oz (4200 ATK), Airknight Parshath (piercing) and Envoy (3000 ATK) give closing power, but the Extra Deck has no reliable enabler line (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main cards with 37 distinct and 69 off-archetype copies; compact enough but incoherent for the archetype (Verified composition, Inferred consistency)
D11 Extra Deck Efficiency & Coverage 30 15 Fusion monsters across mixed archetypes (Ojama King, Ryu Senshi, Dark Blade) with no Fusion enabler core; flexibility is low (Inferred)
D12 Side Deck Adaptability 5 No side deck (0 cards), so no post-side plan is possible (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame; Black Luster Soldier share unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Few combo steps in text, but Fusion Summons and banish costs add decision points; no evidence of execution difficulty (Inferred)

How the score was computed

Strategy profile: Toolbox primary with Midrange secondary; weights taken from Toolbox profile. Structural ≈ 37, Going First ≈ 35, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 25. Modifiers: banlist_exposure (-10); engine_core_absent (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then modifiers; illegal deck so final is theoretical/structural-only and capped low

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 22 removal-text cards and several hard-removal traps
  • Searcher and draw density (7 searcher-text cards plus Upstart Goblin, Jar of Greed, Dekoichi)
  • Real Fusion closing options (Master of Oz 4200 ATK, King Dragun, Gatling Dragon)

Weaknesses

  • Illegal in OCG: three Forbidden cards in the Main Deck
  • No archetype engine core; Black Luster Soldier identity is one card (Envoy)
  • No side deck, so no best-of-3 adaptation
  • No combo evidence, so floor and ceiling are unknown

Critical choke points

  • Envoy needs 1 LIGHT + 1 DARK monster in the GY, and the list has no guaranteed GY fuel
  • Fusion Summons depend on Fusion materials that are not enablers in this list
Priority Remove Add Reason
1 Pot of Greed, Graceful Charity, Delinquent Duo Legal replacements (non-Forbidden draw or searcher) Clears the Illegal status; without this the deck cannot be scored as a normal deck
2 Off-archetype spell and trap slots Black Luster Soldier - Soldier of Light and Darkness and a Black Luster Soldier engine core (usage stats list it at 57.8% inclusion) Builds an actual engine rather than a toolbox of unrelated Fusion and interaction cards
3 Nothing (side is empty) A side deck of 5–15 cards Enables post-side adaptation; currently D12 is 5

Evidence & confidence

  • Verified: Illegal status: three Forbidden cards (Pot of Greed, Graceful Charity, Delinquent Duo) are run in the Main Deck; Main 55 / Extra 15 / Side 0 are within the OCG size rules; Archetype purity exact-name 1.4%; 69 off-archetype copies; Black Luster Soldier - Soldier of Light and Darkness is absent from a 57.8% usage core
  • Inferred: Starter access and brick risk from hypergeometric odds; Interaction density and going-second board-breaking from card text; Closing power from ATK and text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (D13)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for OCG; going-first/second and brick rates are Inferred Meta Power provisional without a dated metagame sample Deck title is null

More OCG Info

Black Luster Soldier

Black Luster Soldier Breakdown

 
 

 

 

 

 

 

 
 

 

 
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