Centur-Ion Deck #770773 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Centur-Ion Trudea x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Centur-Ion Gargoyle II x1
- Centur-Ion Trudea x3
- Droll & Lock Bird x1
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Ash Blossom & Joyous Spring x3
- Centur-Ion Atrii x1
- Centur-Ion Primera x3
- Fydraulis Harmonia x1
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x3
- Book of Eclipse x3
- Centur-Ion Bonds x1
- Deck Lockdown x1
- Emblema Oath x3
- Hey, Space Trunade! x3
- Illusion Gate x1
- Rainbow Bridge Bifrost x3
- Stand Up Centur-Ion! x3
- Terraforming x1
- Wake Up Centur-Ion! x1
- Centur-Ion Phalanx x2
- Infinite Impermanence x3
- Solemn Judgment x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55.3 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Centur-Ion Synchro boss monsters (Centur-Ion Legatia 3500 ATK, Centur-Ion Auxila 3000 ATK) plus Cosmic Blazar Dragon and Red Supernova Dragon, supported by the Centur-Ion Continuous Trap engine (Inferred from card text); Mulcharmy and Emblema card advantage through draw effects and Centur-Ion recursion from the GY (Inferred from card text)
- Turn 1 (going first): Open on a Centur-Ion starter (Primera, Trudea, Atrii or Stand Up Centur-Ion!), place or summon into a Synchro with the Centur-Ion Tuners, and protect the line with Ash Blossom, Ghost Ogre and Infinite Impermanence (Inferred)
- Turn 2 (going second): Use hand traps (14 in the Main Deck, 84% chance of at least one in a 6-card hand) to interrupt the opponent's first summon, then rebuild through Centur-Ion searchers (Inferred)
- Recovery: Recover from the GY through Emblema Oath, Wake Up Centur-Ion!, Centur-Ion Bonds and Centur-Ion Phalanx, which return Centur-Ion monsters and cards (Inferred from card text; no combo evidence)
- After siding: Not available: the Side Deck is empty, so there is no post-side plan (Verified)
Why it scores here
The deck's Centur-Ion core is well supported: 25 archetype-core copies give about a 96% chance of at least one in a 5-card opening hand, so the engine is usually reachable on turn 1 (Inferred). Fourteen hand traps and several negation and removal effects give the deck real interaction density, which is why it scores best on end-board interaction and going-second disruption. Combo output is not measured (no recorded boards), so the ceiling and median scores come from card text only and are low-confidence. The deck has no Side Deck and only 33% exact-name Centur-Ion purity, which lowers its adaptability and its efficiency. Its score is capped at 30 because it breaks the Ash Blossom & Joyous Spring copy limit, so the score is theoretical and structural only. Popularity was not used: the archetype's usage statistics confirm the list is real and accessible, but they did not add points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one archetype-core card in a 5-card opening hand) ≈ 0.96 across 25 core copies; single-copy starters such as Primera ≈ 0.25 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Copy histogram 10×1, 3×2, 13×3; 14 hand traps and 16 tech cards compete for slots, with 17 distinct non-engine cards likely to brick some hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards exist, so the ceiling is text-only: Synchro boss and Continuous Trap chains are plausible but not measured (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output is unmeasured and rated from starter diversity and interaction density only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent hand-trap and Continuous Trap routes plus Tuner redundancy support continuation after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Eight searcher-text cards and GY recursion (Emblema Oath, Wake Up Centur-Ion!, Centur-Ion Bonds) allow partial rebuilds (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density is high: 9 negation-text cards, 16 removal-text cards and 14 hand traps; Ash Blossom and Ghost Ogre give repeatable disruption (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand-trap coverage is 84% for at least one hand trap in a 6-card going-second hand; Ghost Belle and Ghost Ogre can destroy opposing cards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Synchro bosses at 3000 to 4000 ATK (Legatia 3500, Auxila 3000, Cosmic Blazar Dragon 4000, Red Supernova Dragon 4000) give closing power if the engine lands (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 26 distinct Main Deck cards with 47 of 55 copies off exact-name Centur-Ion (32.9% purity), including Mulcharmy and Cyclone cards; compactness is weaker than the core suggests (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | All 15 Extra Deck slots are used by 11 distinct cards, mixing Synchro and Link monsters; 8 of the 19 core cards are missing, so Extra access is not uniform (Verified) |
| D12 | Side Deck Adaptability | 10 | The Side Deck is empty, so no post-side adaptation exists in the evidence (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample exists, so format fit is Provisional and set to a neutral 50 (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | The deck requires Synchro sequencing, Continuous Trap placement and hand-trap timing, which is a high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55.3, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (Ash Blossom over limit) (-8); Illegal cap (-15). Final formula: Illegal cap applied. Unclamped 0.80*55.3 + 0.20*45 (Meta provisional) ≈ 53.2, modified by banlist exposure to ≈45; capped at 30 because the deck breaks a copy limit. Structural and theoretical only.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core Centur-Ion engine is highly accessible (about 96% of 5-card hands contain a core card) (Inferred)
- Strong interaction suite with 14 hand traps and 9 negation-text cards (Verified text, Inferred quality)
- High-ATK Synchro bosses provide closing power if the engine lands (Verified stats)
Weaknesses
- Illegal Ash Blossom count (3 copies, limit 2) (Verified)
- No Side Deck, so no post-side plan (Verified)
- Low exact-name purity (32.9%), with many off-archetype and generic cards (Verified)
- No recorded combos, so the ceiling and median are unmeasured (Verified gap)
Critical choke points
- Single-copy Synchro bosses (Auxila, Legatia) and Tuners can be lost to one negation (Inferred)
- Illegal Ash Blossom count must be fixed before any normal score applies (Verified)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one copy of Ash Blossom & Joyous Spring | a legal non-copy card from the Centur-Ion pool | Brings the deck within the OCG Semi-Limited limit of two, which allows a normal score to be produced at re-evaluation. |
| 2 | off-archetype Mulcharmy and generic cards with low synergy | additional Centur-Ion Tuners or searchers | Raises exact-name purity and improves the Synchro engine's consistency (Inferred). |
| 3 | none (Side Deck is empty) | a 4 to 8 card Side Deck with hand-trap and Synchro-removal answers | Gives the deck a post-side plan so that D12 can be scored rather than defaulted (Inferred). |
Evidence & confidence
- Verified: Ash Blossom & Joyous Spring is run 3 times against an OCG Semi-Limited limit of 2; Main Deck 55 and Extra Deck 15, within size rules; Side Deck is 0; Card text and stats for the Centur-Ion, Synchro and hand-trap cards; Archetype purity 32.9% and 25 archetype-core copies
- Inferred: Opening-hand consistency of about 96% for the archetype core; Interaction quality and going-second disruption from hand-trap count and text; Synchro and Continuous Trap engine plans from card text
- Provisional: Meta Power and format fit, with no dated metagame sample
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry, so going-first and going-second splits are Inferred Meta Power is Provisional without a dated metagame sample Side Deck is empty, so D12 has no performance data
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