Centur-Ion Deck #770773 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Centur-Ion Trudea x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Centur-Ion OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 55
Reliability 45
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55.3
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Centur-Ion Synchro boss monsters (Centur-Ion Legatia 3500 ATK, Centur-Ion Auxila 3000 ATK) plus Cosmic Blazar Dragon and Red Supernova Dragon, supported by the Centur-Ion Continuous Trap engine (Inferred from card text); Mulcharmy and Emblema card advantage through draw effects and Centur-Ion recursion from the GY (Inferred from card text)
  • Turn 1 (going first): Open on a Centur-Ion starter (Primera, Trudea, Atrii or Stand Up Centur-Ion!), place or summon into a Synchro with the Centur-Ion Tuners, and protect the line with Ash Blossom, Ghost Ogre and Infinite Impermanence (Inferred)
  • Turn 2 (going second): Use hand traps (14 in the Main Deck, 84% chance of at least one in a 6-card hand) to interrupt the opponent's first summon, then rebuild through Centur-Ion searchers (Inferred)
  • Recovery: Recover from the GY through Emblema Oath, Wake Up Centur-Ion!, Centur-Ion Bonds and Centur-Ion Phalanx, which return Centur-Ion monsters and cards (Inferred from card text; no combo evidence)
  • After siding: Not available: the Side Deck is empty, so there is no post-side plan (Verified)

Why it scores here

The deck's Centur-Ion core is well supported: 25 archetype-core copies give about a 96% chance of at least one in a 5-card opening hand, so the engine is usually reachable on turn 1 (Inferred). Fourteen hand traps and several negation and removal effects give the deck real interaction density, which is why it scores best on end-board interaction and going-second disruption. Combo output is not measured (no recorded boards), so the ceiling and median scores come from card text only and are low-confidence. The deck has no Side Deck and only 33% exact-name Centur-Ion purity, which lowers its adaptability and its efficiency. Its score is capped at 30 because it breaks the Ash Blossom & Joyous Spring copy limit, so the score is theoretical and structural only. Popularity was not used: the archetype's usage statistics confirm the list is real and accessible, but they did not add points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in a 5-card opening hand) ≈ 0.96 across 25 core copies; single-copy starters such as Primera ≈ 0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram 10×1, 3×2, 13×3; 14 hand traps and 16 tech cards compete for slots, with 17 distinct non-engine cards likely to brick some hands (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards exist, so the ceiling is text-only: Synchro boss and Continuous Trap chains are plausible but not measured (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unmeasured and rated from starter diversity and interaction density only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent hand-trap and Continuous Trap routes plus Tuner redundancy support continuation after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Eight searcher-text cards and GY recursion (Emblema Oath, Wake Up Centur-Ion!, Centur-Ion Bonds) allow partial rebuilds (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density is high: 9 negation-text cards, 16 removal-text cards and 14 hand traps; Ash Blossom and Ghost Ogre give repeatable disruption (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 68 Hand-trap coverage is 84% for at least one hand trap in a 6-card going-second hand; Ghost Belle and Ghost Ogre can destroy opposing cards (Inferred)
D9 Offensive Pressure & Closing Power 60 Synchro bosses at 3000 to 4000 ATK (Legatia 3500, Auxila 3000, Cosmic Blazar Dragon 4000, Red Supernova Dragon 4000) give closing power if the engine lands (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 26 distinct Main Deck cards with 47 of 55 copies off exact-name Centur-Ion (32.9% purity), including Mulcharmy and Cyclone cards; compactness is weaker than the core suggests (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 All 15 Extra Deck slots are used by 11 distinct cards, mixing Synchro and Link monsters; 8 of the 19 core cards are missing, so Extra access is not uniform (Verified)
D12 Side Deck Adaptability 10 The Side Deck is empty, so no post-side adaptation exists in the evidence (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample exists, so format fit is Provisional and set to a neutral 50 (Provisional)
D14 Pilotability & Error Tolerance 45 The deck requires Synchro sequencing, Continuous Trap placement and hand-trap timing, which is a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55.3, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (Ash Blossom over limit) (-8); Illegal cap (-15). Final formula: Illegal cap applied. Unclamped 0.80*55.3 + 0.20*45 (Meta provisional) ≈ 53.2, modified by banlist exposure to ≈45; capped at 30 because the deck breaks a copy limit. Structural and theoretical only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Centur-Ion engine is highly accessible (about 96% of 5-card hands contain a core card) (Inferred)
  • Strong interaction suite with 14 hand traps and 9 negation-text cards (Verified text, Inferred quality)
  • High-ATK Synchro bosses provide closing power if the engine lands (Verified stats)

Weaknesses

  • Illegal Ash Blossom count (3 copies, limit 2) (Verified)
  • No Side Deck, so no post-side plan (Verified)
  • Low exact-name purity (32.9%), with many off-archetype and generic cards (Verified)
  • No recorded combos, so the ceiling and median are unmeasured (Verified gap)

Critical choke points

  • Single-copy Synchro bosses (Auxila, Legatia) and Tuners can be lost to one negation (Inferred)
  • Illegal Ash Blossom count must be fixed before any normal score applies (Verified)
Priority Remove Add Reason
1 one copy of Ash Blossom & Joyous Spring a legal non-copy card from the Centur-Ion pool Brings the deck within the OCG Semi-Limited limit of two, which allows a normal score to be produced at re-evaluation.
2 off-archetype Mulcharmy and generic cards with low synergy additional Centur-Ion Tuners or searchers Raises exact-name purity and improves the Synchro engine's consistency (Inferred).
3 none (Side Deck is empty) a 4 to 8 card Side Deck with hand-trap and Synchro-removal answers Gives the deck a post-side plan so that D12 can be scored rather than defaulted (Inferred).

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring is run 3 times against an OCG Semi-Limited limit of 2; Main Deck 55 and Extra Deck 15, within size rules; Side Deck is 0; Card text and stats for the Centur-Ion, Synchro and hand-trap cards; Archetype purity 32.9% and 25 archetype-core copies
  • Inferred: Opening-hand consistency of about 96% for the archetype core; Interaction quality and going-second disruption from hand-trap count and text; Synchro and Continuous Trap engine plans from card text
  • Provisional: Meta Power and format fit, with no dated metagame sample
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry, so going-first and going-second splits are Inferred Meta Power is Provisional without a dated metagame sample Side Deck is empty, so D12 has no performance data

More OCG Info

Centur-Ion

Centur-Ion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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