Thunder Dragon Deck #770758 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Thunder Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 50
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Blind-Second
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Thunder Dragon Titan and Thunder Dragon Colossus Fusion Summons, backed by Bystial and Chaos boss monsters, with a 2-3 card searcher chain to rebuild Thunder Dragon pieces from the GY and banish zone; Link and Synchro beatsticks (Chaos Angel, The Dragon that Devours the Dogma, Accesscode Talker) once the board is established
  • Turn 1 (going first): Search a Thunder Dragon with a discard-to-hand searcher (Thunder Dragon, Thunder Dragondark, Thunder Dragonroar) and build toward a Fusion Summon, keeping Ash Blossom or Droll for the first disruption
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Belle, Evenly Matched, Droll & Lock Bird, Nibiru) to break the opponent's turn-one, then Thunder Dragon recursion and Mulcharmy draws to rebuild
  • Recovery: Recover from the GY and banish zone via Thunder Dragonroar, Thunder Dragonhawk and Branded Regained, redrawing into the searchers
  • After siding: Not evaluable: side_count is 0, so no post-side plan exists in the export

Why it scores here

The score is set by the deck as a system, not by averaging its cards. Searcher density (17 searcher-text cards, about 84 percent to see one in a 5-card hand) gives reasonable access to the Thunder Dragon engine, but the core archetype cards are only about 44 percent likely in a 5-card opening hand, so bricks and dead Mulcharmy pieces are a real risk. Interaction is the strongest area: 12 hand traps and 12 negation-text cards give about 78 percent odds of at least one hand trap in a 6-card going-second hand. Combo conversion is unmeasured because the export has no recorded boards, so the ceiling rests on Fusion boss text alone. The deck is spread across Thunder Dragon, Mulcharmy, Branded, Bystial, Solemn, Chaos and Ecclesia (exact-name purity 22 percent), which hurts consistency and pilotability. Popularity did not earn points: the Thunder Dragon archetype appears in the usage stats only as a core card, and the deck is illegal, so its score is capped.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in 5-card hand) is about 0.84; Thunder Dragon core is about 0.44 in hand5 with 6 copies in deck (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Copy histogram 13/10/8 across 31 distinct main cards and multiple archetype engines produce frequent dead or conflicting cards (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combos_evidence; ceiling inferred from Thunder Dragon Titan and Colossus Fusion text only (Inferred)
D4 Combo Floor & Median Output 35 combos_evidence has zero boards, so median and floor cannot be measured; scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 60 12 hand traps and recursive searchers (Dragonroar, Dragonhawk, Dragonmatrix) give several independent recovery lines (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers recur from GY and banish zone; Branded Regained and Mulcharmy draws add card flow (Inferred)
D7 End-Board & Interaction Quality 70 12 hand traps, 12 negation-text cards and Solemn Judgment, Solemn Warning and Solemn Strike give layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap odds about 0.78 plus Bystial and Chaos bosses; no going-second combo data (Inferred)
D9 Offensive Pressure & Closing Power 55 Thunder Dragon Titan 3200 ATK, Bystial Druiswurm and Lubellion 2500 ATK; piercing or direct text not checked (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 40 57 main cards with exact-name archetype purity of 22 percent and about 56 off-archetype copies lower compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck has 4 Fusion, 8 Link, 2 Synchro and 1 XYZ with Thunder Dragon Colossus and Titan as the two main Fusion routes (Verified composition)
D12 Side Deck Adaptability 20 side_count is 0, so no side deck exists to adapt post-side (Verified legality)
D13 Matchup Coverage & Format Fit 50 No tournament_context or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-archetype engine with several Fusion, Link and Synchro routes and many decision points per turn (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-5); no_side_deck (-2); engine_conflicts (-3); illegal_cap (-6). Final formula: No reliable metagame: raw 0.80*52 + 0.20*45 = 50.6, plus modifiers -10 = 40.6; capped to 35 because legality is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher chain (17 searcher-text cards)
  • Heavy hand-trap and negation suite (12 hand traps, 12 negation-text cards)
  • Multiple Fusion, Link and Synchro boss routes

Weaknesses

  • Illegal: three cards over the copy limit
  • Multi-archetype build with low exact-name purity (22 percent)
  • No side deck
  • No recorded combos to confirm conversion

Critical choke points

  • Thunder Dragon Colossus and Thunder Dragon Titan both need Thunder Dragon materials, so a searcher brick removes the Fusion route
  • Ash Blossom and Fallen & Virtuous at 3 copies are both illegal in this format, so a legal build must cut one copy of each
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and The Fallen & The Virtuous, and one copy of Allure of Darkness Legal copies of the searcher or Thunder Dragon cards in their place Bring the list into copy limits so it can receive a normal score
2 Off-archetype splash such as Droll & Lock Bird or Linkuriboh A side deck of 15 cards A side deck is needed for a post-side plan and for best-of-3 play

Evidence & confidence

  • Verified: Main 57, Extra 15, Side 0 in format size range; Three over-limit cards with legal copy counts; Card text for the 57-card main, Extra and listed role tags; Archetype purity 22.2 percent and archetype spread
  • Inferred: Searcher access about 0.84 in hand5; Core archetype access about 0.44 in hand5; Hand-trap odds about 0.78 in hand6 going second; Interaction and resilience scores from card text
  • Provisional: Meta power null; no dated metagame sample; Matchup fit from archetype-level usage only
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck in export — post-side plan unevaluable Deck title is null

More OCG Info

Thunder Dragon

Thunder Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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