Kuriboh Deck #770711 — Yu-Gi-Oh! OCG
54 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (54)
- Destiny HERO - Dark Angel x1
- Destiny HERO - Denier x1
- Destiny HERO - Destro-Dogma x1
- Destiny HERO - Doom Overlord x3
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Dreadnought Servant x1
- Destiny HERO - Malicious x2
- Destiny HERO - Plasma x1
- Masked HERO Dusk Crow x1
- Masked HERO Furnace x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- The Great Gallant Bandit x3
- Winged Kuriboh Sabatiel LV10 x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- D - Force x1
- Dark City at Midnight x3
- Fusion Destiny x3
- Mask Change x1
- Polymerization x1
- Reinforcement of the Army x1
- Super Polymerization x3
- The Fallen & The Virtuous x2
- Dominus Impulse x3
- Infinite Impermanence x2
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Contrast HERO Chaos x1
- Destiny HERO - Destroyer Phoenix Enforcer x2
- Destiny HERO - Dominance x1
- Destiny HERO - Dreadnought Master x1
- Destiny HERO - Dystopia x1
- Favorite HERO Flame Wingman x1
- Favorite HERO Shining Flare Wingman x1
- Garura, Wings of Resonant Life x1
- Masked HERO Dark Law x1
- Predaplant Dragostapelia x1
- Skyborne Blue Cularsaw x1
- The Dragon that Devours the Dogma x1
- Xtra HERO Cross Crusader x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 55 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Combo
- Format: ocg
Legality
Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion Summon Destiny HERO and Dominus/Elemental HERO boss monsters (Destro-Dogma, Dominance, Dystopia, Contrast HERO Chaos) and attack through a board built from Mulcharmy and Destiny HERO pieces; Negation-backed control turns using Ash Blossom, Ghost Ogre, Infinite Impermanence and Dominus Impulse to protect a single boss
- Turn 1 (going first): Open a starter (Dark City at Midnight, Fusion Destiny, Polymerization, or Destiny HERO - Doom Overlord) and search a Fusion or Destiny HERO piece; hold Ash Blossom and Ghost Ogre for the opponent's first activation
- Turn 2 (going second): Use a hand trap (Ash Blossom, Ghost Ogre, Nibiru) on the opponent's first summon, then rebuild with Mulcharmy draw or a Fusion from the Extra Deck
- Recovery: Destiny HERO - Doom Overlord and Mask Change/Denier style recursion return Destiny HERO monsters from GY or Deck to the field; Mulcharmy draws refill the hand after interaction
- After siding: Not evaluable: the deck runs no Side Deck (Side Deck size 0), so there is no post-side plan
Why it scores here
This list does not open a single coherent plan: it mixes Destiny HERO, Mulcharmy, Elemental/Masked HERO, Dominus, Branded and Predaplant pieces, and only 3 of 54 Main Deck cards carry the exact Kuriboh archetype name (4.3% purity), so the 'Kuriboh' label does not describe how the deck works. The Fusion route (Polymerization-type spells, Fusion Destiny, Winged Kuriboh Sabatiel) is reasonably accessible, with about a 0.79 chance of at least one searcher in the opening 5 cards and about a 0.76 chance of at least one hand trap when going second, which supports a moderate engine score. The deck records no boards, so its ceiling and median output are text-only estimates, and it runs no Side Deck, so it earns little credit for adaptability. The deck is illegal (three cards over their copy limits), so the final score is capped at 30 and the result is structural and theoretical only. Popularity was not credited, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one searcher in opening 5) = 0.79 and P(at least one fusion-starter route) is moderate, but 3-copy Super Polymerization and Ash Blossom are over the legal limit (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 11 hand traps and 14 searcher/tech cards compete for hand space; Mulcharmy and Dominus Impulse are dead without a board, so brick risk is material (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards exist, so the ceiling is text-only: Destro-Dogma, Dominance and Dystopia can convert a board, but the line requires several steps (Inferred) |
| D4 | Combo Floor & Median Output | 40 | combo data is empty (total combos 0), so the median output cannot be measured and is estimated low for a mixed-archetype list (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Ash Blossom x2 (legal), Ghost Ogre x3, Infinite Impermanence x2 and Destiny HERO recursion give several independent answers to a single interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draw effects, Dark City and Destiny HERO recursion give card flow, but a 54-card mixed list dilutes resource value (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 13 negation-text and 24 removal-text cards, with Dominus Impulse and Infinite Impermanence layered behind hand traps (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand traps (76% for at least one of 11) plus Dominus Impulse and Super Polymerization give strong answers to an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Destro-Dogma (3400 ATK), Dominance (2900), Dragon that Devours the Dogma (3000) and Contrast HERO Chaos (3000) give closing power (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 54 Main cards across 27 distinct names with 66 off-archetype copies and mixed sub-archetypes; compactness and coherence are low (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots (14 Fusion, 1 Link) are used, but the Fusion lines depend on several different archetypes and overlap (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 20 | No Side Deck is registered (Side Deck size 0), so there is no post-side plan to assess (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament data and no dated metagame sample exist, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple archetype lines, several Fusion routes and many hand-trap timing decisions raise the decision load (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist exposure (-6); No side deck (-3). Final formula: Uncapped: 0.80*Structural(52.3) + 0.20*TournamentReliability(42) + modifiers(-9) = 41; Illegal cap applied (3 cards over copy limit) -> 30. Meta power provisional/null.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.79 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap suite (Ash Blossom, Ghost Ogre, Infinite Impermanence, Nibiru) gives early interaction
- Strong closing bosses (Destro-Dogma, Dominance, Dragon that Devours the Dogma, Contrast HERO Chaos)
- Multiple card-flow sources (Mulcharmy, Dark City, Destiny HERO recursion)
Weaknesses
- Illegal list: three cards exceed their copy limits
- No coherent single archetype: 66 of 69 Main/Extra copies sit outside the exact Kuriboh archetype
- No Side Deck, so no post-side plan
- Several cards (Mulcharmy, Dominus Impulse, Dark City) need specific board states and can brick
Critical choke points
- Fusion route depends on Polymerization-type spells, of which only one legal copy exists plus Fusion Destiny and Super Polymerization (over the limit)
- Destiny HERO recursion depends on Destiny HERO monsters already being in GY or Deck
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Super Polymerization and Ash Blossom & Joyous Spring (the 3rd copy of each) | Any legal, non-restricted replacement from the same role (searcher or hand trap) | Brings the list into copy limits so it can receive a legal score instead of the illegal cap |
| 2 | Scattered off-archetype staples (Predaplant, Branded, Change pieces) | A single archetype core (e.g. the Destiny HERO or Mulcharmy line) with its own searchers | Raises engine coherence and reduces brick rate |
| 3 | None | A 5-15 card Side Deck | Gives a post-side plan for best-of-3 play |
Evidence & confidence
- Verified: Main 54 / Extra 15 / Side 0 within OCG size rules; Three copy-limit violations (Ash Blossom, Dominus Impulse, Super Polymerization); Archetype purity 4.3% and off-archetype copies 66; Card stats and banlist statuses from the evidence pack
- Observed: Usage statistics: 3 of 5 core archetype cards are present (60%)
- Inferred: Hypergeometric starter, searcher and hand-trap probabilities; Interaction density and going-second board-breaking estimate from text; Combo ceiling and floor estimated from card text only
- Provisional: Format fit (no tournament or dated metagame sample); Meta power (no metagame sample)
- Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck registered for this OCG deck Deck title is null in the export
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