Tachyon Deck #770705 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Galaxy-Eyes Tachyon Primal x3, Mulcharmy Fuwalos x3, Schwarzschild Infinity Dragon x3. Created Oct 21, 2026 by YGO Mod.

Deck Tachyon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 52
Reliability 45
Going First 56
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 56
Going Second 64
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz and Link beatdown from Galaxy-Eyes / Tachyon Dragon extra-deck monsters (Number 107, Number C107, Number 62, Full Armor Photon Dragon) once a Level 8 material base is established; Galaxy-Eyes Photon Dragon and Afterglow Dragon Special Summon pressure off hand-trap and Tachyon recursion
  • Turn 1 (going first): Open a Level 8 Dragon or Tachyon starter and extend into a Dragon Xyz with 13 hand traps held back as protection; the 22 negation texts are the main interruption layer
  • Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Ogre & Snow Rabbit, Nibiru) to answer the opponent's first board, then re-establish the Xyz line
  • Recovery: Galactikuriboh and Trade-In rebuild resources; Photon Jumper and Striker Dragon searches reconnect the Photon and Galaxy card pool
  • After siding: No side deck registered (0 cards), so no post-side plan can be evaluated

Why it scores here

This list is illegal as submitted (Ash Blossom at 3 copies against a limit of 2, Seventh Tachyon at 2 against a limit of 1), so its score is a structural ceiling, not a normal Final Contextual score. The system reliably opens a Level 8 Dragon or Tachyon starter about 69% of the time across the 11-copy archetype core (Inferred hypergeometric estimate), and its 13 hand traps give strong going-second interaction (about 82% to have at least one in a 6-card hand). Output is uneven: 11 of 16 usage-core Xyz and Link cards are absent, only 2.9% of the Main Deck is exact-name Tachyon, and 68 of 70 archetype copies are off-archetype, so the engine is loosely connected. The score comes from consistency, interaction density and extra-deck coverage read on the system; archetype popularity earned no points and card scores were not averaged. No combos, guides or tournament data exist, so floor, median and ceiling are text-only inference and the score is capped low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(≥1 of the 11-copy archetype core in opening 5) ≈ 0.69; 5 of 16 usage-core cards present (Inferred)
D2 Opening-Hand Quality & Brick Management 40 13 hand traps, 23 tech-flagged cards and 21 effect monsters in 55 slots suggest frequent dead or conflicting draws (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling via Number 107/C107/62 and Full Armor Photon Dragon through Level 8 materials; no recorded boards (Inferred from text)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown and set conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent responses (13 hand traps, Solemn Warning, Harpie's Feather Duster) and recursion via Galactikuriboh (Inferred)
D6 Resource Economy, Recovery & Grind 55 Trade-In, Galactikuriboh and Photon Jumper recover cards, but there are no float or search engines beyond 7 searcher-text cards (Inferred)
D7 End-Board & Interaction Quality 70 22 negation-text cards, Lightning Storm, Raigeki and Harpie's Feather Duster give layered end-board interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap coverage ≈ 0.82 for at least one in 6 cards; Number C107 and Number 62 threaten large boards (Inferred)
D9 Offensive Pressure & Closing Power 60 Number 62 at 4000 ATK, Number C107 at 4500 ATK and Full Armor at 4000 ATK; no Xyz detach-removal support visible (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55-slot Main Deck with 26 distinct cards, 3-copy staples and only 2.9% exact-name archetype purity (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots with 12 Xyz and 3 Link monsters; 11 of 16 usage-core Extra cards absent (Inferred)
D12 Side Deck Adaptability 5 No Side Deck cards registered, so post-side adaptability cannot be assessed (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Four-plus Xyz families with multi-step material transfers and many interaction decisions per turn (Inferred)

How the score was computed

Strategy profile: Midrange (pure; Stun noted as secondary, not blended into the structural score). Structural ≈ 52, Going First ≈ 56, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-4); engine conflicts (-3). Final formula: Raw: 0.80*Structural(52) + 0.20*TournamentReliability(45) + modifiers(-7) = 44; Illegal-deck cap applied → 30. Theoretical/structural-only. Meta Power null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 22 negation-text cards and 13 hand traps
  • Extra Deck reach to 4000+ ATK Xyz threats (Number 62, Number C107, Full Armor Photon Dragon)
  • Strong going-second hand-trap coverage (≈0.82 for at least one in 6 cards)

Weaknesses

  • Illegal copy counts (Ash Blossom 3 vs 2, Seventh Tachyon 2 vs 1)
  • Engine is loosely connected: 2.9% exact-name archetype purity and 11 of 16 usage-core cards missing
  • Heavy tech and hand-trap load in a 55-card Main Deck risks dead draws
  • No Side Deck, so best-of-3 adaptation is absent

Critical choke points

  • Level 8 material base for the Galaxy-Eyes and Number Xyz line
  • Seventh Tachyon at 2 copies is illegal and is also a searcher for the Number 101–107 route
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of Seventh Tachyon no replacement stated (not supplied in evidence) Restores legality; the list cannot receive a normal score until both are fixed
2 Tech cards with the lowest engine synergy Core Galaxy-Eyes / Tachyon cards from the usage-core list (e.g. Number 90: Galaxy-Eyes Photon Lord, Number 107: Galaxy-Eyes Tachyon Dragon) Raises engine coherence and core coverage; the usage stats list these as the common core
3 A side-deck-less build A small side deck (up to 15 cards per the OCG size rule) Restores post-side adaptability for best-of-3 play

Evidence & confidence

  • Verified: Illegal copy counts: Ash Blossom 3 vs 2 limit, Seventh Tachyon 2 vs 1 limit; Main 55 / Extra 15 / Side 0 within OCG size rules; No side deck, no combos, no guides, no tournament link
  • Observed: Usage stats: 5 of 16 core cards present (31.2%)
  • Inferred: Starter access ≈0.69 for the archetype core (hypergeometric); Hand-trap coverage ≈0.82 going second; Interaction density from negation text; Ceiling and median from card text only
  • Provisional: Meta Power and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered, so D12 is unassessable Deck title is null

More OCG Info

Tachyon

Tachyon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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