Tachyon Deck #770705 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Galaxy-Eyes Tachyon Primal x3, Mulcharmy Fuwalos x3, Schwarzschild Infinity Dragon x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Galactikuriboh x2
- Galaxy-Eyes Afterglow Dragon x1
- Galaxy-Eyes Photon Dragon x2
- Galaxy-Eyes Tachyon Primal x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Photon Jumper x2
- Schwarzschild Infinity Dragon x3
- Schwarzschild Limit Dragon x1
- Tachyon Cloudragon x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x2
- Dragon Shrine x2
- Foolish Burial x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Monster Reborn x1
- Raigeki x1
- Seventh Tachyon x2
- Tachyon Spiral of Destruction x3
- Trade-In x3
- Infinite Impermanence x3
- Solemn Warning x1
- Tachyon Transmigration x3
Extra Deck (15)
- Galaxy-Eyes Solflare Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Striker Dragon x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Divine Golden Shadow Dragon Dragluxion x1
- Galaxy Stealth Dragon x2
- Galaxy-Eyes Full Armor Photon Dragon x1
- Number 107: Galaxy-Eyes Tachyon Dragon x2
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 62: Galaxy-Eyes Prime Photon Dragon x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Number C107: Neo Galaxy-Eyes Tachyon Dragon x1
- Number C62: Neo Galaxy-Eyes Prime Photon Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 56 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Xyz and Link beatdown from Galaxy-Eyes / Tachyon Dragon extra-deck monsters (Number 107, Number C107, Number 62, Full Armor Photon Dragon) once a Level 8 material base is established; Galaxy-Eyes Photon Dragon and Afterglow Dragon Special Summon pressure off hand-trap and Tachyon recursion
- Turn 1 (going first): Open a Level 8 Dragon or Tachyon starter and extend into a Dragon Xyz with 13 hand traps held back as protection; the 22 negation texts are the main interruption layer
- Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Ogre & Snow Rabbit, Nibiru) to answer the opponent's first board, then re-establish the Xyz line
- Recovery: Galactikuriboh and Trade-In rebuild resources; Photon Jumper and Striker Dragon searches reconnect the Photon and Galaxy card pool
- After siding: No side deck registered (0 cards), so no post-side plan can be evaluated
Why it scores here
This list is illegal as submitted (Ash Blossom at 3 copies against a limit of 2, Seventh Tachyon at 2 against a limit of 1), so its score is a structural ceiling, not a normal Final Contextual score. The system reliably opens a Level 8 Dragon or Tachyon starter about 69% of the time across the 11-copy archetype core (Inferred hypergeometric estimate), and its 13 hand traps give strong going-second interaction (about 82% to have at least one in a 6-card hand). Output is uneven: 11 of 16 usage-core Xyz and Link cards are absent, only 2.9% of the Main Deck is exact-name Tachyon, and 68 of 70 archetype copies are off-archetype, so the engine is loosely connected. The score comes from consistency, interaction density and extra-deck coverage read on the system; archetype popularity earned no points and card scores were not averaged. No combos, guides or tournament data exist, so floor, median and ceiling are text-only inference and the score is capped low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(≥1 of the 11-copy archetype core in opening 5) ≈ 0.69; 5 of 16 usage-core cards present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 13 hand traps, 23 tech-flagged cards and 21 effect monsters in 55 slots suggest frequent dead or conflicting draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling via Number 107/C107/62 and Full Armor Photon Dragon through Level 8 materials; no recorded boards (Inferred from text) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output is unknown and set conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent responses (13 hand traps, Solemn Warning, Harpie's Feather Duster) and recursion via Galactikuriboh (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Trade-In, Galactikuriboh and Photon Jumper recover cards, but there are no float or search engines beyond 7 searcher-text cards (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 22 negation-text cards, Lightning Storm, Raigeki and Harpie's Feather Duster give layered end-board interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap coverage ≈ 0.82 for at least one in 6 cards; Number C107 and Number 62 threaten large boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Number 62 at 4000 ATK, Number C107 at 4500 ATK and Full Armor at 4000 ATK; no Xyz detach-removal support visible (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55-slot Main Deck with 26 distinct cards, 3-copy staples and only 2.9% exact-name archetype purity (Inferred from composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots with 12 Xyz and 3 Link monsters; 11 of 16 usage-core Extra cards absent (Inferred) |
| D12 | Side Deck Adaptability | 5 | No Side Deck cards registered, so post-side adaptability cannot be assessed (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; archetype meta-share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Four-plus Xyz families with multi-step material transfers and many interaction decisions per turn (Inferred) |
How the score was computed
Strategy profile: Midrange (pure; Stun noted as secondary, not blended into the structural score). Structural ≈ 52, Going First ≈ 56, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-4); engine conflicts (-3). Final formula: Raw: 0.80*Structural(52) + 0.20*TournamentReliability(45) + modifiers(-7) = 44; Illegal-deck cap applied → 30. Theoretical/structural-only. Meta Power null (Provisional).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 22 negation-text cards and 13 hand traps
- Extra Deck reach to 4000+ ATK Xyz threats (Number 62, Number C107, Full Armor Photon Dragon)
- Strong going-second hand-trap coverage (≈0.82 for at least one in 6 cards)
Weaknesses
- Illegal copy counts (Ash Blossom 3 vs 2, Seventh Tachyon 2 vs 1)
- Engine is loosely connected: 2.9% exact-name archetype purity and 11 of 16 usage-core cards missing
- Heavy tech and hand-trap load in a 55-card Main Deck risks dead draws
- No Side Deck, so best-of-3 adaptation is absent
Critical choke points
- Level 8 material base for the Galaxy-Eyes and Number Xyz line
- Seventh Tachyon at 2 copies is illegal and is also a searcher for the Number 101–107 route
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring and 1 copy of Seventh Tachyon | no replacement stated (not supplied in evidence) | Restores legality; the list cannot receive a normal score until both are fixed |
| 2 | Tech cards with the lowest engine synergy | Core Galaxy-Eyes / Tachyon cards from the usage-core list (e.g. Number 90: Galaxy-Eyes Photon Lord, Number 107: Galaxy-Eyes Tachyon Dragon) | Raises engine coherence and core coverage; the usage stats list these as the common core |
| 3 | A side-deck-less build | A small side deck (up to 15 cards per the OCG size rule) | Restores post-side adaptability for best-of-3 play |
Evidence & confidence
- Verified: Illegal copy counts: Ash Blossom 3 vs 2 limit, Seventh Tachyon 2 vs 1 limit; Main 55 / Extra 15 / Side 0 within OCG size rules; No side deck, no combos, no guides, no tournament link
- Observed: Usage stats: 5 of 16 core cards present (31.2%)
- Inferred: Starter access ≈0.69 for the archetype core (hypergeometric); Hand-trap coverage ≈0.82 going second; Interaction density from negation text; Ceiling and median from card text only
- Provisional: Meta Power and matchup fit (no dated metagame sample)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered, so D12 is unassessable Deck title is null
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