Blackwings Deck #770695 — Yu-Gi-Oh! OCG
54 Main, 16 Extra, incl. Elzette of the White Forest x3, Meklord Emperor Wisel x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (54)
- Astellar of the White Forest x1
- Diabellstar Vengeance x1
- Diabellze the White Witch x1
- Droll & Lock Bird x1
- Elzette of the White Forest x3
- Elzette, Azamina of the White Forest x1
- Meklord Emperor Wisel x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Skull Meister x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Silvy of the White Forest x2
- Angelechy Endgame Problem x1
- Angelechy Opposition x2
- Angelechy Problem x2
- Angelechy Strategy Score x2
- Cosmic Cyclone x3
- Filia Diabell x1
- Tales of the White Forest x1
- Angelechy Disturbance x2
- Angelechy Opening to e4 x3
- Angelechy Verdict x1
- Curse of Diabell x1
- Infinite Impermanence x3
- Typhoon x3
- Woes of the White Forest x1
Extra Deck (16)
- Snake-Eyes Doomed Dragon x1
- Angelechy Bastion x1
- Angelechy Castellan x1
- Angelechy Destrier x2
- Angelechy Seneschal x1
- Angelechy Shatranga x1
- Assault Blackwing - Kusanagi the Gathering Storm x1
- Chaos Angel x1
- Diabell, Queen of the White Forest x2
- Masterflare Hyperion x1
- Angelechy Enlisted x2
- Rciela, Sinister Soul of the White Forest x1
- Silvera, Wolf Tamer of the White Forest x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 45 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro boss plays from the White Forest and Angelechy Extra Deck monsters (Diabell Queen, Angelechy Destrier, Angelechy Shatranga, Chaos Angel), backed by a 16-card hand-trap suite to protect the board; Diabellze and Diabell Vengeance-style boards that use the Diabell and Angelechy field and continuous spell lines
- Turn 1 (going first): Open with a searcher (Elzette, Silvy, Angelechy Strategy Score) and Angelechy Opening to e4 for a Field Spell line, then Synchro into a boss; hand traps are held rather than spent on turn 1
- Turn 2 (going second): Hold two or more hand traps (Ash Blossom, Ghost Ogre, Skull Meister, Infinite Impermanence) to answer the opponent's first summon chain, then rebuild with a Synchro boss from the Extra Deck
- Recovery: Recover through the graveyard and banished zones: Angelechy Disturbance, Angelechy Opposition and Filia Diabell can each add or revive a card after the first board is removed
- After siding: Not evaluable: the deck runs no side deck (side_count 0), so no post-side plan exists in this list
Why it scores here
The list is not a Blackwing deck in practice: exact-name purity is 0%, and none of the nine usage-stat core cards (Silverwind, Sudri, Vata, Harmattan and others) are present. It is a White Forest and Angelechy build with a Diabell package. The engine opens reasonably: searchers (13 cards, P at least one in a 5-card opening about 0.76) and three copies of Angelechy Opening to e4 give a starter in about 26% of opening hands, which is consistent but not reliable, and the hand-trap suite (16 cards, about 89% for at least one in a 6-card going-second hand) gives real interaction. Ceiling and median output cannot be measured because the export contains no parseable boards, so combo scores are text-only inference. Structural power is about 50 on the Midrange profile. Tournament reliability is 45 and Meta power is provisional because no dated metagame sample exists. The deck is illegal: Ash Blossom runs 3 copies against a limit of 2, and the Extra Deck has 16 cards against a maximum of 15. The illegal status caps the final score at 30 as a theoretical, structural-only read. Popularity and archetype share earn no points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one of 3 copies of a starter in a 5-card opening) is about 0.26, and searchers reach at least one in 5 cards about 0.76; the 2-card bootstrap is plausible but not reliable (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Brick risk is moderate: 16 hand traps and 13 searchers compete for hand space, and 0 side cards means no flexibility in the 54-card main (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards exist in combos_evidence, so the ceiling is a text-only read of Diabell, Angelechy and White Forest boss lines (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded combo median exists; the floor depends on whether the hand-trap suite gets to turn 2 without a full brick (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Three independent interaction lines (Ash Blossom, Ghost Ogre, Skull Meister), plus recursion from Angelechy Disturbance and Opposition, give partial redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Resource recovery depends on Angelechy and White Forest graveyard and banish effects; the limited card advantage is a text read (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Interaction density is high on text (negation 17, removal 22, hand trap 16), but Infinite Impermanence and Typhoon are one-shot answers (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | The 16 hand traps give going-second disruption and Diabellze's protection gives board durability, but there is no going-second combo data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Closing power depends on Synchro bosses (ATK 2500 to 3500), but Diabell and Angelechy boss lines have no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | The 54-card main has 27 distinct cards with a copy histogram of 11 singles, 5 doubles and 11 triples; the slot use is coherent but not compact (Verified structure) |
| D11 | Extra Deck Efficiency & Coverage | 50 | The Extra Deck holds 16 cards (15 Synchro, 1 Fusion) against a limit of 15, so one slot is over the maximum and Synchro boss coverage is broad (Verified) |
| D12 | Side Deck Adaptability | 15 | There is no side deck (side_count 0), so no post-side adaptation exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample exists, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | The deck needs an interaction-timing plan across several hand traps and multi-step Synchro lines, so pilotability is moderate to low (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); Extra Deck over size (-3); illegal cap (-10). Final formula: Raw: 0.80*Structural(50) + 0.20*TournamentReliability(45) = 49; modifiers total -9 (banlist exposure -6, Extra Deck over size -3) gives 40; the Illegal cap sets the final to 30 (theoretical, structural-only). Meta provisional.
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