Shining Sarcophagus Deck #770674 — Yu-Gi-Oh! OCG

59 Main, 15 Extra, incl. Black Chaos x3, Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Shining Sarcophagus OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 43
Reliability 35
Going First 38
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 43
Going First 38
Going Second 45
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Combo, Blind-Second/OTK
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Black Chaos, Chaos Angel, Chaos Archfiend, Dark Paladin, Mirrorjade) reached through Light and Darkness Ritual, Fallen of Albaz Fusion/Synchro routes, and Dark Magician-based Fusions; Fallen of Albaz / Dragon Devours the Dogma Fusion pressure once Ecclesia and Dogmatika pieces are live
  • Turn 1 (going first): Open a draw/search starter (Dark Magical Curtain, Mulcharmy Fuwalos or Purulia, Pot of Sloth) and protect with Ash Blossom and Typhoon; no combo line is recorded in the evidence, so this is a text-only read (Inferred)
  • Turn 2 (going second): Hold 2-3 hand traps (Ash Blossom, Nibiru, Kuriboh, Ghost Ogre, Droll & Lock Bird) to disrupt the opponent's first board, then rebuild through Mulcharmy or Dark Magical Curtain (Inferred)
  • Recovery: Recur through Light and Darkness Ritual, Mind Shuffle and Skull Archfiend of Chaos from GY/banish, plus Mulcharmy draw effects when the hand is empty (Inferred)
  • After siding: Not applicable: the deck runs no side deck (side_count 0), so there is no post-side plan

Why it scores here

This deck is scored as a system, not as an average of its cards, and the score is capped low because the list is illegal: three cards (Ash Blossom & Joyous Spring, The Fallen & The Virtuous, Super Polymerization) run 3 copies against an OCG limit of 2. Its main strengths are interaction density, with three Ash Blossom, nine hand-trap cards and six negation texts, and several strong Extra Deck bosses. Its weaknesses are structural: 74 of 74 archetype-tagged copies are off the exact Shining Sarcophagus name, the engine splits across Light and Darkness Ritual, Albaz/Fallen, Dark Magician and Chaos routes, and the Main Deck carries many non-engine cards. No combo boards, usage stats beyond inclusion percentages, or tournament data are available, so floor, median and ceiling are text-only inference. Popularity and archetype usage stats did not earn points, and no points were given for card-level strength.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one of 14 core/searcher cards in a 5-card opening hand) is about 0.76 but the top 3-copy starters are about 0.24 each; engine routes conflict (Inferred)
D2 Opening-Hand Quality & Brick Management 35 Twelve distinct cards sit at 1-copy and many Extra Deck routes compete, so the estimated full-brick rate is about 0.24 with no reliable starter redundancy (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards exist; ceiling is a text-only read of Light and Darkness Ritual into 3000-ATK bosses, Chaos Angel and Dark Paladin (Inferred)
D4 Combo Floor & Median Output 35 No combo data gives a median; the score is set by the text-only read and by the lack of a repeatable starter (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Ash Blossom at 3 copies, Nibiru, Kuriboh and Ghost Ogre give several interruption answers, but only partial independent lines are visible (Inferred)
D6 Resource Economy, Recovery & Grind 40 Pot of Sloth, Dark Magical Curtain and Mulcharmy draws help refill the hand, but recursion beyond Ritual GY effects is thin (Inferred)
D7 End-Board & Interaction Quality 60 Three Ash Blossom, Typhoon, Ghost Ogre & Snow Rabbit, Chaos Angel and Stardust Victim Sanctuary give layered interaction; text-based, not measured (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second hand traps and boss monsters with negation text give some board-breaking; the deck has no measured going-second split (Inferred)
D9 Offensive Pressure & Closing Power 55 Extra Deck bosses at 2500 to 3500 ATK (Chaos Angel, Black Chaos, Dark Paladin) give closing power if a route resolves (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 Main Deck is 59 cards with 3 copy-limit breaks, 24 Effect Monsters and 12 Tuner Monsters, which is inefficient and not compact (Verified counts, Inferred)
D11 Extra Deck Efficiency & Coverage 50 Eight Fusion and seven Synchro Extra Deck slots are used across many distinct routes, so the Extra Deck gives coverage but no clean single engine (Verified counts, Inferred)
D12 Side Deck Adaptability 5 The deck has no side deck (side_count 0), so post-side adaptability is minimal (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample is supplied, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Many simultaneous interaction and ritual/fusion decision points give low pilotability for an inexperienced player (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 43, Going First ≈ 38, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: copy-limit violation (illegal list) (-11). Final formula: Illegal deck: 0.80*Structural(43) + 0.20*TournamentReliability(35) = 41.4, then capped low for copy-limit violations via modifier -11 (theoretical/structural only); Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ 0.24 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (Ash Blossom x3, Ghost Ogre, Nibiru, Kuriboh, Droll & Lock Bird)
  • Several 2500+ ATK Extra Deck bosses with strong board effects
  • Full Extra Deck (15 cards) with both Fusion and Synchro coverage

Weaknesses

  • Illegal list: three cards exceed their OCG copy limit
  • No exact archetype core; engine split across Ritual, Albaz, Dark Magician and Chaos routes
  • Main Deck inefficiency: 59 cards with many non-engine tech and draw cards
  • No side deck

Critical choke points

  • Light and Darkness Ritual and Fallen of Albaz as the only consistent starter routes
  • Hand-trap redundancy depends on three copies of Ash Blossom, which is also the illegal card
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring None; Main Deck count stays legal at 58 Restores the copy limit (2 per OCG)
2 1 copy of The Fallen & The Virtuous and 1 copy of Super Polymerization Engine-consistent 1-of or 2-of cards (for example, a second Light and Darkness Ritual route card) if the list is rebuilt Restores legality and reduces off-archetype copies
3 Off-engine 1-of tech cards that do not continue a Ritual, Fallen or Chaos line Extra Deck or Main Deck cards that continue the chosen route Improves consistency and reduces brick rate

Evidence & confidence

  • Verified: Main Deck size 59 (within OCG 40-60); Extra Deck size 15 (within 0-15); Three copy-limit violations (Ash Blossom, The Fallen & The Virtuous, Super Polymerization); Card text and banlist status for all listed cards; Usage stats: Mulcharmy Fuwalos and Dark Magical Curtain are core cards
  • Inferred: Hypergeometric starter and brick estimates; Going-first and going-second plans; Hand-trap and interaction density read; Toolbox strategy classification
  • Provisional: Meta Power (null); Format fit (D13)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is provisional unless a dated metagame sample is supplied No side deck supplied

More OCG Info

Shining Sarcophagus

Shining Sarcophagus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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