Shining Sarcophagus Deck #770674 — Yu-Gi-Oh! OCG
59 Main, 15 Extra, incl. Black Chaos x3, Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (59)
- Black Chaos x3
- Celtic Mystic x1
- Droll & Lock Bird x1
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Griffoh x1
- Kuriboh - Multiply! x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Skull Archfiend of Chaos x1
- The Great Gallant Bandit x2
- Dark Magician x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x2
- Fydraulis Harmonia x3
- Ghost Ogre & Snow Rabbit x2
- Incredible Ecclesia, the Virtuous x2
- Dark Magical Curtain x3
- Hey, Space Trunade! x2
- Light and Darkness Ritual x1
- Pot of Sloth x2
- Spell Shattering Sword x1
- Super Polymerization x3
- The Fallen & The Virtuous x3
- The Gaze of Timaeus x1
- Mind Shuffle x1
- Typhoon x3
Extra Deck (15)
- Dark Magician of Destruction x1
- Dark Paladin x1
- Favorite HERO Shining Flare Wingman x1
- Mirrorjade the Iceblade Dragon x1
- Mixousia the Confounder x1
- Secreterion Dragon x1
- The Dragon that Devours the Dogma x2
- Chaos Angel x1
- Chaos Archfiend x1
- Ecclesia and the Dark Dragon x1
- Stardust Dragon - Victim Sanctuary x1
- The Three Champions of Swordsoul x1
- Wind Pegasus @Ignister x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 43 |
| Going First | 38 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Combo, Blind-Second/OTK
- Format: ocg
Legality
Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Black Chaos, Chaos Angel, Chaos Archfiend, Dark Paladin, Mirrorjade) reached through Light and Darkness Ritual, Fallen of Albaz Fusion/Synchro routes, and Dark Magician-based Fusions; Fallen of Albaz / Dragon Devours the Dogma Fusion pressure once Ecclesia and Dogmatika pieces are live
- Turn 1 (going first): Open a draw/search starter (Dark Magical Curtain, Mulcharmy Fuwalos or Purulia, Pot of Sloth) and protect with Ash Blossom and Typhoon; no combo line is recorded in the evidence, so this is a text-only read (Inferred)
- Turn 2 (going second): Hold 2-3 hand traps (Ash Blossom, Nibiru, Kuriboh, Ghost Ogre, Droll & Lock Bird) to disrupt the opponent's first board, then rebuild through Mulcharmy or Dark Magical Curtain (Inferred)
- Recovery: Recur through Light and Darkness Ritual, Mind Shuffle and Skull Archfiend of Chaos from GY/banish, plus Mulcharmy draw effects when the hand is empty (Inferred)
- After siding: Not applicable: the deck runs no side deck (side_count 0), so there is no post-side plan
Why it scores here
This deck is scored as a system, not as an average of its cards, and the score is capped low because the list is illegal: three cards (Ash Blossom & Joyous Spring, The Fallen & The Virtuous, Super Polymerization) run 3 copies against an OCG limit of 2. Its main strengths are interaction density, with three Ash Blossom, nine hand-trap cards and six negation texts, and several strong Extra Deck bosses. Its weaknesses are structural: 74 of 74 archetype-tagged copies are off the exact Shining Sarcophagus name, the engine splits across Light and Darkness Ritual, Albaz/Fallen, Dark Magician and Chaos routes, and the Main Deck carries many non-engine cards. No combo boards, usage stats beyond inclusion percentages, or tournament data are available, so floor, median and ceiling are text-only inference. Popularity and archetype usage stats did not earn points, and no points were given for card-level strength.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one of 14 core/searcher cards in a 5-card opening hand) is about 0.76 but the top 3-copy starters are about 0.24 each; engine routes conflict (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | Twelve distinct cards sit at 1-copy and many Extra Deck routes compete, so the estimated full-brick rate is about 0.24 with no reliable starter redundancy (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards exist; ceiling is a text-only read of Light and Darkness Ritual into 3000-ATK bosses, Chaos Angel and Dark Paladin (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo data gives a median; the score is set by the text-only read and by the lack of a repeatable starter (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Ash Blossom at 3 copies, Nibiru, Kuriboh and Ghost Ogre give several interruption answers, but only partial independent lines are visible (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Pot of Sloth, Dark Magical Curtain and Mulcharmy draws help refill the hand, but recursion beyond Ritual GY effects is thin (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Three Ash Blossom, Typhoon, Ghost Ogre & Snow Rabbit, Chaos Angel and Stardust Victim Sanctuary give layered interaction; text-based, not measured (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second hand traps and boss monsters with negation text give some board-breaking; the deck has no measured going-second split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Extra Deck bosses at 2500 to 3500 ATK (Chaos Angel, Black Chaos, Dark Paladin) give closing power if a route resolves (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Main Deck is 59 cards with 3 copy-limit breaks, 24 Effect Monsters and 12 Tuner Monsters, which is inefficient and not compact (Verified counts, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Eight Fusion and seven Synchro Extra Deck slots are used across many distinct routes, so the Extra Deck gives coverage but no clean single engine (Verified counts, Inferred) |
| D12 | Side Deck Adaptability | 5 | The deck has no side deck (side_count 0), so post-side adaptability is minimal (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame sample is supplied, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many simultaneous interaction and ritual/fusion decision points give low pilotability for an inexperienced player (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 43, Going First ≈ 38, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: copy-limit violation (illegal list) (-11). Final formula: Illegal deck: 0.80*Structural(43) + 0.20*TournamentReliability(35) = 41.4, then capped low for copy-limit violations via modifier -11 (theoretical/structural only); Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ 0.24 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite (Ash Blossom x3, Ghost Ogre, Nibiru, Kuriboh, Droll & Lock Bird)
- Several 2500+ ATK Extra Deck bosses with strong board effects
- Full Extra Deck (15 cards) with both Fusion and Synchro coverage
Weaknesses
- Illegal list: three cards exceed their OCG copy limit
- No exact archetype core; engine split across Ritual, Albaz, Dark Magician and Chaos routes
- Main Deck inefficiency: 59 cards with many non-engine tech and draw cards
- No side deck
Critical choke points
- Light and Darkness Ritual and Fallen of Albaz as the only consistent starter routes
- Hand-trap redundancy depends on three copies of Ash Blossom, which is also the illegal card
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | None; Main Deck count stays legal at 58 | Restores the copy limit (2 per OCG) |
| 2 | 1 copy of The Fallen & The Virtuous and 1 copy of Super Polymerization | Engine-consistent 1-of or 2-of cards (for example, a second Light and Darkness Ritual route card) if the list is rebuilt | Restores legality and reduces off-archetype copies |
| 3 | Off-engine 1-of tech cards that do not continue a Ritual, Fallen or Chaos line | Extra Deck or Main Deck cards that continue the chosen route | Improves consistency and reduces brick rate |
Evidence & confidence
- Verified: Main Deck size 59 (within OCG 40-60); Extra Deck size 15 (within 0-15); Three copy-limit violations (Ash Blossom, The Fallen & The Virtuous, Super Polymerization); Card text and banlist status for all listed cards; Usage stats: Mulcharmy Fuwalos and Dark Magical Curtain are core cards
- Inferred: Hypergeometric starter and brick estimates; Going-first and going-second plans; Hand-trap and interaction density read; Toolbox strategy classification
- Provisional: Meta Power (null); Format fit (D13)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is provisional unless a dated metagame sample is supplied No side deck supplied
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