Magician Girls Deck #770673 — Yu-Gi-Oh! OCG

59 Main, 15 Extra, incl. Black Chaos x3, Kuriboh - Multiply! x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Magician Girls OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
35± 10/ 100
Power Score
Structural 56
Reliability 45
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Large Extra Deck boards from Fusion and Synchro summons (for example Black Chaos via Light and Darkness Ritual, Chaos Angel, Dark Paladin, The Dragon that Devours the Dogma); Ritual boards (Magician of Dark Chaos - Black Chaos, Black Luster Soldier) when the Ritual Spell is reachable
  • Turn 1 (going first): Open a draw or search starter (Mulcharmy, Fydraulis Harmonia, Hey Space Trunade chain) and protect it with Ash Blossom and Droll & Lock Bird
  • Turn 2 (going second): Hold 2 to 3 hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Kuriboh, Nibiru) to answer the opponent's first board, then rebuild through Mulcharmy draws
  • Recovery: Mulcharmy Fuwalos and Purulia draw cards when the field is empty; Pot of Sloth and Mind Shuffle rebuild the hand
  • After siding: Not evaluable: the deck runs no Side Deck (0 cards), so there is no post-side plan

Why it scores here

The deck reliably opens a searcher or draw starter about 76% of the time (14 searcher-text copies, P≥1 in a 5-card hand), so the engine is accessible on paper. Its interaction density is high: 9 hand-trap-tagged cards plus 6 negation-text and 21 removal-text cards give strong end-board and going-second answers. Conversion is plausible from the Fusion and Synchro Extra Deck, but no recorded boards exist, so the ceiling and median are text-only inference and the median is scored lower for that reason. Brick risk is real: the list runs 14 searchers and 9 hand traps alongside Mulcharmy's 'control no cards' condition, which conflicts with other plays, and the 59-card main deck with no side deck caps post-game adaptability. Archetype popularity and the Magician Girls label did not earn points: the Main Deck has no exact-name Magician Girls cards (0% exact purity), and the score is built from the system's consistency, median output, and interaction, not from averaging card scores. The deck is Illegal (three copy-limit violations under OCG rules), so the score is capped and labelled theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(≥1 searcher-text card in 5-card hand) ≈ 0.76; core Mulcharmy 7 copies P(≥1) ≈ 0.48 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 9 hand traps and 14 searchers compete for hand slots; Mulcharmy 'control no cards' conflicts with other plays; ~52% chance of no core-group card in a 5-card hand (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable recorded boards; text-only read of Fallen of Albaz → Dragon Devours/Mirrorjade and Black Chaos Ritual lines (Inferred)
D4 Combo Floor & Median Output 45 No combos, so median output is unmeasured; Ritual and Extra Deck lines are high-variance (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps and two independent lines (Fusion and Ritual) provide some redundancy; no recorded interruption data (Inferred)
D6 Resource Economy, Recovery & Grind 58 Mulcharmy draw, Pot of Sloth and Mind Shuffle recover cards; Mulcharmy plays cost card advantage (Inferred)
D7 End-Board & Interaction Quality 75 3 Ash Blossom, Ghost Ogre, Droll & Lock Bird, Kuriboh, Typhoon, Nibiru and 6 negation-text cards layer interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Hand traps and removal-text cards are strong on going second; no going-second combo split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 70 Black Chaos 3000 ATK, Chaos Angel 3500 ATK and Dark Paladin 2900 ATK reach high board power (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 59-card Main with 11 triples and 12 singles; the copy limit is breached on 3 cards, and the spread across 30 distinct cards is wide (Verified composition)
D11 Extra Deck Efficiency & Coverage 65 Extra Deck uses 8 Fusion and 7 Synchro slots with mixed flex coverage; no Link or Xyz (Verified composition)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so there is no best-of-3 adaptation (Verified)
D13 Matchup Coverage & Format Fit 40 No dated meta sample or tournament link; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Many conditional lines (Mulcharmy empty-field, Ritual tributes, Fusion material choices) demand high decision accuracy (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist / copy-limit exposure (-12). Final formula: No reliable metagame: 0.80*Structural(56) + 0.20*TournamentReliability(45) = 53.8; modifiers -12 = 41.8; Illegal cap applied → 35 (theoretical/structural-only, not a normal Final score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage (9 hand traps, 6 negation-text cards)
  • Two independent Extra Deck lines (Fusion and Synchro) plus a Ritual line
  • High board power in the Extra Deck (Chaos Angel, Black Chaos, Dark Paladin)

Weaknesses

  • Illegal copy counts on three cards
  • No Side Deck, so no post-side plan
  • Mulcharmy's empty-field condition conflicts with other plays
  • Unmeasured combo output (no recorded boards)

Critical choke points

  • Fallen of Albaz and Fallen of the White Dragon gate the Dogma and Mirrorjade lines
  • Light and Darkness Ritual is the single Ritual route to Black Chaos and Black Luster Soldier
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Super Polymerization Any legal non-limited card (for example a copy of an already-run staple within its limit) Brings the list to legal copy limits; the deck cannot receive a normal score until this is fixed
2 A low-impact tech card A 5 to 15 card Side Deck A zero-card Side Deck gives no best-of-3 adaptation

Evidence & confidence

  • Verified: Legality: 59 Main, 15 Extra, 0 Side; three copy-limit violations under OCG rules; Card text and stats for all listed cards; Composition counts and archetype purity (0% exact-name); Usage stats: Mulcharmy Fuwalos in 72.5% of archetype decks, Ash Blossom in 50%
  • Inferred: Starter access (P≥1 searcher 0.756; core 0.481); Brick rate and hand-trap conflicts; Interaction density and going-second value; Combo ceiling from text only
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament data)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No guides attached to the archetype Deck has no title

More OCG Info

Magician Girls

Magician Girls Breakdown

 
 

 

 

 

 

 

 
 

 

 
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