Phantom Beast (Chimera) Deck #770667 — Yu-Gi-Oh! OCG

52 Main, 17 Extra, incl. Cornfield Coatl x3, Gazelle the King of Mythical Claws x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Phantom Beast (Chimera) OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 55
Reliability 52
Going First 58
Going Second 47

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 47
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 52 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion and Link boards led by Chimera the Illusion Beast, Guardian Chimera, Black Chaos and Black Luster Soldier (Inferred from card text); Light and Darkness Ritual boss beatsticks (Magician of Dark Chaos, Black Chaos) and Fiendsmith Lacrima pressure
  • Turn 1 (going first): Search and summon through Gazelle, Nightmare Apprentice and Chimera Fusion toward a Chimera Fusion, backed by Ash Blossom and Droll & Lock Bird (Inferred)
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll, Cornfield Coatl, Mirror Swordknight) to interrupt, then rebuild through Mulcharmy draw and GY recursion (Inferred)
  • Recovery: GY recursion via Chimera Fusion, Mirror Swordknight and Cornfield Coatl, plus Mulcharmy draws (Inferred)
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

This list cannot receive a normal score: it runs 3 copies of Ash Blossom & Joyous Spring (OCG limit 2) and 17 Extra Deck cards (limit 15), so it is capped at 30 and treated as structural-only. Structurally, the system opens reasonably well: 27 searcher-text cards give about 98% P(at least one searcher in a 5-card opener), and the Chimera, Light and Darkness Ritual and Fiendsmith lines share some support. The score is held back by a missing side deck, four Limited/Semi-Limited restrictions in the core, no recorded boards to measure a floor or median, and no tournament or meta data. The score was not derived from averaging card scores or from archetype popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one of a 3-copy starter in a 5-card opener) about 0.27; searcher-text group of 27 gives about 0.98 P(>=1 in hand) (Inferred)
D2 Opening-Hand Quality & Brick Management 62 27 searcher-text cards and 3-copy starters help hand functionality, but several Fusion and Ritual pieces are dead without partners (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling read from text: Chimera Fusion into Chimera Illusion Beast or Guardian Chimera, and Black Chaos or Black Luster Soldier via the Ritual Spell; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 No parseable combos, so median output is unknown and only text-based (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Four hand traps plus Mirror Swordknight and Cornfield Coatl GY recursion give several independent answers to one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and Mulcharmy draw effects regenerate resources; Extra Deck overflow costs flexibility (Inferred)
D7 End-Board & Interaction Quality 55 Droll, Ash, Mind Shuffle, Spell Shattering Sword and Forbidden Droplet give layered interaction; the hand-trap group gives about 0.40 P(at least one in a 6-card going-second hand) (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap density is decent, but Ritual and Fusion boards need time to set up; no going-second data exists (Inferred)
D9 Offensive Pressure & Closing Power 62 Several 3000+ ATK bosses (Black Chaos, Black Luster Soldier, Guardian Chimera 3300, Chimera Illusion Beast 3100) give closing power, subject to Chimera Fusion recovery (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 50 52 main cards are inside the 40-60 range, but 3-copy stacking across 34 distinct cards leaves little room for flex (Inferred)
D11 Extra Deck Efficiency & Coverage 40 17 Extra cards exceed the OCG maximum of 15, which is an illegal overflow; there is no duplication to reward (Verified count)
D12 Side Deck Adaptability 20 No Side Deck is run at all, so post-side adaptability is effectively absent (Verified count)
D13 Matchup Coverage & Format Fit 45 No tournament share or dated meta sample exists, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Fusion, Ritual and Synchro lines, plus several hand traps, mean many decision points and a high error burden (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary considered but not blended in because the Structural weights already cover the same dimensions. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 47, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist_exposure (-3); no_side_deck (-2); extra_deck_overflow (-1). Final formula: Uncapped: 0.80*Structural(54.7) + 0.20*TournamentReliability(52) + context modifiers(-6) = about 48. Illegal-list cap applied: final score set to 30 (theoretical/structural-only). Meta Power is null (provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.27 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (27 cards) gives high opening functionality
  • Several 3000+ ATK bosses with recursion
  • Layered interaction from hand traps and backrow negation

Weaknesses

  • Illegal list: Ash Blossom over its copy limit and Extra Deck at 17
  • Zero side deck
  • Four Limited/Semi-Limited restrictions concentrated in the core
  • Many 3-copy starters with weak flex room

Critical choke points

  • Chimera Fusion (3 copies) is the main starter and recursion route
  • Extra Deck overflow means the list cannot be submitted as-is
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 non-restricted hand trap or staple Brings the Semi-Limited card within its 2-copy limit
2 2 Extra Deck cards (lowest-impact Link or Fusion) none Brings the Extra Deck to 15 within OCG limits
3 0 A 15-card Side Deck Adds a post-side plan, which the current list lacks entirely

Evidence & confidence

  • Verified: Main 52 within OCG 40-60; Extra 17 over the 15 limit; Ash Blossom at 3 copies vs 2 legal; four Limited/Semi-Limited cards in the list; Card stats and text for listed cards
  • Inferred: Midrange primary strategy and Toolbox secondary; Consistency estimates from hypergeometric draw odds and searcher counts; Going-first and going-second plan descriptions
  • Provisional: Meta Power; Format fit (D13)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck has no title and no Side Deck

More OCG Info

Phantom Beast (Chimera)

Phantom Beast (Chimera) Breakdown

 
 

 

 

 

 

 

 
 

 

 
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