Red-Eyes Deck #770664 — Yu-Gi-Oh! OCG
58 Main, 15 Extra, incl. Black Metal Dragon x3, Metalflame Swordsman x3, Cosmic Cyclone x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (58)
- Artifact Lancea x2
- Black Metal Dragon x3
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- D.D. Crow x2
- Metalflame Swordsman x3
- Noctovision Dragon x1
- Red-Eyes Black Fullmetal Dragon x2
- Red-Eyes Black Meteor Dragon x1
- Red-Eyes Darkness Metal Dragon x1
- Red-Eyes Metal Claws Dragon x2
- The Black Stone of Legend x1
- The Bystial Lubellion x2
- Dark Magician x1
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x2
- Ghost Mourner & Moonlit Chill x2
- Ghost Ogre & Snow Rabbit x2
- PSY-Framegear Gamma x1
- Branded Regained x1
- Cosmic Cyclone x3
- Dark Time Wizard x3
- Forbidden Crown x1
- Forbidden Droplet x2
- Incoming Machine! x3
- One for One x1
- Raigeki x1
- Red-Eyes Fusion x1
- Super Polymerization x2
- The Gaze of Timaeus x1
- Flame Coating Metalmorph x1
- Max Metalmorph x2
- Time Engine x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Dark Paladin x1
- Mudragon of the Swamp x1
- Red-Eyes Black Dragon Exceed x1
- Starving Venom Fusion Dragon x1
- Timaeus the United Magical Dragon x1
- Black Luster Soldier - Soldier of Chaos x1
- Gorgon of Zilofthonia x1
- Hieratic Seal of the Heavenly Spheres x1
- I:P Masquerena x1
- S:P Little Knight x1
- Striker Dragon x1
- Kerzebs, the Gaoled Glutton x1
- Mecha Phantom Beast Dracossack x1
- Red-Eyes Flare Metal Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters from the Red-Eyes and Metalmorph line (Red-Eyes Darkness Metal Dragon 2800, Red-Eyes Black Metal/Metal Claws Dragon chain, Red-Eyes Black Dragon Exceed 3400), supported by Bystial and Dark Magician Extra Deck threats; Link and Xyz pressure (Black Luster Soldier, Red-Eyes Flare Metal Dragon, Mecha Phantom Beast Dracossack) and Fusion threats (Dark Magician of Destruction, Dark Paladin, Starving Venom)
- Turn 1 (going first): Open Searcher text cards (Dark Time Wizard, Incoming Machine!, Black Metal Dragon, Metalflame Swordsman) to reach a Metalmorph or Red-Eyes boss; use Effect Veiler, Ash Blossom, or Ghost Belle to protect the first Summon
- Turn 2 (going second): Six-card hand with 13 hand traps (Ash Blossom, D.D. Crow, Artifact Lancea, Ghost Ogre, Ghost Belle, Ghost Mourner, Effect Veiler, PSY-Framegear Gamma) to negate the first opposing play, then rebuild through Dark Time Wizard and Metalmorph traps
- Recovery: Searcher density (19 searcher-text cards, P(>=1 in opening 5) ~0.87) and Graveyard recursion (The Black Stone of Legend, Red-Eyes Black Meteor Dragon, Dark Time Wizard) rebuild the board after a single hand-trap or removal exchange
- After siding: Not available: the deck runs no side cards, so no post-side plan can be evaluated
Why it scores here
This is an Illegal OCG list: The Bystial Lubellion is run 2 copies against a limit of 1, so the evaluation is theoretical and structural only and the final score is capped at 30. The system's consistency is respectable on paper, because 19 searcher-text cards give roughly an 0.87 chance of at least one searcher in an opening 5, and 13 hand traps give redundant answers when the deck goes second. The deck's weakness is cohesion: only 13 of 59 Main Deck cards are exact Red-Eyes names (17.6% purity), spread across Bystial, Metalmorph, Magician, PSY-Frame, Rokket, Venom and Forbidden cards, which makes the main-deck engine diffuse and brick-prone. Popularity did not earn points, no usage core was present, and the score was computed from the deck as a system, not by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(>=1 searcher-text card in opening 5) = 0.87; Red-Eyes/Metalmorph boss access depends on a multi-card chain with no usage core present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 13 hand traps and 23 level-0 Spell/Trap-style slots against 36 distinct Main cards implies a real full-brick and dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Text-only: Metalmorph Trap plus Max Metalmorph/Red-Eyes boss line is structurally strong, but no recorded boards were supplied (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos_evidence rows; median output cannot be measured and is estimated from card text only (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Redundant hand traps and two-route recovery through Dark Time Wizard and Black Stone of Legend (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searcher density and GY recursion support rebuilds; no resource_signature data available (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 15 negation-text and 25 removal-text cards, with Ash Blossom, Ghost Belle and Effect Veiler layering answers (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 50 | Raigeki and Forbidden Crown provide board breaking, but no going-second split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Red-Eyes Darkness Metal Dragon (2800), Red-Eyes Black Dragon Exceed (3400) and Black Luster Soldier give strong end-board threats (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 59 Main cards with 36 distinct names, 17.6% exact-archetype purity and 18 tech slots indicate a low-coherence main deck (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra cards split 6 Link, 6 Fusion, 3 Xyz with several Red-Eyes and Dark Magician access points (Verified) |
| D12 | Side Deck Adaptability | 15 | Side Deck is empty (0 cards), so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated metagame sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Mixed-archetype list requires many hand-trap timing decisions and multi-step Metalmorph summons (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Toolbox secondary disclosed; weights taken from the Midrange profile only. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist / copy-limit violation (-12). Final formula: Theoretical only (Illegal list): 0.80*51 + 0.20*45 = 49.8, minus 12 legality modifier = 37.8, capped to 30 because the deck is illegal; Meta Power provisional/null
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong searcher density (19 searcher-text cards) keeps the engine findable on most openings
- Thirteen hand traps and 15 negation-text cards give layered interaction when going second
- Multiple independent Extra Deck threats (Link, Fusion, Xyz) so no single boss is the only win condition
Weaknesses
- Illegal copy count on The Bystial Lubellion (2 vs limit 1)
- Low archetype purity (17.6% exact Red-Eyes names) spreads the engine across several archetypes
- No Side Deck, so no post-side plan and no adaptability across best-of-3 matches
- Heavy reliance on hand traps and Limited cards leaves the deck with low redundancy for a single lost exchange
Critical choke points
- The Metalmorph Trap and Max Metalmorph chain is a single-route boss enabler
- Banish-based Bystial cards (Druiswurm, Magnamhut) are Limited, so removing copies is a real cost
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of The Bystial Lubellion | None required for legality; re-run legality check | Fixes the only copy-limit violation; the deck is Illegal until one copy is removed |
| 2 | Passcode 74677422 (unresolved card, counted as Main) | The intended card, verified against the card database | An unresolved passcode makes the Main count and all probability estimates unreliable |
| 3 | One of the tech slots that does not match Red-Eyes (for example, a single off-archetype tech) | A 15-card Side Deck covering the deck's main threats and common answers | A deck with 0 side cards cannot adapt in best-of-3 play, and cutting an off-plan tech also raises archetype purity |
Evidence & confidence
- Verified: Main 59 and Extra 15 are inside the OCG size limits (Main 40-60, Extra 0-15); The Bystial Lubellion is over the copy limit (2 run, 1 legal) and the deck status is Illegal; Side Deck contains 0 cards; Exact-name archetype purity is 17.6% (13 of 74 counted cards)
- Inferred: The searcher-text group gives P(>=1 in opening 5) = 0.87 and supports D1; Hand-trap group gives P(>=1 in opening 6, going second) = 0.79 and supports D5 and D7; Brick risk is elevated by 13 hand traps and 18 tech slots
- Provisional: Meta Power is null because no dated metagame sample exists; D13 Matchup/Format Fit has no archetype share data
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent One passcode (74677422) in the deck could not be resolved to a card and was counted as Main No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Side Deck is empty, so post-side scoring is not possible Meta Power is Provisional unless a dated metagame sample is supplied
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