Red-Eyes Deck #770664 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Black Metal Dragon x3, Metalflame Swordsman x3, Cosmic Cyclone x3. Created Oct 21, 2026 by YGO Mod.

Deck Red-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 45
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters from the Red-Eyes and Metalmorph line (Red-Eyes Darkness Metal Dragon 2800, Red-Eyes Black Metal/Metal Claws Dragon chain, Red-Eyes Black Dragon Exceed 3400), supported by Bystial and Dark Magician Extra Deck threats; Link and Xyz pressure (Black Luster Soldier, Red-Eyes Flare Metal Dragon, Mecha Phantom Beast Dracossack) and Fusion threats (Dark Magician of Destruction, Dark Paladin, Starving Venom)
  • Turn 1 (going first): Open Searcher text cards (Dark Time Wizard, Incoming Machine!, Black Metal Dragon, Metalflame Swordsman) to reach a Metalmorph or Red-Eyes boss; use Effect Veiler, Ash Blossom, or Ghost Belle to protect the first Summon
  • Turn 2 (going second): Six-card hand with 13 hand traps (Ash Blossom, D.D. Crow, Artifact Lancea, Ghost Ogre, Ghost Belle, Ghost Mourner, Effect Veiler, PSY-Framegear Gamma) to negate the first opposing play, then rebuild through Dark Time Wizard and Metalmorph traps
  • Recovery: Searcher density (19 searcher-text cards, P(>=1 in opening 5) ~0.87) and Graveyard recursion (The Black Stone of Legend, Red-Eyes Black Meteor Dragon, Dark Time Wizard) rebuild the board after a single hand-trap or removal exchange
  • After siding: Not available: the deck runs no side cards, so no post-side plan can be evaluated

Why it scores here

This is an Illegal OCG list: The Bystial Lubellion is run 2 copies against a limit of 1, so the evaluation is theoretical and structural only and the final score is capped at 30. The system's consistency is respectable on paper, because 19 searcher-text cards give roughly an 0.87 chance of at least one searcher in an opening 5, and 13 hand traps give redundant answers when the deck goes second. The deck's weakness is cohesion: only 13 of 59 Main Deck cards are exact Red-Eyes names (17.6% purity), spread across Bystial, Metalmorph, Magician, PSY-Frame, Rokket, Venom and Forbidden cards, which makes the main-deck engine diffuse and brick-prone. Popularity did not earn points, no usage core was present, and the score was computed from the deck as a system, not by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 searcher-text card in opening 5) = 0.87; Red-Eyes/Metalmorph boss access depends on a multi-card chain with no usage core present (Inferred)
D2 Opening-Hand Quality & Brick Management 45 13 hand traps and 23 level-0 Spell/Trap-style slots against 36 distinct Main cards implies a real full-brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 55 Text-only: Metalmorph Trap plus Max Metalmorph/Red-Eyes boss line is structurally strong, but no recorded boards were supplied (Inferred)
D4 Combo Floor & Median Output 45 No combos_evidence rows; median output cannot be measured and is estimated from card text only (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Redundant hand traps and two-route recovery through Dark Time Wizard and Black Stone of Legend (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searcher density and GY recursion support rebuilds; no resource_signature data available (Inferred)
D7 End-Board & Interaction Quality 60 15 negation-text and 25 removal-text cards, with Ash Blossom, Ghost Belle and Effect Veiler layering answers (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Raigeki and Forbidden Crown provide board breaking, but no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Red-Eyes Darkness Metal Dragon (2800), Red-Eyes Black Dragon Exceed (3400) and Black Luster Soldier give strong end-board threats (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 35 59 Main cards with 36 distinct names, 17.6% exact-archetype purity and 18 tech slots indicate a low-coherence main deck (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards split 6 Link, 6 Fusion, 3 Xyz with several Red-Eyes and Dark Magician access points (Verified)
D12 Side Deck Adaptability 15 Side Deck is empty (0 cards), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Mixed-archetype list requires many hand-trap timing decisions and multi-step Metalmorph summons (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary disclosed; weights taken from the Midrange profile only. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist / copy-limit violation (-12). Final formula: Theoretical only (Illegal list): 0.80*51 + 0.20*45 = 49.8, minus 12 legality modifier = 37.8, capped to 30 because the deck is illegal; Meta Power provisional/null

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong searcher density (19 searcher-text cards) keeps the engine findable on most openings
  • Thirteen hand traps and 15 negation-text cards give layered interaction when going second
  • Multiple independent Extra Deck threats (Link, Fusion, Xyz) so no single boss is the only win condition

Weaknesses

  • Illegal copy count on The Bystial Lubellion (2 vs limit 1)
  • Low archetype purity (17.6% exact Red-Eyes names) spreads the engine across several archetypes
  • No Side Deck, so no post-side plan and no adaptability across best-of-3 matches
  • Heavy reliance on hand traps and Limited cards leaves the deck with low redundancy for a single lost exchange

Critical choke points

  • The Metalmorph Trap and Max Metalmorph chain is a single-route boss enabler
  • Banish-based Bystial cards (Druiswurm, Magnamhut) are Limited, so removing copies is a real cost
Priority Remove Add Reason
1 1 copy of The Bystial Lubellion None required for legality; re-run legality check Fixes the only copy-limit violation; the deck is Illegal until one copy is removed
2 Passcode 74677422 (unresolved card, counted as Main) The intended card, verified against the card database An unresolved passcode makes the Main count and all probability estimates unreliable
3 One of the tech slots that does not match Red-Eyes (for example, a single off-archetype tech) A 15-card Side Deck covering the deck's main threats and common answers A deck with 0 side cards cannot adapt in best-of-3 play, and cutting an off-plan tech also raises archetype purity

Evidence & confidence

  • Verified: Main 59 and Extra 15 are inside the OCG size limits (Main 40-60, Extra 0-15); The Bystial Lubellion is over the copy limit (2 run, 1 legal) and the deck status is Illegal; Side Deck contains 0 cards; Exact-name archetype purity is 17.6% (13 of 74 counted cards)
  • Inferred: The searcher-text group gives P(>=1 in opening 5) = 0.87 and supports D1; Hand-trap group gives P(>=1 in opening 6, going second) = 0.79 and supports D5 and D7; Brick risk is elevated by 13 hand traps and 18 tech slots
  • Provisional: Meta Power is null because no dated metagame sample exists; D13 Matchup/Format Fit has no archetype share data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent One passcode (74677422) in the deck could not be resolved to a card and was counted as Main No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Side Deck is empty, so post-side scoring is not possible Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Red-Eyes

Red-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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