Fiendsmith Deck #770645 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Cooky☆Yummy x3, Lollipo☆Yummy x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Fiendsmith Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 21, 2026
43± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 43/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 52.5
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Mid-to-late board pressure from Extra Deck finishers (Ame no Murakumo no Mitsurugi, Divine Golden Shadow Dragon Dragluxion, Fiendsmith's Lacrima, Number C104) after the hand traps and floodgates have slowed the opponent; Yummy and Mulcharmy engine lines that can be started by a Link-1 or Level-2 Synchro monster
  • Turn 1 (going first): Turn 1 disruption (Ash Blossom, Droll & Lock Bird, Maxx C) plus searchers (Piri Reis Map, Mitsurugi no Mikoto Saji, Fiendsmith Engraver) to find a Link-1 or Level-2 starter for a Yummy or Fiendsmith line
  • Turn 2 (going second): Use the six-card hand to hold hand traps (Ash Blossom x3, Droll x2, Maxx C) for the opponent's opening, then rebuild through Mitsurugi and Fiendsmith searches; floodgates only when the own engine is not blocked by them
  • Recovery: Fiendsmith's Lacrima and Fiendsmith's Requiem GY recursion, Mulcharmy draw effects, and Mitsurugi Prayers to re-add a Mitsurugi monster
  • After siding: No side deck is registered (side_count 0); no post-side plan can be evaluated

Why it scores here

The list is legal and its restricted copies are all within the limit, so it receives a normal contextual score. It is a Toolbox build that spreads its 40 Main Deck slots across at least four engines (Yummy, Mitsurugi, Fiendsmith, Mulcharmy) plus floodgates and hand traps, so its archetype purity is only 10.9%. Its consistency is moderate: a three-copy starter has about a 34% chance of appearing in a five-card opening hand, and the hand-trap group has about a 65% chance of at least one hit going second. Interaction is the strongest part of the system, with six hand traps, negations, and several end-board removal effects, while the closing power comes from high-ATK Extra Deck finishers. The score does not come from averaging the card scores and does not come from the Fiendsmith name or any popularity signal. The score is pulled down by engine conflict: the two floodgates that block Special Summons also block the Special Summon starters that the Yummy, Mitsurugi and Fiendsmith lines need. No combo boards, tournament data or side-deck data were supplied, so the combo and meta components rest on structure and inference alone.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy starter in 5 cards) = 0.34; the Yummy starters need a Link-1 or Level-2 Synchro on the field, so access depends on the Link-1 and Level-2 starters being present (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Six floodgate, negation and tech cards are dead in many hands; the Special Summon floodgates conflict with the deck's own summons; brick rate not computed (Inferred)
D3 Combo Conversion & Ceiling 55 No combo boards supplied; the ceiling is inferred from text: Mitsurugi Ame no Murakumo destroys the field and negates, Lacrima reduces opposing ATK (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; the median output is inferred to be well below the ceiling because three engines compete for the same hand (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Six hand traps plus Mulcharmy draw effects and Fiendsmith GY recursion give several independent answers to a single disruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 58 Fourteen searcher-text cards and GY recursion cover resource regeneration; Mitsurugi Prayers and Piri Reis Map cost LP (Inferred from text)
D7 End-Board & Interaction Quality 65 Ash Blossom, Droll & Lock Bird x2, Maxx C, Jinzo, Spell Canceller, Herald of the Arc Light and Number C104 give a wide, layered end-board interaction set (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second hand traps (65% for at least one of the six-card hand) plus Jinzo and Spell Canceller give board-breaking presence; no going-second split was supplied (Inferred)
D9 Offensive Pressure & Closing Power 62 Ame no Murakumo 3200 ATK, Number C104 3000 ATK, Dragluxion 2500 ATK and Fiendsmith's Lacrima 2400 ATK are real closing threats, but no end-board data supports them (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 42 Forty Main Deck slots over 28 distinct cards with 21 singletons and archetype purity of 10.9%; the deck is a crowded toolbox with low coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 All 15 Extra Deck slots are used across Link, Synchro, Xyz and Fusion, which gives reach, but several Extra Deck cards need a different engine to be summoned (Verified composition, Inferred)
D12 Side Deck Adaptability 40 No side deck is registered; Master Duel has no in-match sideboard, so the dimension is scored neutral with no post-side performance data (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample is available; archetype share is absent (Provisional)
D14 Pilotability & Error Tolerance 35 Three engines plus floodgates require many decision points and sequencing choices, which reduces error tolerance (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 52.5, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Engine conflict (-4); Low archetype purity (-3); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*52.5 + 0.20*45 - 8 = 43

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: six hand traps, two Droll copies, Jinzo and Spell Canceller
  • Several searchers (14 searcher-text cards) and GY recursion for resource regeneration
  • Extra Deck fully used with broad Link, Synchro, Xyz and Fusion coverage
  • High-ATK finishers: Ame no Murakumo 3200, Number C104 3000, Dragluxion 2500

Weaknesses

  • Three engines plus floodgates compete for the same hand, so many hands are functional only in part
  • Floodgates that block Special Summons conflict with the deck's own Special Summon lines
  • Low archetype purity (10.9%) and 21 singleton Main Deck slots reduce coherence
  • No side deck, so no post-side adaptation is possible

Critical choke points

  • Access to a Link-1 or Level-2 Synchro monster to start the Yummy lines
  • The Limited single copies (Maxx C, Herald of the Arc Light, Cupsy Yummy, Mitsurugi Prayers) that carry the interaction and searching
Priority Remove Add Reason
1 Vanity's Fiend and Majesty's Fiend A second Link-1 or Level-2 starter, or a Fiendsmith searcher Both floodgates stop the Special Summons the deck's engines need; a starter improves D1 and D2 directly
2 One singleton off-archetype tech card A second copy of a core engine card such as Fiendsmith's Lacrima or Mitsurugi Saji Raises purity and reduces dead singletons in hand

Evidence & confidence

  • Verified: Legality: all restricted copies are within legal_copies; 40 Main and 15 Extra; Card text and stats for the 55 resolved cards; Archetype purity 10.9% and copy histogram
  • Inferred: Hypergeometric opening-hand probabilities; Brick, starter and engine-conflict reads from card text; Going-first and going-second split estimates
  • Provisional: Meta Power (no dated metagame sample); Tournament reliability and matchup fit (no tournament link); Side-deck adaptability (no side deck registered)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick, starter or OTK rates) Usage-statistics core list (25 cards, 0 present) names Tearlaments, Kashtira and Imsety cards that do not belong to this archetype, so the stat appears mis-keyed and was not used No side deck registered Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Fiendsmith

Fiendsmith Breakdown

 
 

 

 

 

 

 

 
 

 

 
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