Yummy Deck #770644 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Cooky☆Yummy x3, Lollipo☆Yummy x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Yummy Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
40± 8/ 100
Power Score
Structural 48
Reliability 42
Going First 46
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 48
Going First 46
Going Second 50
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Yummy Link/Synchro engine (Lollipo, Cooky, Cupsy, Yummy Way Synchros) converting into Dragluxion, C104 or Mitsurugi ritual boss monsters; Fiendsmith Fusion/Link pressure (Fiendsmith's Lacrima, Requiem, Sequence) and Mitsurugi Ritual 3200-ATK Murakumo
  • Turn 1 (going first): Search and special-summon a Yummy starter from hand via a Link-1 or Level 2 Synchro enabler, then extend into a Synchro or Link for board presence
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll and Lock Bird, Maxx C) to slow the opponent's first summon, then rebuild with Yummy GY recursion and a Link or Synchro extension
  • Recovery: Yummy GY recursion via Cupsy and Marshmao, and Mulcharmy Fuwalos or Purulia draw engines to refill the hand
  • After siding: Not applicable: Master Duel has no side deck in play, and the list runs 0 side cards

Why it scores here

The deck opens a functional Yummy starter about one time in three in a 5-card hand (three copies of Lollipo or Cooky, P ≈ 0.34), and the searcher text across 14 cards makes a hand with at least one search near-certain (≈ 0.90). Conversion is held back by the split between three engines: Yummy, Mitsurugi ritual and Fiendsmith. Only 25.5% of the main deck is exact-name Yummy, and 41 of 40 main copies are off-archetype. Interaction is real (six hand traps, Herald, C104, Jinzo, Spell Canceller), but the two Fiend floodgates and Spell Canceller stop the deck's own effects, summons and spells, which lowers the consistency read. No combo boards are recorded, so the ceiling and median are text-only inferences. The score came from the system's consistency, interaction and closing power, not from Yummy popularity or from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one 3-copy starter in opening 5) ≈ 0.34; searcher text in 14 cards gives ≈ 0.90 at least one search (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Dead or conflicting cards in hand: Majesty's Fiend cannot be Special Summoned, Spell Canceller and Vanity's Fiend block own spells and summons, Night Sword is GY-only (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; text-only read of Dragluxion, C104, Murakumo 3200 ATK and Fiendsmith Lacrima as ceiling-level bosses (Inferred)
D4 Combo Floor & Median Output 40 No power-distribution data; median output judged low because the engines need multiple specific pieces to line up (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Six hand traps and two Yummy summon routes offer some recovery after disruption, but no independent second line is recorded (Inferred)
D6 Resource Economy, Recovery & Grind 55 14 searcher-text cards and Yummy GY recursion give good resource regeneration; 2 Droll and 3 Ash spend cards quickly (Inferred)
D7 End-Board & Interaction Quality 60 Interaction density is high: 6 hand traps, Herald, C104 and Jinzo give layered negation and removal, but Spell Canceller and floodgates also hit own cards (Inferred semantic)
D8 Going-Second & Board-Breaking Power 52 Going-second plan rests on Ash, Droll and Maxx C with Herald and Majesty's Fiend, a strong set of answers to a first board (Inferred)
D9 Offensive Pressure & Closing Power 60 Three 2400+ ATK bosses (Dragluxion 2500 ATK, C104 3000 ATK, Murakumo 3200 ATK) give real closing power (Verified card stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 35 28 distinct main cards across three archetypes with 25.5% exact-name purity and 21 singleton slots, so the main deck is not compact (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots: 7 Link, 5 Synchro, 2 Xyz, 1 Fusion; most are real engine enablers, but the Link-1 and Synchro-2 gating is narrow (Verified composition)
D12 Side Deck Adaptability 30 No side deck exists (side count 0); Master Duel has no post-side play in this format, so this dimension is provisional (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype meta-share absent, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 25 Multiple gating conditions across Yummy, Mitsurugi ritual, Fiendsmith fusion and Link/Synchro summons with many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 46, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: engine conflicts (-4); split engine across three archetypes (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap package (Ash x3, Droll x2, Maxx C) for going second
  • Multiple 2400+ ATK bosses across Extra and main deck
  • 14 searcher-text cards keep the hand functional
  • Several Yummy recursion lines in the GY

Weaknesses

  • Only 25.5% exact-name archetype purity; 41 off-archetype main copies
  • Spell Canceller and two Fiend floodgates hit the deck's own spells, summons and effects
  • Majesty's Fiend is a dead Normal Summon in most hands
  • No side deck and no tournament or meta evidence

Critical choke points

  • Link-1 or Level 2 Synchro enabler needed to Special Summon the Yummy starters from hand
  • Ritual summon of Murakumo or Habakiri needs Reptile tribute totals (Mitsurugi Ritual + Mirror)
Priority Remove Add Reason
1 Spell Canceller A Yummy or Synchro-compatible non-floodgate (Inferred) It negates 7 of the deck's own spells, the largest self-conflict in the list
2 Vanity's Fiend Cooky★Yummy Way or another Yummy Extra-enabler It blocks the deck's own Special Summons, which the Yummy engine depends on
3 Majesty's Fiend A second Yummy starter (Marshmao or Cooky) It cannot be Special Summoned and is a dead Normal Summon in most hands

Evidence & confidence

  • Verified: Legal size 40/15/0 within MD caps; all 7 restricted cards within legal copy limits; Card text and stats for all 40 main and 15 extra cards; Archetype purity 25.5%; 7 Link, 5 Synchro, 2 Xyz, 1 Fusion in Extra
  • Inferred: P(at least one starter in opening 5) ≈ 0.34 from hypergeometric draw odds; Engine conflict penalty from Spell Canceller, Vanity's Fiend and Majesty's Fiend text; Starter gating via Link-1 and Level 2 Synchro enablers
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied usage_statistics in_this_deck flags look main-deck-only: Lollipo★Yummy Way, Cupsy★Yummy Way, Yummy★Snatchy and Herald of the Arc Light are in the Extra list yet flagged in_this_deck false, so the missing_core list overstates absence

More Master Duel Info

Yummy

Yummy Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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