Mitsurugi Deck #770643 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Cooky☆Yummy x3, Lollipo☆Yummy x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Mitsurugi Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 21, 2026
52± 7/ 100
Power Score
Structural 58
Reliability 55
Going First 57
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 57
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ritual Summon Ame no Murakumo no Mitsurugi (3200 ATK) or Ame no Habakiri no Mitsurugi, or Extra Deck beaters such as Majesty's Fiend, Vanity's Fiend, Dragluxion and Umbral Horror Masquerade; Fiendsmith Lacrima and Charmer Quartet in Bloom pressure, with Yummy monsters as cheap Link-1 and Synchro-enabled bodies
  • Turn 1 (going first): Mitsurugi Prayers or Piri Reis Map to search a Mitsurugi/Fiendsmith monster, Yummy lines from hand via a Link-1 monster, and Ash Blossom or Droll held up as protection
  • Turn 2 (going second): Hand traps (Ash Blossom x3, Droll & Lock Bird x2, Maxx C) plus Jinzo and Spell Canceller to strip the opponent's board, then Ritual or Synchro conversion on the following turn
  • Recovery: Saji and Kusanagi recover themselves and other Mitsurugi cards from the GY, Fiendsmith monsters recur from the GY, and Mulcharmy draw effects refill the hand once the field is empty
  • After siding: None: the deck runs no Side Deck cards, so there is no evidenced post-side plan

Why it scores here

The deck scores as a system rather than as an average of its cards. It reliably reaches functional boards through six hand-traps and several searchers (Piri Reis Map, Mitsurugi Saji, Kusanagi, Fiendsmith Engraver, Lacrima), which earns the resilience and resource-economy dimensions. Conversion is the weak link: the Ritual engine rests on only two Ritual monsters and a few Reptile tributes, and there are no recorded boards to show a median output. Interaction is broad (Ash Blossom, Droll x2, Maxx C, Jinzo, Spell Canceller, Umbral Horror Masquerade) and closing power comes from several 2400 to 3200 ATK bodies. Consistency and efficiency are held back by the mix of four archetypes (only 7 exact Mitsurugi copies) and by the absence of any Side Deck, so the score is not raised by the archetype's popularity or by the guide's description of it as cheap.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one Mulcharmy Fuwalos in opening 5) ≈ 0.34 with 3 copies; Yummy and Ritual starter access not computed from the draw table; Link-1 enablers are present (Fiendsmith's Requiem, Yummy★Snatchy) (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Histogram of 21 singles and 5 triples; several dead-in-hand cards (Ritual-only monsters, Mitsurugi Mirror, Yummy Surprise) and four archetypes compete for the same hand slots (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards, so ceiling is read from card text only: Murakumo Ritual 3200 ATK with destruction, Dragluxion and Lacrima chains; no structural ceiling measured (Inferred)
D4 Combo Floor & Median Output 50 combos_evidence reports zero parseable boards; median output is unknown and set to a neutral 50 (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Six hand-traps (Ash x3, Droll x2, Maxx C) plus two Mulcharmy draw effects and Saji/Kusanagi GY recursion give multiple independent answers to disruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 72 Fourteen searcher-text cards (Piri Reis Map, Saji, Kusanagi, Engraver, Lacrima, Dragluxion, Cupsy Way) and recursion via Fiendsmith GY effects keep resources high (Inferred from text)
D7 End-Board & Interaction Quality 70 Six hand-traps, Droll lock, Jinzo, Spell Canceller and Herald/Masquerade negation and removal texts; interaction density is high on paper (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Going-second split not available; hand-traps and Droll/Jinzo/Spell Canceller cover a board, but no recorded data confirms it (Inferred)
D9 Offensive Pressure & Closing Power 68 Murakumo 3200 ATK, Dragluxion 2500, Umbral Horror Masquerade 3000, Majesty's and Vanity's Fiend 2400 each; Ritual Habakiri -800 to opponent monsters (Verified stats, Inferred close)
D10 Main Deck Efficiency & Flexibility 45 40 main cards with 28 distinct; exact Mitsurugi name purity 12.7%, with 48 off-archetype copies across Yummy, Fiendsmith and Mulcharmy; compact by count but not coherent (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 15 Extra cards split across Link 7, Synchro 5, Xyz 2, Fusion 1, mostly single-copy and spread over several archetypes; little mandatory overlap (Verified composition)
D12 Side Deck Adaptability 20 Zero Side Deck cards are run, so there is no post-side adaptability to evaluate (Verified, scored low)
D13 Matchup Coverage & Format Fit 50 No tournament link, no archetype meta-share and no win-rate telemetry; Droll dependency noted in the guide only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-archetype play with Ritual, Link-1, Synchro and Xyz sequencing and several conditional summon restrictions; guide describes a simple deck but evidence shows high decision load (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 58, Going First ≈ 57, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine conflicts (-3); banlist exposure (-1); no side deck (-2); searcher density (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*58 + 0.20*55 = 57.4, plus modifiers -5 = 52.4, rounded to 52

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Six hand-traps and two Droll-style disruptions give the deck resilience on the going-second turn
  • Fourteen searcher-text cards keep the hand supplied across turns
  • Broad interaction: Jinzo, Spell Canceller, Umbral Horror Masquerade, Herald
  • Several high-ATK closing bodies (Murakumo 3200, Dragluxion 2500, Masquerade 3000)

Weaknesses

  • Off-archetype mix: only 7 exact Mitsurugi copies, with Yummy, Fiendsmith and Mulcharmy taking most slots
  • Ritual engine rests on two Ritual monsters and a few Reptile tributes, a thin conversion route
  • Zero Side Deck cards, so no post-side adaptability
  • Guide notes the deck is vulnerable to Droll & Lock Bird, a single common disruption

Critical choke points

  • Droll & Lock Bird on the first search or Normal Summon halts the searcher chain
  • Reptile tribute requirement for both Ritual monsters, which depends on a small Reptile count
  • Two Ritual monsters only: losing Mitsurugi Ritual or Mirror shuts off the top-end finisher
Priority Remove Add Reason
1 One Yummy Spell or flex Yummy monster One Side Deck card Adds post-side adaptability, which the deck currently lacks entirely
2 One off-archetype Yummy or Fiendsmith card One additional Reptile or Mitsurugi support card Raises Ritual engine density and improves the Mitsurugi engine's consistency

Evidence & confidence

  • Verified: Legal in master-duel: 40 Main, 15 Extra, 0 Side within size rules; Copy counts and banlist status for each restricted card; Archetype purity of 12.7% from composition; Card stats and text excerpts for every listed card
  • Observed: Guide snippet notes the deck is cheap and that Droll is a main vulnerability
  • Inferred: Brick and consistency reads from the hypergeometric probabilities and the copy histogram; Interaction quality and closing power read from card text; Going-first and going-second estimates
  • Provisional: Meta Power (null) and matchup fit, pending a dated metagame sample; Median output, pending recorded boards
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export

More Master Duel Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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