Archfiend Deck #770642 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Power Vice Dragon x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Archfiend Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
62± 6/ 100
Power Score
Structural 66
Reliability 62
Going First 65
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 65
Going Second 68
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro Summon a boss from the 15-card Extra Deck (Tyrant Red Dragon Archfiend, Red Supernova Dragon, Hot Red Dragon Archfiend Bane, Bystial Dis Pater, Storm-Bane Dragon Destorbim) off a Tuner plus non-Tuner board built from Resonator and Archfiend starters.; Red Dragon Archfiend and Scarred Dragon Archfiend pressure, with Bystial and Resonator recursion extending the board after a removal exchange.
  • Turn 1 (going first): Open a searcher (Resonator Call, Crimson Gaia, Power Vice Dragon, Mulcharmy Fuwalos) to find a Tuner, then Synchro into a Level 7 to 10 boss; hold Infinite Impermanence or Ash Blossom for the opponent's first starter.
  • Turn 2 (going second): Use one of 9 hand traps (Ash Blossom, Infinite Impermanence, Maxx C, Droll and Lock Bird, Dominus Impulse) to break the opponent's starter, then rebuild through Soul Resonator, Bone Archfiend or Fydraulis Harmonia.
  • Recovery: Recur Resonator monsters from the GY (Synkron Resonator, Vision Resonator, Crimson Call) and re-Synchro through Red Rising Dragon or Crimson Dragon Quetzalcoatl; Crimson Gaia and Resonator Call refill the hand.
  • After siding: No Side Deck is registered, so there is no post-side plan; any adaptation has to happen inside the Main Deck.

Why it scores here

The deck reliably opens a Synchro plan: 16 searcher-text cards and a 0.94 chance of at least one searcher in a 5-card opening hand let it find a Tuner most turns (Inferred, hypergeometric). Its 9 hand traps (about 81 percent chance of one in a 6-card hand when going second) and layered negations give it an unusually strong answer to a first starter, which is the main driver of the interaction and resilience scores. Closing power is high because the Extra Deck carries several 3500 to 4000 ATK bosses with tuner-based recursion, but no combo board data exists, so ceiling and median are estimated from card text only and kept near the middle. Popularity did not earn points: archetype usage data confirms this list is real, not that it is strong, and the score comes from consistency, interaction and boss quality on the system rather than from averaging card scores. The 14.5 percent exact-name purity, the mix of Resonator, Bystial and Archfiend sub-archetypes with conflicting Extra Deck clauses, and the absence of any Side Deck keep the final score in the low 60s.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one 3-copy starter in 5-card hand) is 0.34 per card, while searcher-text group P(at least one) is 0.94; engine accessibility is high because searchers are dense (Inferred).
D2 Opening-Hand Quality & Brick Management 68 12 singleton slots and 9 non-monster hand traps add some dead-card risk, but hand traps keep most hands functional; brick rate is estimated, not measured (Inferred).
D3 Combo Conversion & Ceiling 58 Synchro bosses at 3500 to 4000 ATK with Tuner-based recursion give a strong ceiling, but no recorded boards exist to confirm a line (Inferred, text-only).
D4 Combo Floor & Median Output 52 No combo boards supplied, so the median and floor are unmeasured and held near neutral (Provisional).
D5 Interruption Resilience & Route Redundancy 74 Nine hand traps across three different negate types plus Resonator GY recursion give several independent routes after disruption (Inferred).
D6 Resource Economy, Recovery & Grind 72 Crimson Gaia, Resonator Call and GY-based Resonator monsters recover resources across turns, though the Extra Deck spend is heavy (Inferred).
D7 End-Board & Interaction Quality 74 Infinite Impermanence, Dominus Impulse, Red Dragon Archfiend's Chains, Zalen and Storm-Bane Destorbim give layered interaction with durable bosses (Inferred from card text).
D8 Going-Second & Board-Breaking Power 70 Hand traps and Maxx C plus Droll and Lock Bird slow a going-second opponent, but the deck has no field-wide breaker beyond Red Dragon Archfiend (Inferred).
D9 Offensive Pressure & Closing Power 76 Four or more Extra bosses reach 3500 ATK or higher, and Red Supernova Dragon reaches 4000 ATK (verified card stats).
D10 Main Deck Efficiency & Flexibility 60 40 Main with 23 distinct cards; 14.5 percent exact-name purity and 47 off-archetype copies lower coherence even though the core is compact (Verified composition, Inferred efficiency).
D11 Extra Deck Efficiency & Coverage 70 15 of 15 Extra slots are used by synchro monsters with several 3500 ATK bosses and redundant Red Rising Dragon copies; no mandatory-slot weakness is evident (Verified composition).
D12 Side Deck Adaptability 40 No Side Deck is registered, so post-side adaptability is absent and cannot be measured (Provisional).
D13 Matchup Coverage & Format Fit 50 Archetype usage data is available but no tournament link, meta-share or match record exists, so matchup fit is provisional (Provisional).
D14 Pilotability & Error Tolerance 55 Multi-step Synchro chains with several once-per-turn restrictions and negation timing create a high decision load for the pilot (Inferred).

How the score was computed

Strategy profile: Combo primary (100 percent); Midrange profile was considered for the hand-trap and recursion-heavy skeleton but the Combo profile's weighting on D1, D3 and D5 fits the Synchro route better.. Structural ≈ 66, Going First ≈ 65, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: engine conflicts (-2); no side deck (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*66.1 + 0.20*62 - 3 = 62.3

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher suite (16 searcher-text cards) makes the Synchro engine reachable on most opening hands
  • Nine hand traps and negation text give layered interaction and recovery across turns
  • Several 3500 to 4000 ATK Extra Deck bosses with tuner-based recursion
  • Legal in Master Duel with restricted cards at legal copy counts

Weaknesses

  • Exact-name purity of 14.5 percent: the list mixes Resonator, Bystial and Archfiend routes
  • No Side Deck, so no post-side adaptation
  • No combo boards or win-rate telemetry, so ceiling and median are text-only inference
  • Heavy Extra Deck dependence on Tuners in the Main Deck (12 Tuners)

Critical choke points

  • A Tuner must be on the field to Synchro; losing the Tuner to a first starter stalls the boss line
  • Many once-per-turn and Extra Deck summon restrictions can conflict when routes from different sub-archetypes are mixed
Priority Remove Add Reason
1 Zalen the Shackled Dragon The Crimson King The Crimson King has 87.5 percent archetype inclusion in the usage statistics and is absent from this list; the swap keeps the Extra Deck at 15 (Inferred from usage data).
2 One copy of Crimson Resonator A Side Deck of 0 to 15 cards is allowed; adding a small side would give post-side options A Side Deck is registered as 0 cards, so the list has no adaptation plan (Provisional).

Evidence & confidence

  • Verified: Legal: 40 Main, 15 Extra, 0 Side within the Master Duel size rules; Restricted copy counts: Bystial Magnamhut 1 of 1 Limited, Maxx C 1 of 1 Limited, Droll and Lock Bird 2 of 2 Semi-Limited; Extra Deck is 15 Synchro monsters; Usage data: The Crimson King 87.5 percent inclusion, absent from this list
  • Inferred: Searcher group P(at least one in hand) 0.9354 and hand-trap group P(at least one going second) 0.8082; Engine accessibility, brick risk and interaction quality read from card text; Going-first and going-second power estimates
  • Provisional: Median and floor scores, since no combo boards exist; Matchup and format fit, since no tournament link or dated meta sample exists; Post-side adaptability, since no Side Deck exists
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup, brick or OTK rates Meta Power is provisional without a dated metagame sample Usage data inconsistency: Red Rising Dragon (ref 66141736) is listed as in_this_deck false in core_cards and missing_core, yet the deck contains 2 copies in the Extra Deck Side Deck is empty, so post-side scoring rests on the absence of a plan

More Master Duel Info

Archfiend

Archfiend Breakdown

 
 

 

 

 

 

 

 
 

 

 
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