Stardust Bystial Deck #770639 — Yu-Gi-Oh! Master Duel
43 Main, 15 Extra, incl. Doppelwarrior x3, Mulcharmy Fuwalos x3, Infinite Impermanence x3. Created Oct 21, 2026 by YGO Mod.
Deck Stardust Bystial Master Duel
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (43)
- Anchorbolt Hedgehog x1
- Assault Sonic Warrior x1
- Doppelwarrior x3
- Full-Speed Warrior x1
- Junk Converter x2
- Junk Meister x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Stardust Trail x1
- Synchron Carrier x2
- Ash Blossom & Joyous Spring x2
- Effect Veiler x1
- Jet Synchron x1
- Junk Synchron x2
- Revolution Synchron x1
- Satellite Synchron x1
- Scrap Synchron x2
- Stardust Synchron x1
- Wheel Synchron x1
- Junk Signal x2
- Metalsilver Armor x1
- On Your Mark, Get Set, DUEL! x2
- Power of the Guardians x1
- Scrap Fist x1
- Stardust Illumination x1
- Supermagic Sword of Raptinus x1
- Synchro Fellowship x1
- Infinite Impermanence x3
- One-Way Synchro x1
Extra Deck (15)
- Accel Synchro Stardust Dragon x1
- Baronne de Fleur x1
- Junk Speeder x1
- Junk Warrior x1
- Junk Warrior Extreme x1
- Old Entity Hastorr x1
- Power Tool Braver Dragon x1
- Satellite Warrior x1
- Scrap Warrior x1
- Stardust Charge Warrior x1
- Stardust Dragon x1
- T.G. Glaive Blaster x1
- THE Star Ham x1
- Accel Synchron x1
- Formula Synchron x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 63/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63.8 |
| Going First | 62 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 43 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro-summoned boss pressure from the 15-card Extra Deck (T.G. Glaive Blaster 4000 ATK, Junk Warrior Extreme 2900 ATK, Power Tool Braver Dragon 2500 ATK, Satellite Warrior 2500 ATK). Text-based read, Inferred.; Junk Warrior ATK-boost and Stardust Dragon / Baronne de Fleur board control, converting a stabilised board into a Synchro finish.
- Turn 1 (going first): Open a Synchron/Junk starter (Junk Synchron, Scrap Synchron, Synchron Carrier, Junk Meister, Junk Converter, Junk Signal, On Your Mark Get Set DUEL!), search a second Synchron or Junk piece, then Synchro Summon a boss while holding Ash Blossom or Infinite Impermanence for the opponent's first interaction.
- Turn 2 (going second): Hold 6 cards with a hand trap (Infinite Impermanence, Ash Blossom, Maxx C, Effect Veiler; P(>=1 hand trap in 6) about 0.68), negate or handle the opponent's first board, then Synchro Summon through the cleared field.
- Recovery: Recur from the GY: Junk Synchron Special Summons Level 2 or lower monsters from the GY, Jet Synchron and Anchorbolt Hedgehog re-enter from the GY, and Stardust Trail or Stardust Dragon re-summon from the Extra Deck.
- After siding: Not applicable: side_count is 0 and Master Duel supplies no side deck. No post-side plan exists in this evidence.
Why it scores here
The deck is scored as one connected Junk/Synchron/Stardust/Warrior Synchro system, not as an average of its card scores and not on popularity; the 'Stardust Bystial' label matches no card in the list (exact-name purity 0%). It opens a Synchro plan reasonably well: 12 searcher-text cards give a 0.82 chance of at least one in a 5-card opening hand, and the Synchron/Junk tuner package has several redundant starters. Its interaction is the main strength, with 7 hand traps (Infinite Impermanence x3, Ash Blossom x2, Maxx C, Effect Veiler) and Synchro-based negation and removal in the Extra Deck. Its finish is high-ceiling Synchro bosses, but no recorded boards exist, so floor, median and ceiling are inferred from text only and confidence is Low. The score would drop sharply if the scattered sub-archetype engine proves to conflict in practice.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(>=1 searcher-text card in 5-card hand) about 0.82; Synchron/Junk starter redundancy from card text (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 29 distinct main-deck cards, 18 singletons and 14 zero-level non-monsters raise brick and dead-card risk; no full-brick estimate computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No recorded boards; ceiling inferred from Synchro boss text such as T.G. Glaive Blaster 4000 ATK and Junk Warrior Extreme (Inferred) |
| D4 | Combo Floor & Median Output | 48 | Median output unknown: combos_evidence has total_combos 0 (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 72 | 7 hand traps, 2 Ash Blossom and 4 starter families give multiple independent routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | GY recursion via Junk Synchron, Jet Synchron, Anchorbolt Hedgehog and Stardust Trail; resource signature not measured (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Infinite Impermanence x3, Ash Blossom x2, Maxx C, Effect Veiler and Synchro negation (Stardust Dragon, Baronne de Fleur, Power Tool Braver Dragon) read from card text (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 68 | P(>=1 hand trap in 6 going-second cards) about 0.68 plus Synchro board-breakers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Extra Deck ATK ceiling 2500 to 4000 (Stardust Charge Warrior attacks all Special Summoned monsters) from card stats (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 43 main slots over 29 distinct cards; 58 off-archetype copies spread across 12 sub-archetypes lowers compactness (Verified composition, Inferred impact) |
| D11 | Extra Deck Efficiency & Coverage | 68 | All 15 Extra slots are Synchro with overlapping Junk, Stardust and Warrior roles; no Xyz or Link flexibility (Verified composition) |
| D12 | Side Deck Adaptability | 40 | No side deck in Master Duel (side_count 0); scored at a low neutral value because no post-side plan is possible (Verified; Inferred impact) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no archetype meta-share; neutral placeholder only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Synchro chains with many decision points across 12 tuners and 7 hand-trap timings (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 63.8, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Scattered sub-archetype engine (-2); Hand-trap redundancy (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural = 63.8, TR = 60, modifiers net 0 => 63.04, rounded to 63
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap suite: 7 hand traps, including 3 Infinite Impermanence and 2 Ash Blossom
- Starter redundancy across Junk Synchron, Scrap Synchron, Synchron Carrier, Junk Meister and Junk Converter
- Synchro Extra Deck with high-ATK bosses and Stardust Dragon negation
- Searcher density (12 cards) gives a 0.82 chance of at least one in a 5-card hand
Weaknesses
- No recorded boards: floor and median are unmeasured
- Archetype label 'Stardust Bystial' has no matching cards, so the engine identity is unclear
- Many off-archetype singletons (Metalsilver Armor, Supermagic Sword, Power of the Guardians, Scrap Fist) dilute consistency
- No side deck in Master Duel, so no post-side adaptation
Critical choke points
- Synchron/Junk starter access in the opening hand (about 0.82 for a searcher, but a single missed starter ends the turn-1 line)
- Tuner count (12) against the 15 Synchro bosses: a missing Tuner stalls the Synchro Summon
- Hand-trap timing: holding Ash or Impermanence for the first interaction costs the turn-1 board
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Metalsilver Armor | A second Junk Synchron or Synchron Carrier | Metalsilver Armor is off-engine; a Junk/Synchron starter raises D1 consistency without adding a new engine (Inferred) |
| 2 | Supermagic Sword of Raptinus | Junk Warrior-linked Spell/Trap search (e.g. One-Way Synchro copy) | Reduces off-archetype dilution and keeps the Junk search chain consistent (Inferred) |
Evidence & confidence
- Verified: Legal in master-duel: 43 main, 15 extra, 0 side; within 40-60 main and 0-15 extra; Maxx C at 1 copy, Limited, within the legal limit of 1; Copy histogram 18 singletons, 8 doubles, 3 triples, matching the card list
- Inferred: P(>=1 searcher in 5-card hand) about 0.82; P(>=1 hand trap in 6-card hand) about 0.68; Interaction density from negation and removal text (Stardust Dragon, Baronne de Fleur, Infinite Impermanence); Combo-ceiling and resilience estimates from card text alone
- Provisional: Meta Power (null) and matchup fit (D13 placeholder 50): no dated metagame sample supplied
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup, brick or starter rate Archetype label 'Stardust Bystial' matches no card in the list (exact-name purity 0%) Usage core stats list Elfnote and Power Patron cards outside this deck's engine, so core inclusion is not a reliable benchmark Meta Power is provisional: no dated metagame sample
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