Synchro Event Deck #770638 — Yu-Gi-Oh! Master Duel

43 Main, 15 Extra, incl. Doppelwarrior x3, Mulcharmy Fuwalos x3, Infinite Impermanence x3. Created Oct 21, 2026 by YGO Mod.

Deck Synchro Event Master Duel

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
56± 8/ 100
Power Score
Structural 62
Reliability 56
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 43 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro extenders (Junk Warrior, Junk Warrior Extreme, Stardust Dragon, Power Tool Braver Dragon, Baronne de Fleur, T.G. Glaive Blaster) reached through Junk Synchron / Synchron tuner chains; Stardust Dragon and Stardust Charge Warrior lines when Stardust cards are present
  • Turn 1 (going first): Turn 1 Junk Converter, Junk Synchron, Junk Meister or Synchron Carrier searches and Normal Summons into a Junk or Synchron tuner, then a Synchro into a Junk Warrior-class boss (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Effect Veiler or Maxx C to answer the opponent's first play, then rebuild through Synchro Summon from the GY-recursive tuners (Inferred)
  • Recovery: Junk Synchron, Jet Synchron, Anchorbolt Hedgehog and Scrap Synchron recur from the GY (Inferred)
  • After siding: None: the deck runs 0 side cards, so there is no recorded post-side plan

Why it scores here

The deck's score comes from how its Synchro engine behaves as a system, not from averaging its card scores. The Junk Synchron and Synchron tuner package gives a 0.82 chance of at least one searcher in the opening 5 cards, and a 0.22 chance of hitting a Junk Synchron or Junk Converter starter in that hand, so starter access is moderate. Interaction is the strongest part: seven hand traps, 10 negation-text cards and Stardust Dragon, Baronne de Fleur and Power Tool Braver Dragon on the Extra Deck give layered answers, with a 0.68 chance of a hand trap in a going-second 6-card hand. Closing power is high because several extenders reach 2500 to 4000 ATK. The deck scores below its ceiling because it has no recorded boards, a 0-card side deck, and a sub-engine split between Junk, Synchron and Stardust with 58 off-exact-archetype copies. Popularity earned no points: the list omits two of the three archetype core cards (Synchro Rumble and Crimson Dragon, each at 60 percent inclusion), and that deviation is not credited.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Junk Synchron or Junk Converter in 5 cards) ≈ 0.22; P(at least one of 12 searcher-text cards) ≈ 0.82; core engine redundant across Junk and Synchron tuners (Inferred)
D2 Opening-Hand Quality & Brick Management 55 18 of 29 distinct main cards are singletons with several non-engine cards (Metalsilver Armor, Supermagic Sword, Power of the Guardians, Anchorbolt Hedgehog); brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 68 Junk Synchron into Junk Warrior/Junk Warrior Extreme (2300–2900 ATK) and Power Tool (2500 ATK with equip recursion) gives a high ceiling; no recorded boards exist, so this is a text read (Inferred)
D4 Combo Floor & Median Output 52 No combos supplied; median output is unmeasured and assumed to sit well below the ceiling because the non-engine singletons dilute starts (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Recursion from GY (Junk Synchron, Jet Synchron, Anchorbolt Hedgehog, Scrap Synchron) and two independent Synchro routes (Junk and Synchron) give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 66 Twelve searcher-text cards and GY recursion keep resource economy good; no resource_signature was supplied (Inferred)
D7 End-Board & Interaction Quality 72 Ash Blossom x2, Infinite Impermanence x3, Effect Veiler, Maxx C, plus Stardust Dragon, Baronne de Fleur and Power Tool negation text give layered interaction (Inferred semantic read; hand-trap flags verified)
D8 Going-Second & Board-Breaking Power 64 Going-second hand-trap probability ≈ 0.68; Baronne de Fleur and Metalsilver Armor add board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 74 Extenders reach 2500 to 4000 ATK (T.G. Glaive Blaster 4000, Baronne de Fleur 3000, Junk Warrior Extreme 2900) (Verified stat; closing read Inferred)
D10 Main Deck Efficiency & Flexibility 55 43 main cards with 18 singletons; off-engine tech and singletons (Power of the Guardians, Supermagic Sword, Anchorbolt Hedgehog) reduce coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 62 All 15 Extra Deck cards are Synchro monsters with 1 copy each, giving a strong spread across Junk, Stardust and Synchron (Verified composition)
D12 Side Deck Adaptability 30 No side deck is run (side_count 0); no post-side plan can be scored (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype share and tournament record unavailable; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 58 Three to four Synchro steps per turn with tuner choices (Junk versus Synchron versus Stardust) raise decision load (Inferred)

How the score was computed

Strategy profile: Combo primary; Midrange secondary is not used in the weight blend. Structural ≈ 62, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Weak post-side plan (-2); Engine conflicts (-2); Engine compactness (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*61.8 + 0.20*56 - 5 = 55.8 ≈ 56

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.22 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 7 hand traps plus negation-text Synchros
  • Strong Extra Deck closing options at 2500 to 4000 ATK
  • Redundant tuner package (Junk Synchron, Synchron Carrier, Scrap Synchron, Jet Synchron) with GY recursion

Weaknesses

  • No side deck, so no post-side adaptation
  • Non-engine singletons dilute starter density
  • Missing two of the three archetype core cards (Synchro Rumble, Crimson Dragon)

Critical choke points

  • Starter access depends on 2 Junk Synchron or 2 Junk Converter (P ≈ 0.22 in a 5-card hand)
  • Stardust sub-engine needs Stardust monsters that are only 1-copy each
Priority Remove Add Reason
1 Power of the Guardians Synchro Rumble (candidate: 60% archetype inclusion; verify card text before adding) Replaces an off-engine singleton with a usage-standard core card (usage_statistics, Verified).
2 Supermagic Sword of Raptinus Crimson Dragon (candidate: 60% archetype inclusion; verify card text before adding) Reduces off-engine singletons and adds an archetype-standard card (usage_statistics, Verified).

Evidence & confidence

  • Verified: Legal in master-duel: 43 main, 15 extra, 0 side; Maxx C Limited at 1 copy; Hand-trap, searcher and negation role flags from card text; Archetype usage: Synchro Rumble and Crimson Dragon at 60% inclusion, absent here
  • Inferred: Hypergeometric starter, searcher and hand-trap probabilities; Combo ceiling and floor from text only; Recursion and route redundancy from card text; Combo weight profile choice
  • Provisional: Meta and format fit (D13); Side deck and post-side plan (D12)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null; name is taken from the archetype label only guide evidence is a single unparsed snippet with no sections

More Master Duel Info

Synchro Event

Synchro Event Breakdown

 
 

 

 

 

 

 

 
 

 

 
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