Sacred Beast Deck #770636 — Yu-Gi-Oh! TCG
53 Main, 20 Extra, incl. Ars Magna the Finite and the Infinite x3, Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (53)
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x3
- Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3
- Droll & Lock Bird x1
- Inferno of the Sacred Beasts - Uria, Lord of Searing Flames x1
- Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3
- Martyr of the Sacred Beasts x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x1
- Summoner of the Sacred Beasts x1
- The Great Gallant Bandit x2
- Theorealized Medius x1
- Yomagna the Fire Phantom x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Ars Magna "Citrinitas" x1
- Card of the Soul x3
- Fallen Paradise of the Sacred Beasts x2
- Illusion Gate x1
- Prohibited Power Patron Portal - Terminus x1
- Sacred Beasts Released x3
- Sacred Beasts Skyfall x1
- Sacred Beasts Thunderclap x3
- Tokusano Shinkyojin x2
- Abyss of the Sacred Beasts x3
- Ars Magna "Philosophorum" x1
- Sacred Beasts Combined Assault x1
Extra Deck (20)
- Artmage Diactorus x1
- Axon Kicker Oracle x1
- Mixousia the Confounder x1
- Skyborne Blue Cularsaw x1
- The Chaotic Phantasmal Sacred Beasts x1
- Thunder Dragon Colossus x2
- Accesscode Talker x1
- Dharc the Dark Charmer, Gloomy x1
- Linkuriboh x1
- Mediclius the Extraordinary Power Patron x1
- Proxy F Magician x1
- Purification Power Patron x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- W:P Fancy Ball x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 36/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 60 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: tcg
Legality
Main 53 / Extra 20 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Sacred Beast Level 10 Special Summons (Infinity of the Sacred Beasts, Calamity of the Sacred Beasts, Inferno of the Sacred Beasts) into Phantasm/Sacred Beast boss monsters such as The Chaotic Phantasmal Sacred Beasts and Summoner of the Sacred Beasts; Extra Deck Link and Xyz pressure (Gustav Rocket, Galaxy-Eyes Photon Lord, Accesscode Talker) once board is established
- Turn 1 (going first): Opening-hand searchers (Card of the Soul, Sacred Beasts Released, Ars Magna the Finite and the Infinite, Thunderclap) to find a Level 10 Sacred Beast, then Special Summon it through the Phantasm engine
- Turn 2 (going second): Ash Blossom, Ghost Ogre and Droll & Lock Bird as hand disruption to slow the opponent's first combo, then rebuild through Martyr and Illusion Gate
- Recovery: Recycle from GY via Sacred Beasts Released (banish from GY) and Martyr of the Sacred Beasts (Special Summon from GY); Fallen Paradise of the Sacred Beasts reuses cards sent to GY
- After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan.
Why it scores here
The deck reliably opens searcher text: 27 searcher cards give a P(at least one in a 5-card opening hand) of about 0.98 (Inferred), so the engine is almost always accessible. Its interaction package (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Nibiru, Sacred Beasts Combined Assault, Number 38) is dense enough to score well on end-board interaction. Conversion and closing power come from Sacred Beast Level 10 boss summons and Extra Deck threats, but there is no recorded combo data, so the combo floor and median are text-only inferences and stay low-confidence. The deck is Illegal: it runs 3 copies of Ash Blossom against a Semi-Limited limit of 2 and carries 20 Extra Deck cards against a maximum of 15. Under the rubric, that caps the score as theoretical or structural only. The score was not averaged from card scores, and the Sacred Beast archetype's usage prevalence was not counted as power.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Searcher text in 27 cards gives P(>=1 searcher in hand5) ≈ 0.98; archetype core (4 copies) P(open >=1) ≈ 0.34; Phantasm starters are not all reliable on T1 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 14 singleton and 14 multi-copy main slots; several hand-trap and tech cards are dead when no Sacred Beast is in hand; brick rate estimated moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No combos supplied; ceiling read from card text only (Sacred Beast Level 10 Special Summons into 4000-ATK bosses, Chaotic Phantasmal Sacred Beasts) (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so no median or floor can be measured; median estimated from text as lower than the ceiling (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent starters (Released, Thunderclap, Card of the Soul, Ars Magna, Martyr) and GY recursion give some route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | GY recursion via Sacred Beasts Released, Martyr and Fallen Paradise reuses cards; resource cost of Pay-LP and discard effects is moderate (Inferred from text) |
| D7 | End-Board & Interaction Quality | 70 | 8 hand traps and 8 negation-text cards plus Sacred Beasts Combined Assault and Ash Blossom give layered interaction (Inferred semantic read; hand-trap count observed in tags) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second value from hand traps (Ghost Ogre, Droll, Ash) and Illusion Gate; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Boss threats at 4000 ATK (Infinity, Calamity) and 5000 ATK (Chaotic Phantasmal, Gustav Rocket) give closing power; no end-board sample (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 53 main-deck cards with 14 singletons; exact-name archetype purity is 1.4% and 72 of 77 main-deck copies are off-archetype, reducing coherence (Verified count, Inferred read) |
| D11 | Extra Deck Efficiency & Coverage | 35 | 20 Extra Deck cards, over the 15-card limit; mix of Fusion, Link and Xyz coverage is broad but overfilled (Verified count, Inferred read) |
| D12 | Side Deck Adaptability | 30 | No Side Deck (side_count 0); no post-side plan can be evaluated (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link; archetype core presence in this list is 16.7% of usage-core cards; no dated meta sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Phantasm and Ars Magna chains require tracking many summon conditions and optional triggers; high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Illegal-deck cap (-21). Final formula: Illegal cap applied (rubric Step 2): uncapped 0.80*57 + 0.20*55 ≈ 57 with Meta provisional; the illegal cap sets the final score to 36, theoretical/structural only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (27 cards) makes the engine nearly always accessible on the going-first opening hand
- Layered interaction: 8 hand traps and 8 negation-text cards plus removal-text cards
- Multiple boss routes at Level 10 and Extra Deck threats of 4000 to 5000 ATK
Weaknesses
- Illegal as built: 3 copies of Ash Blossom against a limit of 2, and 20 Extra Deck cards against a maximum of 15
- Low archetype coherence: 72 off-archetype main-deck copies, exact-name purity 1.4%
- No Side Deck, so no post-side adaptability
- Heavy Extra Deck overfill dilutes the boss-summon route
Critical choke points
- Level 10 Sacred Beast monsters in hand are required for most lines; without one, the engine stalls
- Ash Blossom copy count must drop to 2 before the deck is playable
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | any legal non-Semi-Limited card, or leave it at 2 copies | Brings the copy count within the Semi-Limited limit of 2 |
| 2 | 5 Extra Deck cards | none (reduce to 15) | Extra Deck size must be 15 or fewer to be legal in TCG |
| 3 | 2 to 3 off-archetype main-deck cards | Sacred Beast or Phantasm support | Raises exact-name archetype coherence and reduces dead draws |
Evidence & confidence
- Verified: Illegal status: Ash Blossom 3 copies vs Semi-Limited limit 2; Extra Deck 20 vs max 15; Main 53, Extra 20, Side 0 counts; Exact-name archetype purity 1.4%; 72 off-archetype copies; Searcher text count 27; hand-trap count 8
- Inferred: P(>=1 searcher in hand5) ≈ 0.98; Engine accessibility and brick estimates; Interaction density read from card text; Going-first and going-second estimates
- Provisional: Meta power (no dated metagame sample); Tournament reliability; Matchup and format fit (no tournament link); Side deck adaptability (no Side Deck)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inferences No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional without a dated metagame sample No Side Deck supplied
Couldn't load the combos





