Sacred Beast Deck #770636 — Yu-Gi-Oh! TCG

53 Main, 20 Extra, incl. Ars Magna the Finite and the Infinite x3, Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3. Created Oct 21, 2026 by YGO Mod.

Deck Sacred Beast TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

Main Deck (53)

Extra Deck (20)

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
36± 10/ 100
Power Score
Structural 57
Reliability 55
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: tcg

Legality

Main 53 / Extra 20 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Sacred Beast Level 10 Special Summons (Infinity of the Sacred Beasts, Calamity of the Sacred Beasts, Inferno of the Sacred Beasts) into Phantasm/Sacred Beast boss monsters such as The Chaotic Phantasmal Sacred Beasts and Summoner of the Sacred Beasts; Extra Deck Link and Xyz pressure (Gustav Rocket, Galaxy-Eyes Photon Lord, Accesscode Talker) once board is established
  • Turn 1 (going first): Opening-hand searchers (Card of the Soul, Sacred Beasts Released, Ars Magna the Finite and the Infinite, Thunderclap) to find a Level 10 Sacred Beast, then Special Summon it through the Phantasm engine
  • Turn 2 (going second): Ash Blossom, Ghost Ogre and Droll & Lock Bird as hand disruption to slow the opponent's first combo, then rebuild through Martyr and Illusion Gate
  • Recovery: Recycle from GY via Sacred Beasts Released (banish from GY) and Martyr of the Sacred Beasts (Special Summon from GY); Fallen Paradise of the Sacred Beasts reuses cards sent to GY
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan.

Why it scores here

The deck reliably opens searcher text: 27 searcher cards give a P(at least one in a 5-card opening hand) of about 0.98 (Inferred), so the engine is almost always accessible. Its interaction package (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Nibiru, Sacred Beasts Combined Assault, Number 38) is dense enough to score well on end-board interaction. Conversion and closing power come from Sacred Beast Level 10 boss summons and Extra Deck threats, but there is no recorded combo data, so the combo floor and median are text-only inferences and stay low-confidence. The deck is Illegal: it runs 3 copies of Ash Blossom against a Semi-Limited limit of 2 and carries 20 Extra Deck cards against a maximum of 15. Under the rubric, that caps the score as theoretical or structural only. The score was not averaged from card scores, and the Sacred Beast archetype's usage prevalence was not counted as power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Searcher text in 27 cards gives P(>=1 searcher in hand5) ≈ 0.98; archetype core (4 copies) P(open >=1) ≈ 0.34; Phantasm starters are not all reliable on T1 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 14 singleton and 14 multi-copy main slots; several hand-trap and tech cards are dead when no Sacred Beast is in hand; brick rate estimated moderate (Inferred)
D3 Combo Conversion & Ceiling 55 No combos supplied; ceiling read from card text only (Sacred Beast Level 10 Special Summons into 4000-ATK bosses, Chaotic Phantasmal Sacred Beasts) (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so no median or floor can be measured; median estimated from text as lower than the ceiling (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent starters (Released, Thunderclap, Card of the Soul, Ars Magna, Martyr) and GY recursion give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 62 GY recursion via Sacred Beasts Released, Martyr and Fallen Paradise reuses cards; resource cost of Pay-LP and discard effects is moderate (Inferred from text)
D7 End-Board & Interaction Quality 70 8 hand traps and 8 negation-text cards plus Sacred Beasts Combined Assault and Ash Blossom give layered interaction (Inferred semantic read; hand-trap count observed in tags)
D8 Going-Second & Board-Breaking Power 58 Going-second value from hand traps (Ghost Ogre, Droll, Ash) and Illusion Gate; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 66 Boss threats at 4000 ATK (Infinity, Calamity) and 5000 ATK (Chaotic Phantasmal, Gustav Rocket) give closing power; no end-board sample (Inferred)
D10 Main Deck Efficiency & Flexibility 50 53 main-deck cards with 14 singletons; exact-name archetype purity is 1.4% and 72 of 77 main-deck copies are off-archetype, reducing coherence (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 35 20 Extra Deck cards, over the 15-card limit; mix of Fusion, Link and Xyz coverage is broad but overfilled (Verified count, Inferred read)
D12 Side Deck Adaptability 30 No Side Deck (side_count 0); no post-side plan can be evaluated (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link; archetype core presence in this list is 16.7% of usage-core cards; no dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 40 Phantasm and Ars Magna chains require tracking many summon conditions and optional triggers; high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Illegal-deck cap (-21). Final formula: Illegal cap applied (rubric Step 2): uncapped 0.80*57 + 0.20*55 ≈ 57 with Meta provisional; the illegal cap sets the final score to 36, theoretical/structural only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (27 cards) makes the engine nearly always accessible on the going-first opening hand
  • Layered interaction: 8 hand traps and 8 negation-text cards plus removal-text cards
  • Multiple boss routes at Level 10 and Extra Deck threats of 4000 to 5000 ATK

Weaknesses

  • Illegal as built: 3 copies of Ash Blossom against a limit of 2, and 20 Extra Deck cards against a maximum of 15
  • Low archetype coherence: 72 off-archetype main-deck copies, exact-name purity 1.4%
  • No Side Deck, so no post-side adaptability
  • Heavy Extra Deck overfill dilutes the boss-summon route

Critical choke points

  • Level 10 Sacred Beast monsters in hand are required for most lines; without one, the engine stalls
  • Ash Blossom copy count must drop to 2 before the deck is playable
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring any legal non-Semi-Limited card, or leave it at 2 copies Brings the copy count within the Semi-Limited limit of 2
2 5 Extra Deck cards none (reduce to 15) Extra Deck size must be 15 or fewer to be legal in TCG
3 2 to 3 off-archetype main-deck cards Sacred Beast or Phantasm support Raises exact-name archetype coherence and reduces dead draws

Evidence & confidence

  • Verified: Illegal status: Ash Blossom 3 copies vs Semi-Limited limit 2; Extra Deck 20 vs max 15; Main 53, Extra 20, Side 0 counts; Exact-name archetype purity 1.4%; 72 off-archetype copies; Searcher text count 27; hand-trap count 8
  • Inferred: P(>=1 searcher in hand5) ≈ 0.98; Engine accessibility and brick estimates; Interaction density read from card text; Going-first and going-second estimates
  • Provisional: Meta power (no dated metagame sample); Tournament reliability; Matchup and format fit (no tournament link); Side deck adaptability (no Side Deck)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inferences No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional without a dated metagame sample No Side Deck supplied

More TCG Info

Sacred Beast

Sacred Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
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