Ars Magna Deck #770635 — Yu-Gi-Oh! TCG

53 Main, 20 Extra, incl. Ars Magna the Finite and the Infinite x3, Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3. Created Oct 21, 2026 by YGO Mod.

Deck Ars Magna TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

Main Deck (53)

Extra Deck (20)

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52.3
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: tcg

Legality

Main 53 / Extra 20 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Phantasm boss Special Summons (The Chaotic Phantasmal Sacred Beasts 5000 ATK, Superdreadnought Rail Cannon Gustav Rocket 5000 ATK, Infinity of the Sacred Beasts 4000 ATK, Calamity of the Sacred Beasts 4000 ATK), with Power Patron Link monsters as a secondary pressure route.; Link and Xyz pressure through Power Patron and Train monsters, plus Gustav Max direct damage (Inferred).
  • Turn 1 (going first): Search Sacred Beast Level 10 monsters with Sacred Beasts Thunderclap, Sacred Beasts Released and Card of the Soul, then Special Summon a Phantasm boss (Inferred; no recorded boards).
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Nibiru, The Great Gallant Bandit) to break the opponent's starter, then land a Phantasm boss from the Extra Deck (Inferred).
  • Recovery: Recur Sacred Beasts from the GY with Sacred Beasts Released, Martyr of the Sacred Beasts and Theorealized Medius, and rebuild with Card of the Soul (Inferred).
  • After siding: None. The list runs no Side Deck (0 of 15), so there is no post-side plan.

Why it scores here

The deck opens reliably: 27 searcher-text cards give a 0.977 chance of at least one searcher in a going-first 5-card hand, and the 11-copy Ars Magna/Sacred Beast core gives about 0.70 odds of at least one core card (Inferred). Its ceiling comes from the Phantasm boss pool, but the list splits across three engines (Phantasm Sacred Beasts, Power Patron/Ars Magna and Train) with only 9.6% exact-name Ars Magna purity, so the median output is likely well below the ceiling (Inferred). Eight hand traps and eight negation-text cards give it going-second and mid-combo interaction. The score is capped because the deck is illegal (Ash Blossom at 3 copies against a limit of 2; Extra Deck at 20 against a maximum of 15), it has no Side Deck, and no recorded boards exist. Popularity and archetype label did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of 11 core cards in going-first hand 5) ≈ 0.70; searcher-text group 0.977 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 27 searcher-text cards and 14 singletons offset by 66 off-archetype copies and three competing engines (Inferred)
D3 Combo Conversion & Ceiling 55 Phantasm bosses at 4000-5000 ATK with Sacred Beast summon chains; no recorded boards to measure output (Inferred, text-only)
D4 Combo Floor & Median Output 45 Median output unknown: combo data is empty and the engine split suggests frequent partial lines (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Eight hand traps, Sacred Beast recursion from the GY, and Medius/Martyr/Released as multiple re-entry routes (Inferred)
D6 Resource Economy, Recovery & Grind 52 Card of the Soul, Released and Medius give card flow; Thunderclap and boss summons spend resources (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom, Ghost Ogre, Droll, Gallant Bandit, Combined Assault and Number 38 provide layered negation and removal text (Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Hand-trap odds for going second: 0.645 for at least one of 8; boss summons follow up (Inferred)
D9 Offensive Pressure & Closing Power 62 Chaotic Phantasmal 5000 ATK, Gustav Rocket 5000 ATK, Raviel and Hamon 4000 ATK, Gustav Max 2000 direct damage per turn (verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 53 Main Deck cards with 28 distinct cards; 66 of 73 archetype-tagged copies are off-archetype and 14 cards are singletons (verified composition)
D11 Extra Deck Efficiency & Coverage 35 20 Extra Deck cards, above the 15 maximum; 19 distinct fusion/link/xyz cards across three engines (verified composition)
D12 Side Deck Adaptability 15 No Side Deck (0 of 15), so no post-side adaptability (verified)
D13 Matchup Coverage & Format Fit 45 No tournament or dated meta data; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Several summon restrictions and three engines to sequence per turn; high decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52.3, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Copy-limit violation (-5); Extra Deck over size cap (-4); No Side Deck (-3). Final formula: Structural 52.3 (Combo profile); 0.80*52.3 + 0.20*45 = 50.8; modifiers -12 give 38.8; Illegal-deck cap applied, final 30 (theoretical/structural only; Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (27 cards) gives high odds of finding a starter in the opening hand
  • Layered hand traps and negation text provide going-second interaction
  • Phantasm boss pool has high ATK (4000-5000) for closing

Weaknesses

  • Illegal as submitted: copy-limit and Extra Deck size violations
  • Three engines (Phantasm, Power Patron/Ars Magna, Train) compete for the same resources
  • No Side Deck
  • Only 9.6% exact-name Ars Magna purity, so the archetype label overstates coherence

Critical choke points

  • Summoning Phantasm bosses requires Sacred Beast Level 10 monsters in hand, so a hand without them stalls the engine (Inferred)
  • Ash Blossom at 3 copies is illegal, and a legal list would have to cut one copy
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal card from the main deck Fixes the copy-limit violation; the deck cannot be scored normally while illegal
2 Two or more Extra Deck cards from the Power Patron or Train lines None (cut to 15 Extra Deck cards) Fixes the Extra Deck size violation and reduces engine conflicts
3 None A Side Deck of 0-15 cards Adds post-side adaptability (D12), currently 15

Evidence & confidence

  • Verified: Legality: Illegal (Ash Blossom 3 of 2; Extra Deck 20 of 15); Limited-list copies within legal limits (Droll, Linkuriboh, Terminus, S:P Little Knight, Gustav Max at 1); Composition: 53 main, 28 distinct; 20 extra (7 fusion, 9 link, 4 xyz); 0 side; archetype purity 9.6%; Card text and stats from the evidence excerpts
  • Inferred: Opening-hand odds from hypergeometric estimates (0.977 searcher, 0.70 core, 0.645 hand trap); Engine coherence and conflict across Phantasm, Power Patron and Train; Going-first and going-second plans from card text; Interaction and resilience from negation and hand-trap text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck: post-side performance cannot be assessed Deck is illegal as submitted, so the score is a theoretical cap, not a normal evaluation

More TCG Info

Ars Magna

Ars Magna Breakdown

 
 

 

 

 

 

 

 
 

 

 
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