Phantasm Spiral Deck #770634 — Yu-Gi-Oh! TCG
53 Main, 20 Extra, incl. Ars Magna the Finite and the Infinite x3, Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (53)
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x3
- Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3
- Droll & Lock Bird x1
- Inferno of the Sacred Beasts - Uria, Lord of Searing Flames x1
- Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3
- Martyr of the Sacred Beasts x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x1
- Summoner of the Sacred Beasts x1
- The Great Gallant Bandit x2
- Theorealized Medius x1
- Yomagna the Fire Phantom x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Ars Magna "Citrinitas" x1
- Card of the Soul x3
- Fallen Paradise of the Sacred Beasts x2
- Illusion Gate x1
- Prohibited Power Patron Portal - Terminus x1
- Sacred Beasts Released x3
- Sacred Beasts Skyfall x1
- Sacred Beasts Thunderclap x3
- Tokusano Shinkyojin x2
- Abyss of the Sacred Beasts x3
- Ars Magna "Philosophorum" x1
- Sacred Beasts Combined Assault x1
Extra Deck (20)
- Artmage Diactorus x1
- Axon Kicker Oracle x1
- Mixousia the Confounder x1
- Skyborne Blue Cularsaw x1
- The Chaotic Phantasmal Sacred Beasts x1
- Thunder Dragon Colossus x2
- Accesscode Talker x1
- Dharc the Dark Charmer, Gloomy x1
- Linkuriboh x1
- Mediclius the Extraordinary Power Patron x1
- Proxy F Magician x1
- Purification Power Patron x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- W:P Fancy Ball x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 45 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: tcg
Legality
Main 53 / Extra 20 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Level 10 Sacred Beast Special Summons (Calamity of the Sacred Beasts, Infinity of the Sacred Beasts, Inferno of the Sacred Beasts) into Extra Deck boss monsters such as The Chaotic Phantasmal Sacred Beasts, Gustav Rocket and Yomagna; Link and Fusion boards (Accesscode Talker, Mediclius, Thunder Dragon Colossus) backed by Ars Magna and Power Patron support
- Turn 1 (going first): Open a Sacred Beast Level 10 starter or Summoner of the Sacred Beasts, search via Sacred Beasts Released or Card of the Soul, then Special Summon a Level 10 boss from hand
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Droll and Lock Bird, Nibiru) to break the opponent's first summon, then rebuild a Sacred Beast boss line from the Deck
- Recovery: Recursion through Sacred Beasts Released from the GY, Martyr of the Sacred Beasts and the Phantasm Spell/Trap pieces (Fallen Paradise, Abyss) to repeat Level 10 summons
- After siding: Not assessable: the deck has no Side Deck, so there is no post-side plan
Why it scores here
The list is illegal: Ash Blossom & Joyous Spring is run three times against a two-copy Semi-Limited limit, and the Extra Deck holds 20 cards against a 15-card cap. Under the rubric, that caps the deck at a low theoretical score and the normal Final formula does not apply. Structurally, the deck reliably opens a Sacred Beast Level 10 starter (about 70% for at least one of the 11-card archetype core in a 5-card hand, and about 98% for at least one searcher-text card), so its engine is easy to find. Its boss-level Extra Deck threats and the 8 hand traps and negations give it real closing and end-board strength. The score does not come from Phantasm Spiral being a popular archetype, and it is not an average of card scores; no combo boards, tournament share, or win-rate data exist, so the floor, median and ceiling are text-only inferences. The score is capped low because the list is illegal, not because of its structural quality.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | P(at least 1 archetype-core card in 5-card opening hand) ≈ 0.70; searcher text P ≈ 0.98; many copies of the same starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 14 singletons and 3-copy staples mix with 22 Level 0 spells and 8 hand traps, so some hands are redundant or dead; full-brick proxy ≈ 0.30 (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; ceiling is inferred from card text (Level 10 summon chains into 4000–5000 ATK bosses) (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo data; the median depends on whether the Level 10 engine connects without the Extra Deck summon, so it is weakly supported (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple independent starters (Summoner, Martyr, Released, Thunderclap) and recursion from the GY give some redundancy after interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion and searches are plentiful, but Extra Deck resource spend is heavy and no economy telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Ash Blossom, Ghost Ogre, Droll and Lock Bird, Nibiru, Galaxy-Eyes and Accesscode Talker give layered interaction in card text (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second split not available; hand traps (6-card hand P ≈ 0.65 for at least one) help, but the board-breaking line depends on Level 10 summons (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Boss monsters at 4000 to 5000 ATK (Infinity, Calamity, Chaotic Phantasmal, Gustav Rocket) and Yomagna at 3300 ATK give closing power (Verified stat, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 53 Main Deck cards with 22 Level 0 spells, 14 singletons and 0% exact archetype purity; compact enough to fit the size rule but the engine is spread across sub-archetypes (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 35 | 20 Extra Deck cards exceed the 15-card limit, and several Extra cards are one-of flex picks that compete for slots (Verified count, Inferred) |
| D12 | Side Deck Adaptability | 10 | No Side Deck (0 cards), so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament or meta share in the export; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | Many Quick Effects, Level 10 tribute conditions and six Extra Deck summon routes raise decision load (Inferred) |
How the score was computed
Strategy profile: Combo primary, Midrange secondary (blend not computed; the Combo profile was used for the structural score). Structural ≈ 49, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); extra_deck_size (-4). Final formula: Illegal list: capped at 25 (theoretical/structural-only). Normal formula 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*49 + 0.20*40 - 10 = 37, not applied because the deck is illegal. Meta Power provisional/null.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.7 · key two-card combo ≈ — · full-brick estimate ≈ 0.3 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searchers and Level 10 summon enablers give a high chance of finding a starter in hand
- Boss Extra Deck monsters at 4000 to 5000 ATK and multiple negation and hand-trap layers
- Recursion through Sacred Beasts Released and Martyr gives some redundancy
Weaknesses
- Illegal list: copy limit and Extra Deck size both fail
- Sacred Beast engine is spread across sub-archetypes with 0% exact archetype purity
- No Side Deck and no post-side plan
- No combo, tournament or win-rate data to confirm the engine converts
Critical choke points
- Level 10 Sacred Beast summon: most lines need one of 3 to 4 Level 10 monsters in hand
- Ash Blossom over the Semi-Limited limit must be cut before the deck is playable
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | A legal non-copy (for example one Sacred Beast engine card or a single hand trap) | Brings the deck within the Semi-Limited copy limit, which is required before any normal score can apply |
| 2 | Five Extra Deck cards (lowest-impact Link or Xyz pieces) | Nothing; keep Extra Deck at 15 | Meets the 15-card Extra Deck maximum |
Evidence & confidence
- Verified: Main Deck 53 cards, Extra Deck 20, Side 0; Ash Blossom & Joyous Spring at 3 copies against a Semi-Limited limit of 2; Extra Deck count of 20 exceeds the 15 maximum; Limited-status cards each run one copy
- Inferred: Starter accessibility from hypergeometric estimates (about 0.70 for the archetype core); Interaction density from card text (8 hand traps, 8 negations); Combo ceiling and floor from card text alone
- Provisional: Meta and format fit (no dated metagame sample); Tournament reliability
- Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and pilot record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is provisional without a dated metagame sample No Side Deck in the list, so post-side scores are not assessable
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