Solemn Deck #770614 — Yu-Gi-Oh! TCG

40 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Effect Veiler x3, Maiden of White x3. Created Oct 21, 2026 by YGO Mod.

Deck Solemn TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 52
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 52
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Control, Stun
  • Format: tcg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes boss monsters (Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Tyrant Dragon, Neo Blue-Eyes Ultimate Dragon) reached through Blue-Eyes White Dragon and Blue-Eyes Spirit Dragon; Synchro and Link beatsticks (Stardust Sifr, Red Supernova, Lightstorm, Azure-Eyes) once the Extra Deck is accessible
  • Turn 1 (going first): Search or Normal Summon a Level 1 LIGHT Tuner (Sage, Maiden, Effect Veiler) to reach Blue-Eyes lines while holding hand traps for the opponent's turn
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Solemn family) to answer the opponent's first engine, then rebuild a Blue-Eyes board
  • Recovery: Blue-Eyes White Dragon recursion from the Graveyard via Blue-Eyes Jet Dragon, Mausoleum of White, and Synchro Rumble
  • After siding: Not applicable: the deck runs zero Side Deck cards

Why it scores here

The score reflects the deck as a system, not an average of its card scores: the Blue-Eyes and Eyes of Blue engine (Sage, Maiden, Effect Veiler, Wishes, Roar) gives a searcher-driven route to Blue-Eyes White Dragon, and nine hand traps plus the Solemn trio supply a strong going-second interaction layer. Floor and median output are modest because a single Blue-Eyes White Dragon copy count and only about 58% odds of at least one searcher in a 5-card hand leave real brick and bootstrap risk; the ceiling (Ultimate Spirit, Tyrant, Neo Ultimate) is much higher than what a typical opening produces. Popularity and archetype usage did not earn points: the usage core cards (Kozmo family) are almost entirely absent (6.7% present), so the list is not the standard build. The Illegal legality status caps the final contextual score at 35, and the evaluation is theoretical/structural only: Ash Blossom & Joyous Spring is run three times against a Semi-Limited limit of two.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in 5-card hand) ~0.58 across 6 searcher-text cards; Blue-Eyes White Dragon at 2 copies gives P(>=1 in hand5) ~0.24 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 24 Level-0 spells/traps plus 9 hand traps and only 2 Blue-Eyes White Dragons create a meaningful dead-card risk on the opening hand (Inferred)
D3 Combo Conversion & Ceiling 70 Ceiling reaches Blue-Eyes Ultimate Spirit, Tyrant and Neo Ultimate off one Blue-Eyes line, but no recorded boards exist to confirm conversion (Inferred semantic read)
D4 Combo Floor & Median Output 55 No combo data boards supplied, so median output is estimated from card text and starter density only (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Nine hand traps plus Solemn Judgment, Solemn Warning and Infinite Impermanence give multiple independent answers to one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion through Mausoleum, Blue-Eyes Jet Dragon and Synchro Rumble offsets a 40-card deck with many single-use answers (Inferred)
D7 End-Board & Interaction Quality 65 Solemn Judgment, Solemn Warning, Infinite Impermanence and Forbidden Droplet cover summon, activation and effect negation at varied costs (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 Hand-trap density and negation text favour going second; no going-second win-rate telemetry exists (Inferred)
D9 Offensive Pressure & Closing Power 65 Blue-Eyes bosses at 3000-4500 ATK and Azure-Eyes or Stardust-style beatsticks give credible closing power when the engine lands (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40 Main-Deck cards with 21 distinct, 8 tech/hand-trap slots and 3 copies of hand traps is compact but spends slots on Solemn stacking and off-engine answers (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra-Deck cards cover Synchro, Link, Fusion and Xyz routes, but the Blue-Eyes boss access depends on Blue-Eyes White Dragon and Spirit Dragon (Inferred)
D12 Side Deck Adaptability 5 Zero Side Deck cards, so no post-side plan exists for best-of-three play (Verified)
D13 Matchup Coverage & Format Fit 50 Archetype meta-share and tournament record are absent; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple engine decision points (Eyes of Blue tuners, equips, Solemn stacking, hand-trap timing) demand high pilot skill (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 52, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-10). Final formula: Illegal list: 0.80*Structural(56) + 0.20*TournamentReliability(45) + modifiers(-10) = 43.8, capped at 35 for an Illegal deck; theoretical/structural-only. Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (9 hand traps, 15 negation texts) for going second
  • Blue-Eyes boss ceiling accessible through Extra-Deck Blue-Eyes Spirit and Ultimate Spirit
  • Extra Deck covers Synchro, Link, Fusion and Xyz routes

Weaknesses

  • Illegal copy count of Ash Blossom & Joyous Spring (3 vs limit 2)
  • Low Blue-Eyes White Dragon count (2) for a deck whose boss lines depend on it
  • No Side Deck; no post-side plan for best-of-three
  • Archetype core from usage statistics (Kozmo family) is absent, so the list does not match the usage baseline

Critical choke points

  • Blue-Eyes White Dragon (2 copies) is required for most boss lines; P(>=1 in hand5) ~0.24
  • Searcher cards (6 copies of searcher text) are required to bootstrap the Tuner engine
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring Any legal Main-Deck card (e.g. a second Blue-Eyes White Dragon if the build allows) Restores legality; the deck cannot receive a normal score while over the copy limit
2 A low-impact Solemn stacking card A Side Deck of 15 cards Gives the deck a post-side plan for best-of-three play (D12 is 5 now)

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 within TCG size rules; Ash Blossom & Joyous Spring runs 3 copies against Semi-Limited limit 2 (over limit); Solemn Judgment and Harpie's Feather Duster are Limited at 1 copy each (within limit); Card text for the 14 role-tagged hand traps and removal cards
  • Observed: Usage statistics show the Kozmo core absent (core_present 6.7%)
  • Inferred: Searcher access P(>=1 in hand5) ~0.58 and Blue-Eyes White Dragon access ~0.24; Brick risk from 24 Level-0 spell/trap cards and 9 hand traps; Going-second strength from hand-trap density; Closing power from Blue-Eyes bosses and Synchro/Link beatsticks
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Usage statistics describe the Kozmo core, which this list does not run, so the baseline is weak for this build Deck title is null in the export Meta Power is provisional without a dated metagame sample

More TCG Info

Solemn

Solemn Breakdown

 
 

 

 

 

 

 

 
 

 

 
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