Mulcharmy Deck #770609 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Mulcharmy TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
40± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 48
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 48
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Sky Striker Link chain (Ace = Zero / Kagari / Raye pressure) with Sky Striker Mobilize and Mecha support, converting hand-trap-protected turns into Link pressure; Toolbox-style Spell recursion and Upstart Goblin card flow into the Link engine
  • Turn 1 (going first): Open a Sky Striker searcher or Mecha starter (about 0.61 for at least one searcher-text card in 5 cards), Link Summon Ace = Zero or Kagari, and hold Ash / Ghost Belle / Droll for the opponent's first response
  • Turn 2 (going second): Use the 6-card hand's hand traps (11 in the Main Deck; about 0.76 for at least one) to negate the opponent's starter, then rebuild the Sky Striker Link board from the Deck
  • Recovery: Recycle Spells from the GY through Kagari, Camellia and Shizuku, and re-search Sky Striker Mobilize - Engage to rebuild the Link board after a disruption
  • After siding: Not applicable: the deck has no Side Deck (0 cards), so there is no post-side plan

Why it scores here

The deck is an Illegal list (Ash Blossom & Joyous Spring and The Fallen & The Virtuous are each run 3 times against a limit of 2), so it is capped and scored theoretically, not as a normal Final Contextual score. Its Sky Striker and Link core is live enough to open a searcher (about 0.61 for at least one searcher-text card in 5 cards) and reach Link pressure through Ace = Zero, Kagari and Raye, which supports a moderate Structural read. Interaction is the system's real strength: 13 negation-text and 18 removal-text cards, plus 11 hand traps, give it breadth on both the play and draw. The deck is held back by the core-access gap (only 3 of its 7 archetype-core cards are present, so about half of opening hands lack the Mulcharmy core), the 2 Sphere Mode and 3 Dragon that Devours the Dogma slots that have no live path in this list, and the complete absence of a side deck. The score is not an average of card scores, and popularity did not earn points; no meta sample or recorded boards were supplied.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher-text card in 5) about 0.61 and Sky Striker starters are present, but the Mulcharmy core is only 3 of 7 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 40 11 hand traps, 18 tech cards, 2 Sphere Mode and 3 Dragon that Devours the Dogma with no Fallen of Albaz present give a high brick risk (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; the Link-chain ceiling is read from Ace = Zero, Kagari and Raye text (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median output cannot be measured; read as Provisional-leaning Inferred
D5 Interruption Resilience & Route Redundancy 55 Multiple negates and two Sky Striker recursion routes (Camellia, Zeke, Shizuku) give partial resilience; no independent-line data (Inferred)
D6 Resource Economy, Recovery & Grind 55 33 Spells and Upstart Goblin support Spell recursion and card flow; the Link Summon cost is real (Inferred)
D7 End-Board & Interaction Quality 70 13 negation-text and 18 removal-text cards, Solemn Judgment, Lightning Storm, MST and Harpie's Feather Duster give broad layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 66 Ash Blossom, Ghost Ogre, Ghost Belle and Droll & Lock Bird are strong going-second hand traps, with Ash over the copy limit (Inferred)
D9 Offensive Pressure & Closing Power 52 Link monsters sit at 1500 to 2000 ATK with Zero at 2000 and Dragon at 3000 unusable; closing power is modest (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 Main Deck cards with 37 Level-0 cards, 33 Spells and 2 unplayable Sphere Mode slots; compactness is moderate (Verified count, Inferred use)
D11 Extra Deck Efficiency & Coverage 45 12 Link and 3 Fusion Extra cards; the 3 Dragon that Devours the Dogma slots are dead without Fallen of Albaz (Verified list, Inferred use)
D12 Side Deck Adaptability 10 The Side Deck is empty (0 cards), so there is no adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample supplied; meta fit is Provisional and not scored (Provisional)
D14 Pilotability & Error Tolerance 40 The Link Summon sequencing, 11 hand traps and Ash / Ghost Belle timing make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 48, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); dependence_on_dead_extra_card (-2). Final formula: Illegal list: theoretical only. 0.80*Structural(52) + 0.20*TournamentReliability(40) = 49.7, then modifiers -10 = 40 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.61 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 11 hand traps, 13 negation-text and 18 removal-text cards
  • Sky Striker Link engine with 12 Link monsters and multiple recursion routes
  • Strong going-second hand-trap density

Weaknesses

  • Illegal list: Ash Blossom and The Fallen & The Virtuous are over the copy limit
  • Only 3 of 7 Mulcharmy core cards are present, so about half of openings lack the core
  • 3 dead Dragon that Devours the Dogma slots and 2 Sphere Mode slots
  • No Side Deck

Critical choke points

  • Legality: the copy-limit violations must be fixed before this list can be played or scored normally
  • Sky Striker searcher access (Mobilize - Engage, 2 copies) is the single engine gate
Priority Remove Add Reason
1 1 copy each of Ash Blossom & Joyous Spring and The Fallen & The Virtuous Legal filler (Ash to 2 copies, Fallen to 2 copies) Fixes the two copy-limit violations so the list becomes legal
2 3 copies of The Dragon that Devours the Dogma Sky Striker or Link extra-deck monsters that the list can summon The Dragon needs Fallen of Albaz, which is absent, so these Extra slots are dead
3 2 copies of The Winged Dragon of Ra - Sphere Mode Playable Main Deck monsters or Spells Sphere Mode needs 3 Tributes and cannot be Special Summoned, so it is a brick in a deck with 33 Spells

Evidence & confidence

  • Verified: Main 55 and Extra 15 are within size rules; Two copy-limit violations (Ash Blossom, The Fallen & The Virtuous); Side Deck is empty (0 cards); No tournament link and no recorded combos
  • Inferred: Starter access probabilities (0.61 searcher, 0.76 hand-trap going second, core-proxy brick 0.49); Interaction density from card text; Going-first and going-second estimates; Dead-slot analysis for the Dragon and Sphere Mode
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) no side deck, so post-side performance cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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