Artmage Deck #770604 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, The Great Gallant Bandit x3. Created Oct 21, 2026 by YGO Mod.

Deck Artmage TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

Main Deck (60)

Extra Deck (15)

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
38± 8/ 100
Power Score
Structural 51
Reliability 45
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Power Patron / Artmage Fusion and Link boards (Nerva the Power Patron of Creation 3300/3300, Artmage Non-Finito, Vidolium the Unstable 5000 ATK, Mediclius) once the engine is online; Artmage Diactorus and Ars Magna/Theorealize Medius recursion into Synchro and Link boards
  • Turn 1 (going first): Open a Power Patron, Artmage, or Medius starter (Artmage Power Patron, Medius the Pure, Artmage Academic Arcane Arts Acropolis, Pendulum Treasure) and convert it into a Fusion or Link board; Ash Blossom and Infinite Impermanence hold up interaction (Inferred)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Nibiru, Droll & Lock Bird) and Artmage Impasto/Pact to stop the opponent's first board, then rebuild through Medius and Power Patron searchers (Inferred)
  • Recovery: Rebuild from the GY through Theorealize Past Lull, Mulcharmy Fuwalos draw, and Medius GY revival, which has many fallback starters (Inferred)
  • After siding: No side deck is registered, so there is no post-side plan; the deck cannot adjust between games (Verified: side_count 0)

Why it scores here

The score comes from the deck as a system, not from averaging its cards. Its strongest reliable element is interaction density: 12 hand traps and 31 removal or negation texts give it a broad, layered answer set, and the core starter group (21 copies of Power Patron/Artmage searchers) has an estimated 0.89 chance of at least one in a 5-card opening hand (Inferred). The engine is less coherent: exact-name Artmage purity is only 20% and the list spreads across roughly 20 sub-archetypes, so consistency and output are only moderate. There is no combo evidence, no tournament data, and no side deck, so floor, median and ceiling are text-based estimates. The deck is also Illegal: Ash Blossom and The Fallen & The Virtuous are each run 3 times against a limit of 2, so it is capped and scored as structural-only. Popularity was not credited and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 of 3 copies in a 5-card opener) = 0.233; core searcher group 21 copies, P(>=1) = 0.895 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many 1-copy staples and 22 singleton slots with conflicting engines; brick rate estimated, not measured (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards, so ceiling is a text-only read of Fusion/Link Power Patron lines (Inferred)
D4 Combo Floor & Median Output 45 No combo median available; floor assumed from starter diversity and 12 hand-trap-supported lines (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent starters (Power Patron, Medius, Theorealize, Mulcharmy draw) give some redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion via Theorealize Past Lull, Medius GY revival and Mulcharmy draw; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 70 12 hand traps, 19 negation and 31 removal text hits, and 2-3 copies of most interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 60 Going-second probability of at least one hand trap in a 6-card hand is 0.755 (Inferred)
D9 Offensive Pressure & Closing Power 55 Vidolium (5000 ATK) and Nerva (3300 ATK) give a high end-board ceiling, with no closing-rate data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 60 main slots with 37 distinct cards and 22 singletons; 20 archetype families dilute coherence (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots across 14 distinct cards spanning Fusion, Link, Synchro and Xyz (Verified)
D12 Side Deck Adaptability 20 No side deck registered, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; Meta Power is Provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion/Link lines and many decision points, with no pilot data (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then Illegal copy-limit cap of -12: 0.80*51.15 + 0.20*45 - 12 = 37.9

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 12 hand traps and 31 removal-text cards
  • Large core searcher group (21 copies) gives high starter access
  • Extra Deck covers Fusion, Link, Synchro and Xyz with high-ATK boards

Weaknesses

  • Illegal: two cards over the TCG copy limit
  • Engine is split across about 20 sub-archetypes; exact Artmage purity 20%
  • No side deck
  • No combo or tournament evidence to confirm the output

Critical choke points

  • Artmage Power Patron / Medius starter in hand: most lines route through them
  • Extra Deck Fusion material (Artmage Non-Finito, Diactorus, Nerva) must be present for board conversion
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and The Fallen & The Virtuous Any legal non-Semi-Limited replacement, or nothing (the deck is 60 cards, which is legal) Removes both copy-limit violations so the list becomes legal and a normal score can be given
2 Off-archetype singletons (e.g., Charmer, Galaxy-Eyes, Forbidden Crown) Additional Artmage or Power Patron copies Raises engine coherence and starter density (D1, D10)
3 None A 15-card side deck Adds post-side plan (D12); currently absent

Evidence & confidence

  • Verified: Main 60, Extra 15, Side 0; within size rules; Two copy-limit violations (Ash Blossom, The Fallen & The Virtuous); Card text and stats for all 60+15 cards; Usage stats: Artmage Graflare, Impasto, Pact, Varnish, Vandalism core present
  • Inferred: Starter access 0.89 and draw odds; Interaction density and hand-trap value; Going-first/second plans; Brick and recovery estimates
  • Provisional: Meta Power; D13 matchup fit
  • Data gaps: No combos supplied (combos_evidence total_combos = 0): floor, median and ceiling are text-only No tournament link: meta-share and pilot record absent No side deck: D12 unscored by performance usage_statistics marks several Extra Deck core cards (Artmage Non-Finito, Diactorus, Nerva, Junora, Purification Power Patron, Beyond the Pendulum, S:P Little Knight) as in_this_deck=false even though the cards list shows them in the Extra Deck with copies; the check appears to cover only the Main Deck, so the core-presence figures are unreliable No win-rate telemetry for going-first/second, matchups, or brick/starter rates Meta Power is Provisional

More TCG Info

Artmage

Artmage Breakdown

 
 

 

 

 

 

 

 
 

 

 
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