Mulcharmy Deck #770598 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Lava Golem x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Mulcharmy TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
40± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 42
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 42
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Control, Synchro
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Angelechy Extra Deck Synchro boards (3000+ ATK, banish effects) built through Angelechy spell and trap chains (Inferred from card text; no recorded boards); Hand-trap-supported grind: Ash, Infinite Impermanence, Ghost Ogre, Ghost Belle and Nibiru disrupt the opponent while the Synchro board is assembled (Inferred)
  • Turn 1 (going first): Open a Mulcharmy Fuwalos or Angelechy starter and hold hand traps for the opponent's first turn; the 0.25 starter-in-hand-5 estimate makes this unreliable (Inferred)
  • Turn 2 (going second): Six-card hand with a hand trap to answer the first Summon, then Synchro through the disruption; hand-trap density is the main strength (Inferred)
  • Recovery: Foolish Burial Goods, Traptantalizing Tune and Angelechy GY recursion refill the hand after a disruption (Inferred from text)
  • After siding: Not available: the side deck is empty, so there is no post-side plan (verified from composition)

Why it scores here

The deck is scored as a system, not as an average of its cards, and it is capped low because the list is Illegal: Ash Blossom and Foolish Burial Goods each run 3 copies against a Semi-Limited limit of 2. The main-deck engine is thin. Only 3 of 55 cards are Mulcharmy (Fuwalos), the core starter Mulcharmy Purulia is absent (82% inclusion), and the 4.3% exact-name purity means the build leans on Angelechy spells and Synchros rather than the archetype's own starters. Consistency is weak: 31 of 55 main cards are spells or traps, and the starter-in-opening-hand estimate is about 0.25 when going first (Inferred). Interaction is the strongest area, with 18 hand traps and 26 removal-text cards, and that density helps most going second. The high usage of Mulcharmy Fuwalos (97%) and Ash Blossom (90%) confirms the list is real and played, but it earned no power points. There is no recorded combo data, no tournament link and no side deck, so the ceiling, floor and post-side scores are inferred from text and carry low confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(>=1 Fuwalos in opening hand of 5) = 0.25 with 3 copies; Mulcharmy core 3 of 7 present, Purulia absent (Inferred, hypergeometric)
D2 Opening-Hand Quality & Brick Management 38 31 spell/trap main cards and 18 hand-trap copies create hand-dependence and dead-draw risk; 14 cards run 3 copies (Inferred)
D3 Combo Conversion & Ceiling 48 No parseable boards; Angelechy Synchro and Problem chain reads as a plausible ceiling from card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; kept near the lower-middle of the scale (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 55 Many hand traps and recursion (Foolish Burial, Tune, Angelechy GY effects) give two or more follow-up lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion from GY and Traptantalizing Tune refill the hand; no resource_signature or net advantage data (Inferred)
D7 End-Board & Interaction Quality 70 removal_text 26, negation_text 15 and hand_trap 18 are structural flags; 0 floodgates; semantic quality from excerpts (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand traps and Rai-Oh/Chaos Angel/Centur-Ion board breakers from card text; no going-second split available (Inferred)
D9 Offensive Pressure & Closing Power 68 Extra Deck Synchros at 3000 to 3500 ATK (Chaos Angel, Centur-Ion Legatia, Angelechy Bastion/Seneschal), capped by the Extra summon chain (Verified stats, Inferred access)
D10 Main Deck Efficiency & Flexibility 38 55 main cards with 31 non-monsters; 14 distinct main cards at 3 copies and 2 copies over limit (Verified composition, Inferred flexibility)
D11 Extra Deck Efficiency & Coverage 62 14 Synchros plus 1 Fusion across 15 slots; 2-copy Angelechy Extra cards provide access (Verified composition)
D12 Side Deck Adaptability 15 Zero side cards, so there is no post-side plan (Verified composition; best-of-3 unsupported)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Angelechy chains with several conditional effects and Extra Deck summons (Inferred from excerpts)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 42, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: legality cap (Illegal list) (-8). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + legality cap modifier = 0.80*50 + 0.20*40 - 8 = 40

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 18 hand-trap copies plus 15 negation-text and 26 removal-text cards
  • Extra Deck is Synchro-heavy with several 3000+ ATK bosses
  • Recursion lines (Foolish Burial, Traptantalizing Tune, Angelechy GY effects) support a grind

Weaknesses

  • Illegal list: Ash Blossom and Foolish Burial Goods each run 3 copies against a limit of 2
  • Mulcharmy engine is thin: 3 of 7 core cards present and Purulia absent
  • Non-monster heavy main deck (31 spells/traps), so opening hands risk dead draws
  • No side deck, so there is no post-side plan

Critical choke points

  • Fuwalos as the sole Mulcharmy starter (about 0.25 in a going-first hand of 5)
  • Angelechy Extra Deck access through a limited number of Synchro tuners and non-tuners
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring and 1 Foolish Burial Goods (down to 2 copies of each) Mulcharmy Purulia (core card at 82% inclusion, not in this list) Restores legality and adds the missing Mulcharmy starter, improving D1 and D2 without raising the card count
2 A weakest-performing non-monster in the main deck (no recorded board data to choose one) A side deck of 15 (currently 0), so post-side plans exist The empty side deck removes any post-side plan (D12); this is a best-of-3 gap rather than a main-deck fix

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 counts within size rules; Ash Blossom and Foolish Burial Goods each run 3 copies against Semi-Limited limit of 2 (Illegal); Mulcharmy core usage: Fuwalos 97%, Ash 90%, Purulia 82% (absent); Type, attribute, ATK/DEF and text excerpts for all cards
  • Inferred: Starter-in-hand estimates (0.25 going first, 0.30 going second); Angelechy engine chain and Extra Deck access from card text; Hand-trap interaction density and going-second strength; Dimension scores D1 to D12 and D14
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry (going-first/second, matchup, brick or starter rates) Empty side deck, so post-side adaptability cannot be measured Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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