Phantom Beast (Chimera) Deck #770577 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Gazelle the King of Mythical Claws x3, Mirror Swordknight x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Phantom Beast (Chimera) TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 10/ 100
Power Score
Structural 50
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion boards from Chimera Fusion into Berfomet the Mythical King of Phantom Beasts and Chimera the King of Phantom Beasts, with Guardian Chimera (1 copy) as the top end; Attrition through 17 hand traps and removal-text cards, with few finishing threats
  • Turn 1 (going first): Search Gazelle or Nightmare Apprentice to reach Chimera Fusion, then Fusion Summon Berfomet or Chimera the King of Phantom Beasts. Starter access is only about 25% in a 5-card opening hand.
  • Turn 2 (going second): Open with hand traps (Ash Blossom, Infinite Impermanence, Ghost Belle, Ghost Ogre) to slow the opponent, then fuse from the remaining hand. About 90% of 6-card hands contain at least one hand trap.
  • Recovery: Recycle through Skull Archfiend of Chaos and the Light and Darkness Ritual pieces from the GY, with Mirror Swordknight and Cornfield Coatl as recursion routes. Recovery depends on the GY and is not verified by any combo evidence.
  • After siding: No Side Deck is registered, so there is no post-side plan to score.

Why it scores here

This deck is scored as a system, not as an average of its card scores. Its Fusion engine is consistent only partly: Chimera Fusion is about a 25% opening-hand starter, but 18 searcher-text cards give about an 87% chance of at least one search piece in 5 cards, so the engine is accessible yet fragile at the first step. Interaction is the strongest part of the deck, with 17 hand traps and removal text giving about a 90% chance of a hand trap in a 6-card opening hand. Combo output has no recorded boards, so the ceiling and floor are text-only inferences. Popularity earned no points: only 5 of 25 archetype core cards are present, which lowers coherence and does not reflect strength. The deck is Illegal because Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2, so the score is capped and the evaluation is structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 Chimera Fusion in 5) ~0.25; P(>=1 searcher-text card) ~0.87; engine accessible but thin at the starter (Inferred)
D2 Opening-Hand Quality & Brick Management 35 17 hand traps and 21 tech cards in 55 Main slots; many dead-in-hand interaction cards and 21 level-0 non-engine cards raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable recorded boards; ceiling inferred from Chimera Fusion into Berfomet / Chimera KoPB / Guardian Chimera text (Inferred)
D4 Combo Floor & Median Output 42 No combo evidence supplies a median; floor is set by hand-trap-heavy hands with thin pressure (Inferred)
D5 Interruption Resilience & Route Redundancy 52 17 hand traps and 18 searchers give redundant routes; recursion via GY text and Mirror Swordknight / Cornfield Coatl (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion through Skull Archfiend and Ritual GY pieces, offset by a heavy Fusion spend per turn (Inferred)
D7 End-Board & Interaction Quality 68 Infinite Impermanence, Evenly Matched, Ash Blossom, Ghost Belle, and Ghost Ogre give layered interaction; no faceup-ST or boss-removal data (Inferred)
D8 Going-Second & Board-Breaking Power 55 Hand-trap density on the second turn (about 90% of 6-card hands) gives meaningful going-second interaction; board breaking is text-only (Inferred)
D9 Offensive Pressure & Closing Power 62 Chimera Illusion Beast 3100 ATK x2, Guardian Chimera 3300 ATK x1, Berfomet 2400 ATK x3 give pressure; piercing and direct text is thin (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 Main slots with 21 tech and 17 hand traps; archetype_purity exact-name 0%, with 45 generic copies, so coherence is weak (Verified / Inferred)
D11 Extra Deck Efficiency & Coverage 55 12 Fusion and 3 Link Extra slots; Chimera Fusion chain covers the Extra Deck, but off-engine Links add flex (Verified composition / Inferred)
D12 Side Deck Adaptability 15 Side Deck has 0 cards, so no post-side adaptability is possible (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share unavailable, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Fusion lines and many interaction timings raise decision points; repeatable with practice (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 50, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Copy-limit violation (banlist exposure) (-8); Single-starter choke point (-4). Final formula: 0.80*Structural(50) + 0.20*TournamentReliability(40) = 48; + modifiers (-12) = 36; capped at 30 because the list is Illegal (structural-only evaluation). Meta Power provisional.


More TCG Info

Phantom Beast (Chimera)

Phantom Beast (Chimera) Breakdown

 
 

 

 

 

 

 

 
 

 

 
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