Light and Darkness Ritual Deck #770575 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Gazelle the King of Mythical Claws x3, Mirror Swordknight x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Light and Darkness Ritual TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
34± 8/ 100
Power Score
Structural 47
Reliability 40
Going First 45
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 45
Going Second 42
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion or Ritual boss (Chimera the Illusion Beast, Black Chaos, Black Luster Soldier) backed by hand-trap interaction; Chimera Fusion engine into Berfomet / Chimera the King of Phantom Beasts
  • Turn 1 (going first): Open a starter (Chimera Fusion, Gazelle, Berfomet, Nightmare Apprentice) and convert to a Fusion or Ritual boss while hand traps hold up interaction
  • Turn 2 (going second): Hand-trap the opponent's first engine (Ash Blossom, Infinite Impermanence, Ghost Belle) and take the board with a Fusion or Ritual summon
  • Recovery: Recur from the GY via Skull Archfiend of Chaos, Light and Darkness Ritual and Mulcharmy Fuwalos draw effects
  • After siding: No side deck in this list, so no post-side plan can be evaluated

Why it scores here

This list is Illegal because it runs 3 copies of Ash Blossom & Joyous Spring against a limit of 2, so it receives the capped theoretical score rather than a normal Final Contextual score. Its structural read is a Toolbox-style shell: a 17-card hand-trap and negation suite can slow an opponent, and the 16 core archetype cards give an 83% chance of at least one in a 5-card opening hand (Inferred). Conversion is the weak point: only 14.3% of main deck copies are exact-name Light and Darkness Ritual, the Ritual payoff base is thin, and there are no recorded boards to show a median or ceiling. The score is built from consistency, interaction and Extra Deck coverage on the system, not from averaging the individual card scores. Archetype popularity and usage-stat inclusion confirm the list is real but did not earn points, and the absence of a side deck and any tournament or meta data keeps Meta Power provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one of the 16 core cards in a 5-card opening hand) ≈ 0.83; core starter density is reasonable but generic (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Hand-trap-heavy list with 45 generic/tech copies raises brick and dead-card risk; no brick estimate is computable from text alone (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded combo boards; ceiling is a text-only read of Chimera and Ritual lines (Inferred)
D4 Combo Floor & Median Output 38 No recorded boards, so median output is unknown and set low pending data (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Redundant hand traps give several independent answers, but the Ritual route has few alternate starters (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion exists via Skull Archfiend and Mulcharmy, but grind depends on a thin Ritual base (Inferred)
D7 End-Board & Interaction Quality 60 17 hand traps plus Spell Shattering Sword and Harpie's Feather Duster give layered interaction (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 50 Going-second plan relies on hand traps then a Fusion or Ritual board; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 45 Closers are Black Chaos, Black Luster Soldier and Chimera Illusion Beast; no end-board data is recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 42 55 main with 27 distinct cards and 14.3% exact-name purity; compactness is middling and the list is off-archetype heavy (Verified counts; Inferred read)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is 15 cards with 9 Chimera fusions and 6 link/fusion options; flexible but partly redundant (Verified composition)
D12 Side Deck Adaptability 20 No side deck is present, so post-side adaptability cannot be scored (Verified absence)
D13 Matchup Coverage & Format Fit 30 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Fusion, Ritual and hand-trap sequencing is moderately demanding but not extreme (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation (cap) (-10); No combos or tournament evidence (-2). Final formula: Illegal cap applied (theoretical/structural-only). Structural 47 with Toolbox profile; 0.80*47 + 0.20*40 = 45.6; plus context modifiers -12 = 33.6, rounded to 34. Meta Power provisional (null).


More TCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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