Mulcharmy Deck #770573 — Yu-Gi-Oh! TCG

52 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Artifact Lancea x3. Created Oct 21, 2026 by YGO Mod.

Deck Mulcharmy TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
25± 8/ 100
Power Score
Structural 54
Reliability 42
Going First 50
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 56
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion boards from the Invoked/Aleister engine (Hyperinvoked Aeon, Invoked Elysium, Invoked Augoeides) converting a stable board into lethal ATK; Mulcharmy Fuwalos/Purulia card-draw lock that grinds the opponent out of resources during long games
  • Turn 1 (going first): Open Mulcharmy Fuwalos or Purulia, use the empty-board draw effect, and search or set Aleister-line pieces while holding one hand trap for the opponent's first activation
  • Turn 2 (going second): Use the six-card hand to hand-trap the opponent's first summon or search, then rebuild through Aleister, Aiwass, or Invocation toward a Fusion Summon
  • Recovery: Recover from a single disruption by re-searching Aleister through Aiwass or Magical Meltdown and rebuilding the Fusion line from the GY and banished Aleister
  • After siding: Not evaluable: the deck runs 0 Side Deck cards, so there is no post-side plan

Why it scores here

This deck is scored as a system: its consistency, engine cohesion, interaction density and closing power were assessed together, and no average of its card scores was taken. The Mulcharmy core (6 copies of Fuwalos and Purulia) is the reliable opener, with a 0.65 chance of at least one core card in a 5-card opening hand (Inferred), and the searcher group reaches 0.83 in 5 cards. Interaction is dense (16 hand traps and 13 negation-text cards), which earns the endboard and going-second dimensions. Lowering the score: the deck is illegal as built (3 copies of a Semi-Limited card, plus an unresolved passcode), it has no sideboard, the Aleister-to-Invoked engine is conflict-prone, and there are no combo boards or tournament results to measure floor and median output. Archetype popularity did not earn points: the exact-name Mulcharmy purity is only 8.6 percent, so the hybrid engine is a construction choice and not evidence of meta strength. The illegal status caps the final score at 25.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of the 10 core Mulcharmy/engine copies in a 5-card hand) = 0.65, searcher group 0.83 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Two engines (Mulcharmy and Aleister/Invoked) plus 26 level-0 spells/traps create dead or conflicting draws; no brick count was computed (Inferred)
D3 Combo Conversion & Ceiling 60 Fusion ceiling is high (Hyperinvoked Aeon 3800 ATK, Invoked Elysium 3200/4000) but no recorded boards exist; text-based read only (Inferred)
D4 Combo Floor & Median Output 40 No combos_evidence rows, so the median is a text-only estimate with low confidence (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Multiple hand traps and two separate engines give redundant lines after one interruption, but the Aleister chain is single-thread (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects and searchers (Aiwass, Crowley, Aleister) support card economy; the Fusion material cost is high (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density is high: Ash Blossom, Infinite Impermanence, Nibiru, Lancea, Evenly Matched, Grisaille Prison and Gamma Summon (Inferred from card text)
D8 Going-Second & Board-Breaking Power 62 Hand traps are strongest on going second, so the 6-card hand has high interaction; board-breaking is partly from Fusion monsters (Inferred)
D9 Offensive Pressure & Closing Power 64 End-board ATK reaches 3200 to 3800 from Fusion monsters, with Invoked Mechaba and Invoked Elysium adding negation and removal (Inferred)
D10 Main Deck Efficiency & Flexibility 48 55-card Main Deck with 25 distinct cards, 3-copy staples and 3 Ash Blossom copies over the legal limit (Verified)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards: 11 Fusion and 4 Link, with 2-copy Hyperinvoked Aeon and Augoeides and a mixed engine, which covers many boards (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 No Side Deck cards, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Aleister, Invocation and Fusion lines with many decision points and hand-trap timing (Inferred)

How the score was computed

Strategy profile: Midrange primary with a Toolbox secondary, disclosed as a 2:1 blend. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist exposure (copy-limit violation) (-8); No sideboard (0). Final formula: Illegal deck: uncapped 0.80*54 + 0.20*42 - 8 = about 52, then capped to 25 under the illegal-deck rule. Structural-only, theoretical evaluation.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 16 hand traps and 13 negation-text cards across the Main Deck
  • Two engines (Mulcharmy draw and Aleister/Invoked Fusion) that can each carry a hand
  • High-ATK Fusion endboard options (Hyperinvoked Aeon, Invoked Elysium, Invoked Augoeides)

Weaknesses

  • Illegal as built: 3 copies of Ash Blossom & Joyous Spring against a limit of 2
  • No Side Deck cards, so there is no post-side plan
  • Low archetype purity (8.6 percent exact name): the hybrid engine conflicts in some hands
  • No combo boards or tournament data, so floor and median output cannot be measured

Critical choke points

  • Aleister the Reminiscent (3 copies) is the gateway to almost all Invoked Fusion plays; disruption on it stops the Fusion line
  • Ash Blossom over the copy limit must be fixed before the deck is playable in TCG
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring a legal, non-restricted card in the same role (or a second copy within the Semi-Limited limit of 2) The copy-limit violation is the only reason the deck is capped at 25; fixing it moves the evaluation onto the normal scoring path.
2 Passcode 86120751 (unresolved card) a resolvable card from the same list An unresolved passcode is counted as a Main Deck card, so the composition and legality math are uncertain.
3 none a 15-card Side Deck with matchup-specific hand traps or removal A Side Deck is the only route to a real post-side plan, which D12 currently scores at 10.

Evidence & confidence

  • Verified: Legality: Illegal, Ash Blossom & Joyous Spring at 3 copies against a Semi-Limited limit of 2; Main 55, Extra 15, Side 0; Extra breakdown 11 Fusion and 4 Link; Exact-name Mulcharmy purity 8.6 percent; 16 hand traps and 16 searcher-text cards by role tag
  • Inferred: Hypergeometric opening-hand odds: core 0.65, searcher 0.83, hand trap 0.89 going second; Interaction density (Ash, Impermanence, Nibiru, Lancea, Evenly Matched, Grisaille Prison, Gamma Summon) from card text; Fusion endboard ceiling from card stats and text
  • Provisional: Meta fit (D13) and Meta Power: no dated metagame sample or tournament link; Median output (D4): no combo boards recorded
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent One passcode (86120751) could not be resolved to a card and was counted as a Main Deck card No win-rate telemetry in YGOVN: going-first/second and matchup results are Inferred or Unknown No Side Deck: post-side plan cannot be evaluated Meta Power is Provisional: no dated metagame sample supplied

More TCG Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top