Dark Magician Deck #770568 — Yu-Gi-Oh! TCG

60 Main, 16 Extra, incl. Black Chaos x3, Diabellstar the Black Witch x3, Kuriboh - Multiply! x3. Created Oct 21, 2026 by YGO Mod.

Deck Dark Magician TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 55
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54.5
Going First 55
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox, Ritual, Fusion, Link
  • Format: tcg

Legality

Main 60 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Dark Magician-named payoffs and Ritual/Link boards (Black Chaos, Black Luster Soldier, Chaos Angel, Azamina) closing through board presence; no recorded boards to confirm the route.; Mitsurugi Ritual recursion into Ame no Murakumo / Futsu no Mitama boards, and Azamina Fusion pressure through Sinful Spoils recursion.
  • Turn 1 (going first): Turn 1 Ritual/search starter such as Pre-Preparation of Rites, Ragged Records of Rites, or Magician's Rod into a Ritual Spell (Light and Darkness Ritual or Mitsurugi Ritual) and a Ritual Monster, with Ash Blossom, Droll & Lock Bird, or Nibiru held up as interaction.
  • Turn 2 (going second): Respond to the opponent's board with hand traps (Ash Blossom, Droll & Lock Bird, Nibiru, Kuriboh - Multiply!, The Great Gallant Bandit) and rebuild through Ritual Spell recursion from the GY.
  • Recovery: Recover through Mitsurugi and Sinful Spoils recursion from the GY and banish zone, plus Mind Shuffle and Ragged Records of Rites to re-find Ritual Spells and monsters.
  • After siding: Not evaluable: the deck runs 0 Side Deck cards, so there is no post-side plan in the list.

Why it scores here

This list is Illegal (Extra Deck 16 over the 15 cap, Ash Blossom 3 vs 2, WANTED 3 vs 1, Pre-Preparation of Rites 2 vs 1), so the score is a theoretical, structural-only read capped low and is not a normal Final Contextual score. The system is a multi-engine Ritual/Link/Fusion shell with 28 searcher-text cards and 7 hand traps, which gives reasonable access to a starter, but the sub-engines (Light and Darkness Ritual, Mitsurugi, Sinful Spoils, Azamina) compete for slots and only 5 of 60 Main cards carry the exact Dark Magician name. No recorded boards, tournament link, or win-rate data exist, so the floor, median, and ceiling are text-only inference and Meta Power stays provisional. The 0-side list removes any post-side plan, and the archetype's usage stats (47.6% of core cards present) confirm the list is real but earn no power points. The score was built from the 14 system dimensions with the Combo profile, not by averaging the 60 individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher-text card in opening 5) ~0.96; single-copy starters ~0.08-0.23 per card; archetype core group ~0.78 in opening 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 28 searchers and 24 singletons support hand quality, but ritual and link requirements risk conflicting hands; no brick measurement (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling from text only: Black Chaos, Black Luster Soldier, Chaos Angel, and Azamina boards are plausible but no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 45 No parseable boards, so median output is unknown and set low-mid (Provisional)
D5 Interruption Resilience & Route Redundancy 58 7 hand traps and redundant starters (Pre-Preparation, Ragged Records, Magician's Rod) give multiple routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 GY recursion via Mitsurugi, Sinful Spoils, Skull Archfiend, and Ritual Spell recursion gives regeneration (Inferred)
D7 End-Board & Interaction Quality 65 Ash Blossom, Droll & Lock Bird, Nibiru, Gallant Bandit, Spell Shattering Sword, and Mitsurugi Great Purification give layered interaction (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 60 7 hand traps and negation text support going-second board challenge; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 62 Several 3000+ ATK boss monsters and Chaos Angel (3500) give closing power; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 40 60 Main cards but 6.6% exact-archetype purity and 71 off-archetype copies lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck is 16 cards (over the 15 cap) across 10 Link, 5 Fusion, and 1 Synchro, with multiple engine dependencies (Verified composition)
D12 Side Deck Adaptability 10 0 Side Deck cards, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-engine ritual, link, and fusion lines with many decision points and a 16-card Extra Deck (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54.5, Going First ≈ 55, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist and copy-limit exposure (-7); Engine conflicts (-5). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*54.5 + 0.20*45 - 12 = 40.6, then capped to 35 because the deck is Illegal (theoretical structural-only read).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (28 cards) gives high starter access in opening 5
  • 7 hand traps and 12 negation-text cards give layered interaction
  • Multiple Ritual Spell and Mitsurugi recursion routes give GY resource regeneration

Weaknesses

  • Illegal: Extra Deck over by 1 and three cards over copy limits
  • Very low archetype purity (6.6%) with three competing sub-engines
  • No side deck, so no post-side plan
  • Complex multi-engine pilot requirements

Critical choke points

  • Light and Darkness Ritual / Mitsurugi Ritual Spell needed to convert Ritual Monsters
  • Single-copy Dark Magician payoffs (5 exact-name copies) for the archetype identity
Priority Remove Add Reason
1 One Extra Deck card (Extra 16 to 15) and cut Ash Blossom 3 to 2, WANTED 3 to 1, Pre-Preparation of Rites 2 to 1 Replace freed slots with legal Main Deck cards that fit the engine (for example one Main slot per cut copy) Legality is the gate: the list cannot be scored as a normal deck until it is legal.
2 Off-engine splash cards from the weakest sub-archetype Consolidate onto one primary engine (Light and Darkness Ritual or Mitsurugi) Reduces engine conflicts and raises exact-archetype coherence.
3 None 1-3 Side Deck cards (for example extra hand traps or a generic Spell/Trap answer) Adds the missing post-side plan for best-of-3 play.

Evidence & confidence

  • Verified: Main 60 and Extra 16 counts; Extra 16 exceeds the 15 cap; Copy violations: Ash Blossom 3 vs 2, WANTED 3 vs 1, Pre-Preparation 2 vs 1; Exact-name purity 6.6% and 71 off-archetype copies; 0 Side Deck cards; 28 searcher-text, 7 hand-trap, 25 removal-text cards by composition
  • Inferred: Starter access ~0.96 in opening 5 (hypergeometric, searcher text); Core-group brick proxy ~0.22; Interaction and recursion quality from card text; Going-first and going-second estimates from the structural read
  • Provisional: Meta Power (no dated sample); Matchup and format fit (no tournament data)
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied deck title is null

More TCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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