Dark Magician Deck #770568 — Yu-Gi-Oh! TCG
60 Main, 16 Extra, incl. Black Chaos x3, Diabellstar the Black Witch x3, Kuriboh - Multiply! x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (60)
- Black Chaos x3
- Dark Magician, the Pharaoh's Servant x1
- Diabellstar the Black Witch x3
- Droll & Lock Bird x1
- Griffoh x1
- Kuriboh - Multiply! x3
- Magician's Rod x1
- Mitsurugi no Mikoto, Aramasa x1
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x1
- Nibiru, the Primal Being x3
- Skull Archfiend of Chaos x2
- The Great Gallant Bandit x3
- Dark Magician x1
- Ame no Murakumo no Mitsurugi x2
- Black Luster Soldier - Soldier of Light and Darkness x1
- Futsu no Mitama no Mitsurugi x1
- Illusion of Chaos x1
- Magician of Dark Chaos - Black Chaos x1
- Ruler of the End of the World x3
- Ash Blossom & Joyous Spring x3
- Chaos Magical Hats x1
- Dark Magical Curtain x1
- Deception of the Sinful Spoils x1
- Light and Darkness Ritual x2
- Mitsurugi Mirror x1
- Mitsurugi Prayers x1
- Mitsurugi Ritual x2
- Pre-Preparation of Rites x2
- Ragged Records of Rites x2
- Soul Servant x1
- Spell Shattering Sword x1
- The Gaze of Timaeus x1
- The Hallowed Azamina x1
- WANTED: Seeker of Sinful Spoils x3
- Mind Shuffle x1
- Mitsurugi Great Purification x1
- Sinful Spoils of Betrayal - Silvera x1
Extra Deck (16)
- Azamina Mu Rcielago x1
- Azamina Sol Erysichthon x1
- Dark Magician of Destruction x1
- Dark Paladin x1
- Saint Azamina x1
- Accesscode Talker x1
- ASHLAN U1000 x1
- Cyberse Contract Witch x1
- Day-Breaker the Shining Magical Warrior x1
- Dragunity Lord - Georgius x1
- Dyna Mondo x1
- I:P Masquerena x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Chaos Angel x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.5 |
| Going First | 55 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox, Ritual, Fusion, Link
- Format: tcg
Legality
Main 60 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Dark Magician-named payoffs and Ritual/Link boards (Black Chaos, Black Luster Soldier, Chaos Angel, Azamina) closing through board presence; no recorded boards to confirm the route.; Mitsurugi Ritual recursion into Ame no Murakumo / Futsu no Mitama boards, and Azamina Fusion pressure through Sinful Spoils recursion.
- Turn 1 (going first): Turn 1 Ritual/search starter such as Pre-Preparation of Rites, Ragged Records of Rites, or Magician's Rod into a Ritual Spell (Light and Darkness Ritual or Mitsurugi Ritual) and a Ritual Monster, with Ash Blossom, Droll & Lock Bird, or Nibiru held up as interaction.
- Turn 2 (going second): Respond to the opponent's board with hand traps (Ash Blossom, Droll & Lock Bird, Nibiru, Kuriboh - Multiply!, The Great Gallant Bandit) and rebuild through Ritual Spell recursion from the GY.
- Recovery: Recover through Mitsurugi and Sinful Spoils recursion from the GY and banish zone, plus Mind Shuffle and Ragged Records of Rites to re-find Ritual Spells and monsters.
- After siding: Not evaluable: the deck runs 0 Side Deck cards, so there is no post-side plan in the list.
Why it scores here
This list is Illegal (Extra Deck 16 over the 15 cap, Ash Blossom 3 vs 2, WANTED 3 vs 1, Pre-Preparation of Rites 2 vs 1), so the score is a theoretical, structural-only read capped low and is not a normal Final Contextual score. The system is a multi-engine Ritual/Link/Fusion shell with 28 searcher-text cards and 7 hand traps, which gives reasonable access to a starter, but the sub-engines (Light and Darkness Ritual, Mitsurugi, Sinful Spoils, Azamina) compete for slots and only 5 of 60 Main cards carry the exact Dark Magician name. No recorded boards, tournament link, or win-rate data exist, so the floor, median, and ceiling are text-only inference and Meta Power stays provisional. The 0-side list removes any post-side plan, and the archetype's usage stats (47.6% of core cards present) confirm the list is real but earn no power points. The score was built from the 14 system dimensions with the Combo profile, not by averaging the 60 individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one searcher-text card in opening 5) ~0.96; single-copy starters ~0.08-0.23 per card; archetype core group ~0.78 in opening 5 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 28 searchers and 24 singletons support hand quality, but ritual and link requirements risk conflicting hands; no brick measurement (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling from text only: Black Chaos, Black Luster Soldier, Chaos Angel, and Azamina boards are plausible but no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No parseable boards, so median output is unknown and set low-mid (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | 7 hand traps and redundant starters (Pre-Preparation, Ragged Records, Magician's Rod) give multiple routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | GY recursion via Mitsurugi, Sinful Spoils, Skull Archfiend, and Ritual Spell recursion gives regeneration (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Ash Blossom, Droll & Lock Bird, Nibiru, Gallant Bandit, Spell Shattering Sword, and Mitsurugi Great Purification give layered interaction (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 60 | 7 hand traps and negation text support going-second board challenge; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Several 3000+ ATK boss monsters and Chaos Angel (3500) give closing power; no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 60 Main cards but 6.6% exact-archetype purity and 71 off-archetype copies lower coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Extra Deck is 16 cards (over the 15 cap) across 10 Link, 5 Fusion, and 1 Synchro, with multiple engine dependencies (Verified composition) |
| D12 | Side Deck Adaptability | 10 | 0 Side Deck cards, so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype usage is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-engine ritual, link, and fusion lines with many decision points and a 16-card Extra Deck (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 54.5, Going First ≈ 55, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist and copy-limit exposure (-7); Engine conflicts (-5). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*54.5 + 0.20*45 - 12 = 40.6, then capped to 35 because the deck is Illegal (theoretical structural-only read).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (28 cards) gives high starter access in opening 5
- 7 hand traps and 12 negation-text cards give layered interaction
- Multiple Ritual Spell and Mitsurugi recursion routes give GY resource regeneration
Weaknesses
- Illegal: Extra Deck over by 1 and three cards over copy limits
- Very low archetype purity (6.6%) with three competing sub-engines
- No side deck, so no post-side plan
- Complex multi-engine pilot requirements
Critical choke points
- Light and Darkness Ritual / Mitsurugi Ritual Spell needed to convert Ritual Monsters
- Single-copy Dark Magician payoffs (5 exact-name copies) for the archetype identity
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Extra Deck card (Extra 16 to 15) and cut Ash Blossom 3 to 2, WANTED 3 to 1, Pre-Preparation of Rites 2 to 1 | Replace freed slots with legal Main Deck cards that fit the engine (for example one Main slot per cut copy) | Legality is the gate: the list cannot be scored as a normal deck until it is legal. |
| 2 | Off-engine splash cards from the weakest sub-archetype | Consolidate onto one primary engine (Light and Darkness Ritual or Mitsurugi) | Reduces engine conflicts and raises exact-archetype coherence. |
| 3 | None | 1-3 Side Deck cards (for example extra hand traps or a generic Spell/Trap answer) | Adds the missing post-side plan for best-of-3 play. |
Evidence & confidence
- Verified: Main 60 and Extra 16 counts; Extra 16 exceeds the 15 cap; Copy violations: Ash Blossom 3 vs 2, WANTED 3 vs 1, Pre-Preparation 2 vs 1; Exact-name purity 6.6% and 71 off-archetype copies; 0 Side Deck cards; 28 searcher-text, 7 hand-trap, 25 removal-text cards by composition
- Inferred: Starter access ~0.96 in opening 5 (hypergeometric, searcher text); Core-group brick proxy ~0.22; Interaction and recursion quality from card text; Going-first and going-second estimates from the structural read
- Provisional: Meta Power (no dated sample); Matchup and format fit (no tournament data)
- Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied deck title is null
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