Light and Darkness Ritual Deck #770567 — Yu-Gi-Oh! TCG

60 Main, 16 Extra, incl. Black Chaos x3, Diabellstar the Black Witch x3, Kuriboh - Multiply! x3. Created Oct 21, 2026 by YGO Mod.

Deck Light and Darkness Ritual TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
25± 10/ 100
Power Score
Structural 51
Reliability 45
Going First 55
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 55
Going Second 48
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 60 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Ritual Summon Black Chaos, Ruler of the End of the World or Mitsurugi ritual monsters to convert the Ritual Spell and GY resources into a large board; Link and Fusion finishers from the Azamina and Dark Magician sub-engines
  • Turn 1 (going first): Search a Ritual Spell (Pre-Preparation, Ragged Records, Mind Shuffle) and ritual-summon a Black Chaos or Ruler using Light and Darkness Ritual, with Ash Blossom and Droll as the only interaction
  • Turn 2 (going second): Rely on Ash Blossom and Droll & Lock Bird to stop the opponent's first search, then Ritual Summon from the GY with Skull Archfiend and Griffoh as recovery
  • Recovery: Skull Archfiend of Chaos and Ragged Records of Rites recycle ritual spells from the GY, and Mind Shuffle recovers a ritual monster from the Deck
  • After siding: Not evaluable: the deck runs no side deck, so there is no post-side plan

Why it scores here

The deck is scored as a system: 16 core archetype copies give about an 80 percent chance of at least one in a 5-card opening hand (Inferred), and 28 searcher-text cards make a starter reachable in almost every hand. Its ritual engine converts GY and banished resources into large monsters, and the Ash Blossom, Droll and Nibiru package gives it several interruption options. Popularity and usage-statistic overlap do not earn points, and card scores were not averaged into the result. Structural strength is capped by weak archetype purity (17 percent exact-name, 63 off-archetype copies), no recorded combos (combo dimensions are text-only inference), and an empty side deck. The deck is illegal as built (three copy-limit violations and an Extra Deck of 16), so the final score is capped at 25 and the result is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one of 16 core cards in a 5-card hand) = 0.80; search density high via 28 searcher-text cards (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Brick proxy about 20 percent from the core-group complement; many searchers reduce dead hands but off-archetype splash adds clutter (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling read from text only: Black Chaos plus ritual spells can reach a large board (Inferred)
D4 Combo Floor & Median Output 45 No combo sample, so median output is unknown; estimate from text and starter spread only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Four or more independent first-turn lines via searchers, Ash, Droll and recursion; interruption redundancy is real but uneven (Inferred)
D6 Resource Economy, Recovery & Grind 55 Ritual Spell recursion from GY via Ragged Records and Skull Archfiend supports rebuild; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 60 Ash x3, Droll, Nibiru and Spell Shattering Sword give layered interaction; negation text count 12 (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going-second split not observed; Droll and Ash are the main answers to a board, but there is no hard floodgate (Inferred)
D9 Offensive Pressure & Closing Power 55 Black Chaos, Ruler and Mitsurugi ritual monsters reach 3000 ATK or more; closing relies on connecting the ritual line (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Archetype purity 17 percent with 38 distinct main cards and 63 off-archetype copies; little compactness (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 45 Extra Deck has 16 cards (one over the limit of 15) spread across Link, Fusion and Synchro with no clear shared access route (Verified count, Inferred)
D12 Side Deck Adaptability 15 Side deck is empty, so no post-side adaptability is available (Verified)
D13 Matchup Coverage & Format Fit 40 No dated meta sample or tournament link; archetype share is not recorded (Provisional)
D14 Pilotability & Error Tolerance 35 Many sub-archetypes and ritual conditions raise decision load and error rate (Inferred)

How the score was computed

Strategy profile: Balanced (default; strategy is mixed between Midrange and Combo). Structural ≈ 51, Going First ≈ 55, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist and copy-limit exposure (-5); Extra Deck over size (-3); No side deck (0); Illegal legality cap (0). Final formula: Illegal deck: Structural 51 -> 0.80*51 + 0.20*45 = 50 before modifiers; modifiers -8 gives 42; legality cap sets final score to 25. Meta Power provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ 0.2 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype group of 16 copies gives about an 80 percent chance of a starter in the opening 5 cards (Inferred)
  • 28 searcher-text cards and 12 negation-text cards give multiple routes and interaction (Inferred from text)
  • Ash Blossom, Droll and Nibiru cover hand-trap and floodgate-style disruption (Verified text)

Weaknesses

  • Illegal as built: three copy-limit violations and an Extra Deck of 16 (Verified)
  • Archetype purity 17 percent, with 63 off-archetype copies spread across Mitsurugi, Sinful Spoils, Azamina, Dark Magician, Diabellstar and others (Verified composition)
  • Empty side deck, so no post-side plan (Verified)
  • No recorded combos or win-rate data (Verified gap)

Critical choke points

  • Black Chaos and Light and Darkness Ritual are the main engine pieces; losing them to one interruption leaves few alternate ritual routes (Inferred)
  • Ash Blossom at 3 copies is over its legal limit of 2, so the deck cannot be played as listed (Verified)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring none (or a legal substitute) Brings Ash Blossom to its legal limit of 2 copies (Semi-Limited)
2 2 copies of WANTED: Seeker of Sinful Spoils and 1 copy of Pre-Preparation of Rites 1 legal searcher or 1 extra Light and Darkness Ritual Spell WANTED is Limited to 1 and Pre-Preparation is Limited to 1; cutting these fixes the copy-limit violations
3 1 Extra Deck card (for example a non-core Link or Synchro) none Brings the Extra Deck from 16 to the TCG maximum of 15
4 0 cards a 3-15 card side deck with Ash-style answers and Diabellstar or Mitsurugi counters Gives a post-side plan (D12 currently 15)

Evidence & confidence

  • Verified: Legality: three copy-limit violations and Extra Deck of 16 (above TCG maximum of 15); Card text and banlist status for each listed card; Hypergeometric draw probabilities from the main deck; Side deck count of 0
  • Inferred: Opening-hand starter reliability (0.80 for the core group, 0.96 for searchers); Brick rate proxy of about 20 percent; Interaction density from negation and removal text; Ceiling of Black Chaos and ritual spells from card text
  • Provisional: Meta power (null; no dated metagame sample); Matchup fit and tournament reliability (no tournament link or win-rate data)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going first/second, matchup, brick and starter rates) Meta Power is provisional unless a dated metagame sample is supplied Deck is Illegal as built, so the score is theoretical and structural only

More TCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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