Mulcharmy Deck #770565 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Mulcharmy TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
40± 10/ 100
Power Score
Structural 56
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Tempo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Level 8 Fusion boss monsters (Dracotail Arthalion, Albion, Titaniklad, Mirrorjade) from the Extra Deck via Fusion starters (Dracotail Faimena, Dracotail Pan, Dracotail Urgula, Ketu/Rahu Dracotail, Branded Fusion); Mulcharmy board presence and card advantage from Mulcharmy Fuwalos and Dracotail recursion, with Fallen of Albaz-based Fusion pressure
  • Turn 1 (going first): Opening starter (Fuwalos, Ecclesia, Lukias or Dracotail monster) searches or recurs a Dracotail/Branded engine piece, then a Fusion Summon into a 3000 ATK boss, with Ash Blossom and Effect Veiler/Droll & Lock Bird held up as hand traps (Inferred)
  • Turn 2 (going second): Six-card hand with hand traps (13 in deck) to interrupt the opponent's starter, then a Fusion or Synchro boss through Dragon's Mind, Forbidden Droplet or Infinite Impermanence as the disruption layer (Inferred)
  • Recovery: Dracotail recursion from the GY and banish zone via Dracotail Flame, Dracotail Horn and Dracotail Sting, which place a Dracotail card on the Deck bottom and draw (Inferred)
  • After siding: Not evaluable: the deck has zero Side Deck cards, so there is no post-side plan (verified)

Why it scores here

This list cannot earn a normal score because three cards exceed their TCG copy limits (Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Super Polymerization are each run 3 times against 2 legal copies), so the result is a theoretical, structural-only read capped at 40. Structurally the deck is a Fusion engine with a strong interaction suite: 13 hand traps and 18 negation-text cards give it a high going-second disruption density, and 12 searcher-text cards give about a 72% chance of at least one searcher in a 5-card opening hand (Inferred). The Extra Deck supplies Level 8 Fusion bosses at 3000 ATK, which carries the closing power. The score does not come from Mulcharmy being a popular archetype, and it is not an average of card scores. Consistency is held back by the 23 Level-0 spells and traps, the Limited and Semi-Limited density, and the absence of any recorded combo boards or a side deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one searcher in a 5-card hand) = 0.72 and P(at least one Mulcharmy core card) = 0.51; core engine is live T1 about half the time (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Brick risk moderate: 23 Level-0 spells and traps and 13 hand traps against 15 Extra Deck Fusion starters; no hypergeometric full-brick estimate supplied (Inferred)
D3 Combo Conversion & Ceiling 65 Ceiling is a Fusion line into a 3000 ATK Level 8 boss with recursion, but no recorded boards exist; text-only inference (Inferred)
D4 Combo Floor & Median Output 50 Median output is unknown: combos_evidence has zero parseable boards, so this is a text-only estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Recursion through Dracotail Flame, Horn and Sting plus redundant Fusion starters give several independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recovery leans on Dracotail GY recursion and card draw from Horn, Sting and Flame; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 70 18 negation-text and 12 removal-text cards, 13 hand traps; layering is strong but the Limited and Semi-Limited copy count is over-limit (Observed from card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap probability P(at least one hand trap in 6) = 0.82, plus Fusion bosses and board-breaking removal in Dracotail Sting and Dracotail Urgula (Inferred)
D9 Offensive Pressure & Closing Power 65 Closing via 3000 ATK Fusion bosses (Dracotail Arthalion, Secreterion Dragon, Mirrorjade), with no direct-damage text (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck cards with 29 distinct, 12 Level-0 spells and 13 hand traps; over-limit copies cost efficiency (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck uses 14 distinct cards, 12 Fusion, 2 Synchro, 1 Link; 15 slots are fully used by Fusion access (Verified composition)
D12 Side Deck Adaptability 15 Side Deck is empty (0 cards); no post-side plan is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage stats only (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion lines with several hand-trap timings and the Dracotail recursion chain are high-complexity to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (-8); Banlist exposure (-4). Final formula: Structural 56 with Combo weights; Final = 0.80*56 + 0.20*45 = 53.8, then context modifiers -12 (illegal copy limits and Limited/Semi-Limited exposure) = 41.8, then illegal cap to 40 (theoretical and structural only, Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 13 hand traps and 18 negation-text cards give high interaction density, especially going second
  • Fusion boss density (12 Fusion, including 3000 ATK Level 8 bosses) gives real closing power
  • Dracotail recursion (Flame, Horn, Sting) gives recovery after a single disruption

Weaknesses

  • Three cards are over the TCG copy limit, so the list is illegal as built
  • Heavy Limited and Semi-Limited dependence (Branded Fusion, Dracotail Mululu, Lukias, Arthalion) makes the engine fragile to list changes
  • No Side Deck, so no post-side adaptability
  • Mulcharmy core is only 3 copies; the archetype identity is weak against a Dracotail/Branded/Albaz multi-archetype build

Critical choke points

  • Branded Fusion and Dracotail Mululu are single-copy Limited cards gating the Fusion starts
  • Fallen of Albaz is the required material for most Branded and Albaz Fusion bosses; one copy gates several lines
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 Dracotail or Branded card of the 2-legal-copy-compatible type (e.g. a Level 4 Dracotail Fusion starter) Brings the list back to 2 copies of Ash Blossom, the legal limit, without losing hand-trap density
2 1 The Fallen & The Virtuous 1 Branded or Dracotail non-limited staple Makes Semi-Limited copy counts legal; the card is the 3rd copy over limit
3 1 Super Polymerization 1 Side Deck card (the deck has zero Side slots) Clears the third Super Polymerization copy and adds the first side-deck flexibility the list lacks

Evidence & confidence

  • Verified: Legality status Illegal: 3 copy-limit violations (Ash Blossom, The Fallen & The Virtuous, Super Polymerization); Main 55 and Extra 15 are within size rules; Side is 0; Composition counts and Extra Deck breakdown; Usage stats: Mulcharmy Fuwalos 97%, Ash Blossom 90%, Droll & Lock Bird 90% inclusion
  • Inferred: Starter probability P(at least one searcher in 5) = 0.72; Going-second hand-trap probability 0.82; Interaction density and going-second strength from card text; Recovery plan from Dracotail recursion text
  • Provisional: Median and floor output (no recorded boards); Matchup and format fit (no tournament or meta sample); Tournament reliability
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown no side deck: post-side plan cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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