Endymion Deck #770560 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Fairy Tail - Luna x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Endymion TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
30± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 42
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49.2
Going First 42
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Combo, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Multi-engine boss summons (Nibiru 3000 ATK, Zoroa the Magistus Verethragna 2900 ATK, Aiwass, Endymion/Selene Link boards) built from Fairy Tail, Magistus and Endymion pieces; no single line is confirmed by recorded boards.; Hand-trap disruption (19 hand-trap-tagged cards) that stalls the opponent while the Extra Deck boss is assembled.
  • Turn 1 (going first): Open with a starter (Fairy Tail - Luna, Regulus, Verre or Ghost Ogre) and search an Endymion or Fairy Tail piece; the 5-card-hand starter probability is about 0.76 for the archetype core group, but the line is text-inferred only.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Effect Veiler, Skull Meister, Ghost Ogre, Droll & Lock Bird) to answer the opponent's first summon, then convert with a Fusion, Link or Xyz boss; the going-second hand-trap probability is about 0.93.
  • Recovery: Recover via searchers (16 searcher-text cards, P of at least one in hand about 0.83) and graveyard-to-field revivals (Fairy Tail Matchgiru, Instant Fusion, Verre), though no recorded recovery lines exist.
  • After siding: Not evaluable: the deck has an empty side deck, so there is no post-side plan at all.

Why it scores here

The deck is Illegal: three copies of Ash Blossom & Joyous Spring exceed its Semi-Limited limit of two, so under the rubric it is capped and scored as a theoretical, structural-only read. Its strongest system feature is interaction density: 19 hand-trap-tagged cards and 15 negation-text cards give a going-second hand-trap probability of about 0.93, which earns the going-second and interaction dimensions. Engine access is middling: the archetype core group opens in a 5-card hand about 76% of the time, but only 10 of 70 archetype-related copies are exact Endymion cards, with 60 off-archetype copies spread across Magistus, Fairy Tail, Mulcharmy, Artifact and generic cards, so the engines compete for the same slots. Conversion and median output could not be measured because no combos, tournament record or guides were supplied, so those scores are Inferred from card text and stay low. Popularity or meta-share did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one core-group card in a 5-card opening hand) about 0.76 across 13 copies; engine split across three sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 25 distinct engine and hand-trap cards with many single-copy slots and conflicting Normal Summon needs; brick proxy about 0.24 (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; ceiling read from text only (Nibiru 3000 ATK, Zoroa 2900 ATK, Link and Fusion chains) (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output and power distribution are unknown (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple hand-trap and negation answers (Ash Blossom, Effect Veiler, Ghost Ogre, Skull Meister, Droll) give alternative routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 16 searcher-text cards give P of at least one searcher in hand about 0.83; recursion from GY and banish (Inferred)
D7 End-Board & Interaction Quality 62 15 negation-text and 14 removal-text cards; layered hand-trap interaction, but no recorded interaction density (Inferred)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap probability about 0.93 (6-card hand); strong answer density against a first board (Inferred)
D9 Offensive Pressure & Closing Power 58 Boss ATK of 2900-3000 on Nibiru and Zoroa, plus Link and Xyz boards; no end-board measurements (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 Main Deck cards with 28 distinct cards, 13 of them singletons; 60 of 70 archetype-related copies off the exact archetype name (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Full 15-card Extra Deck with 13 distinct cards across three archetypes; not every boss has an assured route (Inferred)
D12 Side Deck Adaptability 5 Side deck is empty (0 cards), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple engines, many Quick Effects and decision points per turn; high pilot skill needed (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 49.2, Going First ≈ 42, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); engine_conflict (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 47.4, then modifiers -9 and illegal cap to 30


More TCG Info

Endymion

Endymion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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