Mulcharmy Deck #770550 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Sky Striker Ace - Raye x3. Created Oct 21, 2026 by YGO Mod.

Deck Mulcharmy TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 50
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 46
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Sky Striker Ace Link Summons from the Extra Deck, carried by Mulcharmy draw-engine card advantage and a 56-card main deck with 17 tech/hand-trap cards.; Mulcharmy draw loop (Fuwalos/Purulia) grinding card advantage while the opponent is forced to spend resources on interaction.
  • Turn 1 (going first): Open a Mulcharmy Fuwalos or Purulia with a Sky Striker Mobilize or Radiant Typhoon Vision to reach a Sky Striker Ace Link (Kagari, Zero, Zeke) while keeping Ash Blossom and Ghost Ogre up as interaction.
  • Turn 2 (going second): Use Ash Blossom, Ghost Belle, Ghost Ogre and Droll & Lock Bird to answer the opponent's first board, then rebuild through Mulcharmy draws and Sky Striker Ace Links.
  • Recovery: Mulcharmy draw effects and Sky Striker Mobilize search recover cards; Sky Striker Ace Link recursion via Raye and Roze rebuilds the board after a single removal.
  • After siding: Not evaluable: the deck has no Side Deck (side_count 0), so there is no post-side plan.

Why it scores here

The deck is Illegal in TCG: Ash Blossom and The Fallen & The Virtuous are each run 3 copies against a 2-copy limit, so this score is a theoretical, structural-only read and is capped at 35. The structural read rests on consistency and interaction on the system: a Sky Striker Ace Link engine is opened by Mulcharmy draws and Sky Striker Mobilize searches, and 13 hand traps plus 15 negation-text cards give strong end-board interaction. The Mulcharmy archetype is only 6 of 56 main-deck cards (8.5% exact-name purity), so the deck is a Sky Striker build with Mulcharmy draw engines rather than a pure Mulcharmy list. No combos, tournament record, or side deck are supplied, so floor, median and ceiling are text-only inferences, and the score is not derived from averaging card scores or from archetype popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Mulcharmy core (10 copies) gives P(>=1 in opening 5) ~0.64; Sky Striker Mobilize and Radiant Typhoon Vision give 2-card starts (Inferred)
D2 Opening-Hand Quality & Brick Management 45 32 level-0 spells/traps and 17 tech cards in 56 slots raise brick risk; 5 single-copy cards dilute the hand (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; Sky Striker Link and Mulcharmy draw conversion read from card text only (Inferred)
D4 Combo Floor & Median Output 50 Median output unknown without boards; deck relies on Link Summons that need specific material, so median is likely below ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ash Blossom, Ghost Belle, Ghost Ogre and Evenly Matched give multiple interruption answers; Sky Striker Ace recursion rebuilds (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy draw effects and Sky Striker recursion regenerate cards; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 70 13 hand traps and 15 negation-text cards plus Solemn Judgment give layered interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage is strong (P>=1 hand trap in 6 cards ~0.81); board-breaking via Forbidden Droplet and Twin Twisters (Inferred)
D9 Offensive Pressure & Closing Power 50 Link Summon pressure from Sky Striker Aces at 1500-2000 ATK with direct-attack Hayate; closing power is modest (Inferred)
D10 Main Deck Efficiency & Flexibility 60 56-card main with 23 distinct cards; high copy counts on engine cards but heavy tech and staple dilution (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots: 13 Links, Dogma and Ecclesia included; Link material and Sky Striker Ace coverage are good but Dogma and Ecclesia are 1-copy flex (Inferred)
D12 Side Deck Adaptability 20 No Side Deck (side_count 0); no post-side plan possible (Verified)
D13 Matchup Coverage & Format Fit 30 Only archetype-level usage stats (Mulcharmy Fuwalos 97%, Ash 90%); no meta sample, so Provisional
D14 Pilotability & Error Tolerance 50 Several multi-step Link and Mulcharmy draw sequences with decision points; moderate complexity (Inferred)

How the score was computed

Strategy profile: 0.7 Midrange + 0.3 Toolbox. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist and copy-limit exposure (-8); illegal-deck cap (-15); no side deck (0). Final formula: No reliable metagame: 0.80*Structural(52) + 0.20*TournamentReliability(45) = 50.6, then -8 banlist/copy-limit modifier and illegal-deck cap at 35 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.64 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (13 hand traps, 15 negation-text cards)
  • Mulcharmy draw engine gives card advantage and recovery
  • Sky Striker Ace Link recursion rebuilds after removal

Weaknesses

  • Illegal copy counts for Ash Blossom and The Fallen & The Virtuous
  • No side deck, so no post-side plan
  • Mulcharmy core is only 6 cards of 56 (8.5% exact-name purity), so engine coherence depends on Sky Striker cards

Critical choke points

  • Ash Blossom and Mulcharmy Fuwalos/Purulia as the first draw/hand-trap responses
  • Sky Striker Mobilize as the sole main-deck searcher for Link material
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and The Fallen & The Virtuous Any non-copy-limited main-deck card Legal-copy fix; without it the deck is Illegal and capped at 35
2 One Sky Striker Mecha - Shark Cannon or one Twin Twisters Side deck (up to 15 cards) Adds a post-side plan and reduces D12 = 20 weakness

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom and The Fallen & The Virtuous at 3 copies vs 2 legal; Main 56, Extra 15, Side 0 (within TCG size rules); Mulcharmy exact-name purity 8.5%; 13 hand-trap cards
  • Observed: Mulcharmy Fuwalos in 97% of archetype lists; Ash Blossom in 90% (usage stats)
  • Inferred: Opening-hand consistency estimates (P>=1 starter ~0.64); Interaction quality and resilience scores; Going-first and going-second scores
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (D13)
  • Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first/second, matchup and brick rates are Inferred or unknown Meta Power is Provisional unless a dated metagame sample is supplied deck has no side deck, so post-side is not evaluable

More TCG Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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