Light and Darkness Ritual Deck #770546 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Black Chaos x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Light and Darkness Ritual TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
39± 10/ 100
Power Score
Structural 52
Reliability 45
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Ritual, Synchro
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Ritual Summon Black Chaos / Black Luster Soldier / Magician of Dark Chaos and attack, supported by Synchro and Fusion boss monsters from the Extra Deck; Synchro and Fusion boss monsters (Chaos Angel, Ecclesia and the Dark Dragon, The Dragon that Devours the Dogma) once their materials are available
  • Turn 1 (going first): Open a Ritual or Clown Crew starter (21 archetype-core copies, about 0.92 probability of at least one in a 5-card hand), set up a hand-trap wall, then extend with Mulcharmy draw effects and Clown Crew Rehearsal or Mind Shuffle searches
  • Turn 2 (going second): Use the six-card hand to hold Ash Blossom, Droll & Lock Bird, Ghost Ogre & Snow Rabbit and Evenly Matched to slow the opponent, then convert the ritual engine into a board the opponent cannot easily clear
  • Recovery: Recover through Ragged Records of Rites, Mind Shuffle, Clown Crew Finale and Mulcharmy draw effects that refill the hand, plus Skull Archfiend of Chaos and Light and Darkness Ritual from the GY
  • After siding: No side deck is listed, so there is no post-side plan; the deck must rely on the main deck alone and cannot be adjusted between games

Why it scores here

The deck reliably opens a functional Light and Darkness Ritual or Clown Crew starter, since the archetype-core group has about 0.92 probability of at least one copy in a 5-card hand. It converts that opening into board presence through ritual bosses and Synchro/Fusion extenders, and it has real interaction density from eight hand traps plus Evenly Matched, Dragon's Mind and Lightning Storm. Its ceiling and median output are not measured because no combos were supplied, so those are inferred from card text only. The score is capped by the copy-limit violation (three Ash Blossom & Joyous Spring against a limit of two), which makes the list illegal; this is a theoretical, structural-only read. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in a 5-card hand) ≈ 0.92; starter P ≈ 0.25 per 3-copy card (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Hand-trap and Clown Crew copies plus several singletons create some dead or conflicting draws; no brick data (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling estimated from Black Chaos, Black Luster Soldier and Chaos Angel text only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards; median output cannot be measured and is inferred from starter spread (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps and recursion (Mulcharmy, Clown Crew Finale) give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects and GY recursion refill the hand, but Extra Deck spend is high (Inferred)
D7 End-Board & Interaction Quality 66 Eight hand traps, Evenly Matched, Dragon's Mind and Lightning Storm give broad interaction density (Verified from card text)
D8 Going-Second & Board-Breaking Power 58 Ash Blossom, Droll & Lock Bird and Ghost Ogre & Snow Rabbit suit going second; Black Chaos and Black Luster Soldier give board pressure (Inferred)
D9 Offensive Pressure & Closing Power 55 Black Chaos (3000 ATK), Chaos Angel (3500 ATK) and Ritual bosses give closing power (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 Archetype purity is only 17.1%, with 58 off-archetype copies across 13 sub-archetype groups (Verified)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards with 8 Synchro, 3 Fusion, 2 Xyz and 2 Link give broad but unfocused coverage (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck is present, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Moderate: multi-step Ritual and Synchro lines with many hand-trap timing decisions (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal copy-limit violation (-12). Final formula: Theoretical only (illegal list): 0.80*Structural(52) + 0.20*TournamentReliability(45) = 51, then -12 illegal copy-limit modifier = 39; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core group is very likely to open (about 0.92 for at least one copy in a 5-card hand)
  • Eight hand traps plus Evenly Matched, Dragon's Mind and Lightning Storm give strong interaction density
  • Multiple Extra Deck boss options (Chaos Angel, Ecclesia and the Dark Dragon, Enigmaster Packbit)

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring run 3 times against a limit of 2
  • Low archetype purity (17.1%) spreads the deck across Clown Crew, Mulcharmy, Light and Darkness Ritual and many singletons
  • No Side Deck, so the deck cannot adjust between games
  • No recorded combos, so the ceiling and median cannot be measured

Critical choke points

  • Ash Blossom & Joyous Spring copy count: the list must drop one copy before it is legal
  • Ritual summon of Black Chaos or Black Luster Soldier depends on Light and Darkness Ritual or matching Ritual Monsters in hand or GY
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 non-restricted card from the same role (a hand trap or a Light and Darkness Ritual searcher) Brings the list to a legal copy count (2 Semi-Limited copies); this is required before any normal score is possible
2 1 Clown Crew Malabarisme or 1 off-archetype singleton 1 additional Light and Darkness Ritual engine card Raises archetype purity and engine coherence (D10); off-archetype copies are 58 of 70
3 none A 10–15 card Side Deck Gives D12 a real post-side plan; the deck currently has no sideboard

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 are within TCG size rules (main 40–60, extra 0–15); Ash Blossom & Joyous Spring: 3 copies vs legal limit 2 (Semi-Limited); Archetype purity 17.1% (12 exact-name of 70 copies); Droll & Lock Bird Limited at 1 copy (legal); Extra Deck composition: 8 Synchro, 3 Fusion, 2 Xyz, 2 Link
  • Inferred: P(at least one archetype-core card in a 5-card hand) ≈ 0.92; Going-first and going-second plans from card text; Consistency and brick estimates from copy histogram; Interaction density from role tags and card text
  • Provisional: Meta Power (no dated metagame sample); Format fit (D13) and matchup coverage (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck present, so post-side performance cannot be assessed

More TCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top