Clown Crew Deck #770545 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Black Chaos x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Black Chaos x3
- Celtic Mystic x1
- Clown Crew Biancaviso x2
- Dark Magician, the Pharaoh's Servant x1
- Droll & Lock Bird x1
- Griffoh x1
- Kuriboh - Multiply! x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Skull Archfiend of Chaos x2
- The Winged Dragon of Ra - Sphere Mode x1
- Clown Crew Cappello x3
- Black Luster Soldier - Soldier of Light and Darkness x1
- Clown Crew Flair x3
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Fydraulis Harmonia x2
- Ghost Ogre & Snow Rabbit x2
- Clown Crew Malabarisme x2
- Clown Crew Matinee Operatics x1
- Clown Crew Rehearsal x2
- Light and Darkness Ritual x1
- Lightning Storm x1
- Mistaken Arrest x2
- Ragged Records of Rites x2
- The Fallen & The Virtuous x2
- Clown Crew Finale x1
- Clown Crew Soiree Operations x1
- Dragon's Mind x2
- Evenly Matched x2
- Mind Shuffle x2
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 31/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 44.6 |
| Going First | 42 |
| Going Second | 46 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Ritual or Synchro boss beatdown (Black Chaos, Magician of Dark Chaos, Black Luster Soldier, Chaos Angel) (Inferred); Clown Crew Extra Deck summons via Biancaviso tribute and Clown Crew Finale (Inferred)
- Turn 1 (going first): Open Clown Crew or Mulcharmy starters, reach a Ritual or Synchro boss; no tested sequence in evidence (Inferred)
- Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Evenly Matched) to slow the opponent, then a boss from the Extra Deck (Inferred)
- Recovery: Searchers (16 copies of searcher text) and GY recursion from Ragged Records, Mind Shuffle, Skull Archfiend (Inferred)
- After siding: Not evaluable: the deck has zero Side Deck cards
Why it scores here
This list is illegal as built: three Ash Blossom & Joyous Spring against a limit of two, so it gets a structural read only and the score is capped low. Its engine access is reasonable (the 18-copy archetype core gives about 87% odds of at least one core card in a 5-card opening hand, Inferred), but it runs at least four overlapping engines (Clown Crew, Mulcharmy, Light and Darkness Ritual, Branded/Ecclesia) and only 33% of its cards carry the exact archetype name, so engine coherence is weak. Interaction is the strongest area: 8 hand traps, 7 negation effects and 24 removal-text cards, with about 63% odds of a hand trap in a 6-card going-second opening. Closing power comes from several 2500 to 3500 ATK bosses, but no combo data exists, so the floor and median are inferred from text only. The score comes from the deck as a system (consistency, interaction, and the going-second plan), not from averaging card power, and popularity or meta share did not earn points since no tournament data is supplied.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | Archetype core of 18 copies gives P(at least one in 5-card hand) = 0.87 but spread over 4 engines; engine conflict lowers it (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 38 | Many Ritual, Synchro and Extra-only pieces with 13 singletons and 19 generic cards; brick rate is high and uncomputed (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | Ceiling from text only: Black Chaos and Magician of Dark Chaos ritual lines to 2800-3000 ATK bosses; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so median output is unknown; scored low for the same reason (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | 8 hand traps, 16 searcher-text cards and recursion give redundant lines after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Mulcharmy and Clown Crew recursion plus Ragged Records and Mind Shuffle support rebuilds, but costs are high (Inferred) |
| D7 | End-Board & Interaction Quality | 58 | 8 hand traps, 7 negation-text cards and 24 removal-text cards; layering is broad (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 52 | 63% odds of a hand trap in a 6-card going-second hand; Dragon's Mind and Ghost Ogre help vs boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Multiple 2500-3500 ATK bosses (Chaos Angel 3500, Black Chaos 3000, Black Luster 3000) (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 main cards from 31 distinct; 47 off-archetype copies; compactness weak (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck spread 2 link, 3 fusion, 2 xyz, 8 synchro; mostly 1-2 copy flex slots (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Zero Side Deck cards; no post-side plan is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or meta sample; format fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-engine tribute, Ritual and chain sequencing across 4 engines is hard to pilot (Inferred) |
How the score was computed
Strategy profile: primary Midrange; secondary Toolbox noted, not blended. Structural ≈ 44.6, Going First ≈ 42, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Illegal copy count (-8); Engine conflicts (-4). Final formula: Theoretical only (illegal list, capped): 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*44.6 + 0.20*38 - 12 = 31.3; Meta provisional
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Interaction density: 8 hand traps, 7 negation-text cards, 24 removal-text cards
- Strong closing bosses at 2500-3500 ATK
- Good redundancy of searchers (16 copies of searcher text)
- Core archetype cards are accessible (18 copies)
Weaknesses
- Illegal: Ash Blossom over the copy limit
- Four overlapping engines with 33% exact-name archetype purity
- No Side Deck, so no post-side plan
- No combo or tournament data to confirm the lines work
Critical choke points
- Ash Blossom copy count must be fixed before any play
- Light and Darkness Ritual pieces (Black Chaos, Magician of Dark Chaos, Black Luster) need a ritual spell in hand or GY
- Clown Crew Biancaviso and Finale as the tribute and boss enablers
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | (none required) | The list is illegal at 3 copies against a limit of 2; this is the only legality fix needed |
| 2 | Off-engine pieces such as Kuriboh - Multiply!, Lightning Storm, Egyptian God Sphere Mode | Core engine copies (Clown Crew or Light and Darkness Ritual) | Cut the splash that does not fit the chosen engine to raise D1 and D10 |
| 3 | (none) | A 15-card Side Deck | A zero-card Side Deck leaves D12 near zero for best-of-3 play |
Evidence & confidence
- Verified: Ash Blossom copy count 3 vs legal 2 (Semi-Limited); Main 55 / Extra 15 / Side 0 size counts; Archetype purity 32.9% exact-name; Composition: 8 hand traps, 7 negation, 24 removal-text cards
- Inferred: Hypergeometric access: archetype core 0.87, searcher 0.83, hand trap 0.63 (going second); Engine conflict across Clown Crew, Mulcharmy, Light and Darkness Ritual, Branded/Ecclesia; Interaction quality from card text
- Provisional: Meta power and format fit (no dated metagame sample, no tournament link)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta share and pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates unknown No Side Deck cards supplied Meta Power provisional
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