Clown Crew Deck #770545 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Black Chaos x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Clown Crew TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
31± 8/ 100
Power Score
Structural 45
Reliability 38
Going First 42
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 31/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 44.6
Going First 42
Going Second 46
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Ritual or Synchro boss beatdown (Black Chaos, Magician of Dark Chaos, Black Luster Soldier, Chaos Angel) (Inferred); Clown Crew Extra Deck summons via Biancaviso tribute and Clown Crew Finale (Inferred)
  • Turn 1 (going first): Open Clown Crew or Mulcharmy starters, reach a Ritual or Synchro boss; no tested sequence in evidence (Inferred)
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Evenly Matched) to slow the opponent, then a boss from the Extra Deck (Inferred)
  • Recovery: Searchers (16 copies of searcher text) and GY recursion from Ragged Records, Mind Shuffle, Skull Archfiend (Inferred)
  • After siding: Not evaluable: the deck has zero Side Deck cards

Why it scores here

This list is illegal as built: three Ash Blossom & Joyous Spring against a limit of two, so it gets a structural read only and the score is capped low. Its engine access is reasonable (the 18-copy archetype core gives about 87% odds of at least one core card in a 5-card opening hand, Inferred), but it runs at least four overlapping engines (Clown Crew, Mulcharmy, Light and Darkness Ritual, Branded/Ecclesia) and only 33% of its cards carry the exact archetype name, so engine coherence is weak. Interaction is the strongest area: 8 hand traps, 7 negation effects and 24 removal-text cards, with about 63% odds of a hand trap in a 6-card going-second opening. Closing power comes from several 2500 to 3500 ATK bosses, but no combo data exists, so the floor and median are inferred from text only. The score comes from the deck as a system (consistency, interaction, and the going-second plan), not from averaging card power, and popularity or meta share did not earn points since no tournament data is supplied.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 Archetype core of 18 copies gives P(at least one in 5-card hand) = 0.87 but spread over 4 engines; engine conflict lowers it (Inferred)
D2 Opening-Hand Quality & Brick Management 38 Many Ritual, Synchro and Extra-only pieces with 13 singletons and 19 generic cards; brick rate is high and uncomputed (Inferred)
D3 Combo Conversion & Ceiling 45 Ceiling from text only: Black Chaos and Magician of Dark Chaos ritual lines to 2800-3000 ATK bosses; no recorded boards (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output is unknown; scored low for the same reason (Inferred)
D5 Interruption Resilience & Route Redundancy 50 8 hand traps, 16 searcher-text cards and recursion give redundant lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Mulcharmy and Clown Crew recursion plus Ragged Records and Mind Shuffle support rebuilds, but costs are high (Inferred)
D7 End-Board & Interaction Quality 58 8 hand traps, 7 negation-text cards and 24 removal-text cards; layering is broad (Inferred from text)
D8 Going-Second & Board-Breaking Power 52 63% odds of a hand trap in a 6-card going-second hand; Dragon's Mind and Ghost Ogre help vs boards (Inferred)
D9 Offensive Pressure & Closing Power 62 Multiple 2500-3500 ATK bosses (Chaos Angel 3500, Black Chaos 3000, Black Luster 3000) (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 55 main cards from 31 distinct; 47 off-archetype copies; compactness weak (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck spread 2 link, 3 fusion, 2 xyz, 8 synchro; mostly 1-2 copy flex slots (Verified composition)
D12 Side Deck Adaptability 10 Zero Side Deck cards; no post-side plan is possible (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or meta sample; format fit provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-engine tribute, Ritual and chain sequencing across 4 engines is hard to pilot (Inferred)

How the score was computed

Strategy profile: primary Midrange; secondary Toolbox noted, not blended. Structural ≈ 44.6, Going First ≈ 42, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Illegal copy count (-8); Engine conflicts (-4). Final formula: Theoretical only (illegal list, capped): 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*44.6 + 0.20*38 - 12 = 31.3; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Interaction density: 8 hand traps, 7 negation-text cards, 24 removal-text cards
  • Strong closing bosses at 2500-3500 ATK
  • Good redundancy of searchers (16 copies of searcher text)
  • Core archetype cards are accessible (18 copies)

Weaknesses

  • Illegal: Ash Blossom over the copy limit
  • Four overlapping engines with 33% exact-name archetype purity
  • No Side Deck, so no post-side plan
  • No combo or tournament data to confirm the lines work

Critical choke points

  • Ash Blossom copy count must be fixed before any play
  • Light and Darkness Ritual pieces (Black Chaos, Magician of Dark Chaos, Black Luster) need a ritual spell in hand or GY
  • Clown Crew Biancaviso and Finale as the tribute and boss enablers
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring (none required) The list is illegal at 3 copies against a limit of 2; this is the only legality fix needed
2 Off-engine pieces such as Kuriboh - Multiply!, Lightning Storm, Egyptian God Sphere Mode Core engine copies (Clown Crew or Light and Darkness Ritual) Cut the splash that does not fit the chosen engine to raise D1 and D10
3 (none) A 15-card Side Deck A zero-card Side Deck leaves D12 near zero for best-of-3 play

Evidence & confidence

  • Verified: Ash Blossom copy count 3 vs legal 2 (Semi-Limited); Main 55 / Extra 15 / Side 0 size counts; Archetype purity 32.9% exact-name; Composition: 8 hand traps, 7 negation, 24 removal-text cards
  • Inferred: Hypergeometric access: archetype core 0.87, searcher 0.83, hand trap 0.63 (going second); Engine conflict across Clown Crew, Mulcharmy, Light and Darkness Ritual, Branded/Ecclesia; Interaction quality from card text
  • Provisional: Meta power and format fit (no dated metagame sample, no tournament link)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta share and pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates unknown No Side Deck cards supplied Meta Power provisional

More TCG Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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