Mulcharmy Deck #770525 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Mulcharmy TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
33± 8/ 100
Power Score
Structural 48
Reliability 35
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 48
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Destiny HERO and Elemental HERO Fusion/Link boards (Destiny HERO - Dominance, Dusktopia, Dystopia, Dreadnought Master) supported by Mulcharmy draw engine; Mulcharmy draw-and-disrupt pressure from Fuwalos and Purulia
  • Turn 1 (going first): Open a Destiny HERO starter or Mulcharmy draw monster, search Fusion Destiny or Polymerization routes, Fusion Summon a Destiny HERO boss. Interaction is held back for the opponent's turn (inferred from text, not recorded boards).
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Droll & Lock Bird and Skull Meister to break the opponent's first combo, then rebuild through Mulcharmy draws (inferred).
  • Recovery: Recover through Destiny HERO graveyard revival (Dark Angel, Denier, Malicious) and Mulcharmy draw effects (inferred from card text).
  • After siding: No side deck is registered, so no post-side plan exists.

Why it scores here

The deck is scored on its structure, not on card popularity or an average of card scores. It is illegal in TCG: Albion the Branded Dragon and Called by the Grave are Forbidden, and Droll & Lock Bird, Ash Blossom and Dominus Impulse exceed their limits, so the final score is capped and labelled structural-only. Its engine is a Destiny HERO and Mulcharmy hybrid spread over 33 distinct main-deck cards with only 6 exact-name Mulcharmy copies, so the engine has real redundancy but low archetype purity. Consistency rests on the 12-copy archetype core (about 72 percent open at least one in a 5-card hand, Inferred) and on about 83 percent for at least one searcher, but 20 copies of single-copy-or-two tech and hand traps add brick risk. No combos were recorded, so floor, median and ceiling are text-only inference, and the deck has no side deck. The 12 Usage-stat core cards with 71 percent present show the list tracks the archetype standard. Popularity and meta-share earned no points because no tournament or meta data exists.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 of a 3-copy card in 5-card hand) ~0.25; archetype core 12 copies ~0.72 open; searcher group ~0.83 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Many tech, hand-trap and Solemn-style cards that are dead without a specific board; 20 single-copy cards dilute draws (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling is text-only read of Fusion Destiny and Polymerization routes into Destiny HERO bosses (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output expected to be lower than ceiling due to hand-trap dependence (Inferred)
D5 Interruption Resilience & Route Redundancy 52 Redundant Destiny HERO graveyard revival and Mulcharmy draw lines offer some recovery after one disruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 50 Draw and graveyard-recursion text supports rebuilding; no resource-economy data (Inferred)
D7 End-Board & Interaction Quality 62 Three Ash Blossom, Dominus Impulse, Solemn Judgment and Solemn Warning plus Droll and Skull Meister give layered interaction (Inferred from text, flag-based)
D8 Going-Second & Board-Breaking Power 50 Hand traps and negations cover the opponent's second-turn board, but no going-second recorded split exists (Inferred)
D9 Offensive Pressure & Closing Power 55 Destiny HERO bosses reach 2800-3400 ATK, but closing power depends on completing a Fusion line (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 33 distinct names across three archetypes; only 6 exact archetype copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck of 15 contains 12 Fusion and 3 Link monsters; several Destiny HERO bosses are reachable (Verified composition)
D12 Side Deck Adaptability 10 No side deck is registered, so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link and no dated meta sample; archetype usage stats only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion and graveyard-revival lines with many interaction timing decisions (Inferred)

How the score was computed

Strategy profile: primary Midrange, with Toolbox as secondary context only. Structural ≈ 48, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); illegal deck, so the score is capped and structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core (Mulcharmy Fuwalos, Ash Blossom, Droll & Lock Bird, Mulcharmy Purulia) is run at the standard usage counts
  • Layered interaction: Ash Blossom, Dominus Impulse, Solemn Judgment, Solemn Warning and Skull Meister
  • Destiny HERO and Elemental HERO Fusion boss package reaches 2800 to 3400 ATK

Weaknesses

  • Illegal in TCG: two Forbidden cards and five copy-limit violations
  • Three archetypes plus tech cards dilute the engine; only 6 exact archetype copies
  • No side deck registered
  • No recorded combos, so ceiling and median are unmeasured

Critical choke points

  • Fusion Destiny or Polymerization access to Destiny HERO bosses
  • Survival of the Mulcharmy draw engine past the first hand-trap interaction
Priority Remove Add Reason
1 Albion the Branded Dragon and Called by the Grave Legal in-format replacements Both are Forbidden in TCG, so the list cannot be legal as built
2 one copy each of Ash Blossom and Dominus Impulse two cards of the copy-limit-legal count Ash Blossom and Dominus Impulse are Semi-Limited at 2 copies, and Droll and Lock Bird at 1 copy
3 tech cards with narrow use (Triple Tactics Talent-style single-copy tech) a side deck A registered side deck would give D12 and matchup coverage a real basis

Evidence & confidence

  • Verified: Two Forbidden cards in main deck; Five copy-limit violations; 55 main, 15 extra, 0 side counts; Archetype core 12 copies and 97 percent inclusion for Fuwalos
  • Observed: Usage statistics: 5 of 7 core cards present (71.4 percent)
  • Inferred: Hypergeometric draw odds (5-card and 6-card hands); Interaction density and going-second board-breaking from card text; Pilotability and brick estimates
  • Provisional: Meta Power and matchup fit: no dated metagame sample
  • Data gaps: no combos supplied, so floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry exists in YGOVN Meta Power provisional unless a dated metagame sample is supplied no side deck registered

More TCG Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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