Mulcharmy Deck #770525 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Destiny HERO - Doom Overlord x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Destiny HERO - Dark Angel x1
- Destiny HERO - Denier x1
- Destiny HERO - Destro-Dogma x1
- Destiny HERO - Doom Overlord x3
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Dreadnought Servant x1
- Destiny HERO - Malicious x2
- Destiny HERO - Plasma x1
- Droll & Lock Bird x2
- Masked HERO Dusk Crow x1
- Masked HERO Furnace x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- Skull Meister x2
- The Great Gallant Bandit x1
- Winged Kuriboh Sabatiel LV10 x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Called by the Grave x1
- D - Force x1
- Dark City at Midnight x3
- Fusion Destiny x3
- Hey, Space Trunade! x1
- Mask Change x1
- Polymerization x1
- Pot of Prosperity x1
- Reinforcement of the Army x1
- Terraforming x1
- The Fallen & The Virtuous x2
- Dominus Impulse x3
- Solemn Judgment x1
- Solemn Warning x1
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Albion the Branded Dragon x1
- Contrast HERO Chaos x1
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Destiny HERO - Dominance x1
- Destiny HERO - Dreadnought Master x2
- Destiny HERO - Dusktopia x1
- Destiny HERO - Dystopia x1
- Masked HERO Dark Law x1
- Predaplant Dragostapelia x1
- Skyborne Blue Cularsaw x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 33/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 50 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Destiny HERO and Elemental HERO Fusion/Link boards (Destiny HERO - Dominance, Dusktopia, Dystopia, Dreadnought Master) supported by Mulcharmy draw engine; Mulcharmy draw-and-disrupt pressure from Fuwalos and Purulia
- Turn 1 (going first): Open a Destiny HERO starter or Mulcharmy draw monster, search Fusion Destiny or Polymerization routes, Fusion Summon a Destiny HERO boss. Interaction is held back for the opponent's turn (inferred from text, not recorded boards).
- Turn 2 (going second): Use Ash Blossom, Ghost Ogre, Droll & Lock Bird and Skull Meister to break the opponent's first combo, then rebuild through Mulcharmy draws (inferred).
- Recovery: Recover through Destiny HERO graveyard revival (Dark Angel, Denier, Malicious) and Mulcharmy draw effects (inferred from card text).
- After siding: No side deck is registered, so no post-side plan exists.
Why it scores here
The deck is scored on its structure, not on card popularity or an average of card scores. It is illegal in TCG: Albion the Branded Dragon and Called by the Grave are Forbidden, and Droll & Lock Bird, Ash Blossom and Dominus Impulse exceed their limits, so the final score is capped and labelled structural-only. Its engine is a Destiny HERO and Mulcharmy hybrid spread over 33 distinct main-deck cards with only 6 exact-name Mulcharmy copies, so the engine has real redundancy but low archetype purity. Consistency rests on the 12-copy archetype core (about 72 percent open at least one in a 5-card hand, Inferred) and on about 83 percent for at least one searcher, but 20 copies of single-copy-or-two tech and hand traps add brick risk. No combos were recorded, so floor, median and ceiling are text-only inference, and the deck has no side deck. The 12 Usage-stat core cards with 71 percent present show the list tracks the archetype standard. Popularity and meta-share earned no points because no tournament or meta data exists.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(>=1 of a 3-copy card in 5-card hand) ~0.25; archetype core 12 copies ~0.72 open; searcher group ~0.83 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Many tech, hand-trap and Solemn-style cards that are dead without a specific board; 20 single-copy cards dilute draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards; ceiling is text-only read of Fusion Destiny and Polymerization routes into Destiny HERO bosses (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards; median output expected to be lower than ceiling due to hand-trap dependence (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 52 | Redundant Destiny HERO graveyard revival and Mulcharmy draw lines offer some recovery after one disruption (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 50 | Draw and graveyard-recursion text supports rebuilding; no resource-economy data (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Three Ash Blossom, Dominus Impulse, Solemn Judgment and Solemn Warning plus Droll and Skull Meister give layered interaction (Inferred from text, flag-based) |
| D8 | Going-Second & Board-Breaking Power | 50 | Hand traps and negations cover the opponent's second-turn board, but no going-second recorded split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Destiny HERO bosses reach 2800-3400 ATK, but closing power depends on completing a Fusion line (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards with 33 distinct names across three archetypes; only 6 exact archetype copies (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck of 15 contains 12 Fusion and 3 Link monsters; several Destiny HERO bosses are reachable (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No side deck is registered, so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link and no dated meta sample; archetype usage stats only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion and graveyard-revival lines with many interaction timing decisions (Inferred) |
How the score was computed
Strategy profile: primary Midrange, with Toolbox as secondary context only. Structural ≈ 48, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); illegal deck, so the score is capped and structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core (Mulcharmy Fuwalos, Ash Blossom, Droll & Lock Bird, Mulcharmy Purulia) is run at the standard usage counts
- Layered interaction: Ash Blossom, Dominus Impulse, Solemn Judgment, Solemn Warning and Skull Meister
- Destiny HERO and Elemental HERO Fusion boss package reaches 2800 to 3400 ATK
Weaknesses
- Illegal in TCG: two Forbidden cards and five copy-limit violations
- Three archetypes plus tech cards dilute the engine; only 6 exact archetype copies
- No side deck registered
- No recorded combos, so ceiling and median are unmeasured
Critical choke points
- Fusion Destiny or Polymerization access to Destiny HERO bosses
- Survival of the Mulcharmy draw engine past the first hand-trap interaction
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Albion the Branded Dragon and Called by the Grave | Legal in-format replacements | Both are Forbidden in TCG, so the list cannot be legal as built |
| 2 | one copy each of Ash Blossom and Dominus Impulse | two cards of the copy-limit-legal count | Ash Blossom and Dominus Impulse are Semi-Limited at 2 copies, and Droll and Lock Bird at 1 copy |
| 3 | tech cards with narrow use (Triple Tactics Talent-style single-copy tech) | a side deck | A registered side deck would give D12 and matchup coverage a real basis |
Evidence & confidence
- Verified: Two Forbidden cards in main deck; Five copy-limit violations; 55 main, 15 extra, 0 side counts; Archetype core 12 copies and 97 percent inclusion for Fuwalos
- Observed: Usage statistics: 5 of 7 core cards present (71.4 percent)
- Inferred: Hypergeometric draw odds (5-card and 6-card hands); Interaction density and going-second board-breaking from card text; Pilotability and brick estimates
- Provisional: Meta Power and matchup fit: no dated metagame sample
- Data gaps: no combos supplied, so floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry exists in YGOVN Meta Power provisional unless a dated metagame sample is supplied no side deck registered
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