Mulcharmy Deck #770512 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Mulcharmy TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48.6
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Board pressure from Power Patron / Elfnote / Ars Magna Link and Synchro boards, converted through Vidolium and Junora-class bodies. Not stable enough to rely on.; Mulcharmy draw-punish: opponent Summons trigger draws from Fuwalos/Purulia/Meowls, sustained by the hand-trap suite.
  • Turn 1 (going first): Open a searcher (Elfnote Regina / Power Patron / Medius) and a Mulcharmy draw body; hold Ash Blossom and Droll behind the first starter.
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll, Ghost Ogre, Nibiru, Solemn Warning) to break the opponent's first board, then Ars Magna recovery into a Link board.
  • Recovery: Ars Magna banish-from-hand searches and Medius GY recursion rebuild the Link/Synchro line after interaction; Mulcharmy draw bodies refill the hand.
  • After siding: No Side Deck is registered in the export, so no post-side plan exists. Best-of-3 adaptation is unavailable as listed.

Why it scores here

The deck reliably opens a searcher or Mulcharmy draw body about three times in four, from the hypergeometric estimates (P(at least one searcher-text card in a 5-card opening) ≈ 0.90; archetype-core group ≈ 0.74). Interaction is dense: ten hand traps plus about fourteen negation-text cards give it a strong defensive shell, especially going second. Conversion is weak: there are no recorded boards, so the combo ceiling and median are text-only inferences and stay low. The list spreads across at least five sub-archetypes (exact Mulcharmy purity 11.1%), so the engines compete for space rather than reinforcing each other. The deck is Illegal: five Forbidden singletons and three over-limit Limited/Semi-Limited cards cap the final score, so the number is structural and theoretical only. Popularity was not credited, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(≥1 searcher-text card in 5-card hand) ≈ 0.90; archetype-core group ≈ 0.74; starters split across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand traps and draw bodies are functional, but 19 singletons and mixed sub-archetypes produce some dead or conflicting openers (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards; ceiling is a text-only read of Ars Magna and Power Patron Link lines (Inferred)
D4 Combo Floor & Median Output 40 combos_evidence is empty, so the median is unknown and set at a conservative mid-low value (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps and two Mulcharmy draw lines give some route redundancy, but the lines share few cards (Inferred)
D6 Resource Economy, Recovery & Grind 50 Ars Magna banish-from-hand and Medius GY recursion rebuild the board; Mulcharmy draw refills the hand (Inferred)
D7 End-Board & Interaction Quality 60 Ten hand traps, about 14 negation-text cards and Elfnote Lucina/Medius boards give layered interaction; Forbidden cards removed from the count (Inferred semantic)
D8 Going-Second & Board-Breaking Power 45 Going-second interaction is strong from hand traps, but no board-breaker is clearly dedicated; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 50 Vidolium at 5000 ATK and Link/Synchro bosses can close, but few pieces are guaranteed to reach the field (Inferred)
D10 Main Deck Efficiency & Flexibility 45 57 main with 35 distinct cards, 19 singletons and 11.1% exact-archetype purity; loose for a 40–60 card build (Verified count, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 55 Ten Synchros, three Links, one Xyz and one Fusion are spread across several engines, with Forbidden Extra cards removed from the count (Verified count, Inferred use)
D12 Side Deck Adaptability 20 No Side Deck is registered, so no post-side plan can be scored (Verified absence)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 40 Several multi-step lines across Mulcharmy, Power Patron and Ars Magna, with many optional triggers, make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (no fixed ratio; Midrange weights used as the structural base). Structural ≈ 48.6, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); no_side_deck (-4); engine_conflicts (-2). Final formula: Illegal: no normal Final Contextual score. Formula would give 0.80*48.6 + 0.20*40 - 12 ≈ 35, then capped at 25 as a theoretical structural-only read. Meta Power is null (Provisional).


More TCG Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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