Dark Magician Deck #770503 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Black Chaos x3, Diabellstar the Black Witch x3, Griffoh x3. Created Oct 21, 2026 by YGO Mod.

Deck Dark Magician TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 49
Reliability 42
Going First 48
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49.3
Going First 48
Going Second 54
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 10 violation(s).

Identity & game plan

  • Win condition: Conditional Ritual or Fusion boss pressure (Black Chaos, Black Luster Soldier, Diabellstar, Azamina) after interaction clears the way; Link Monster board presence with Link-based recursion and go-second hand-trap disruption
  • Turn 1 (going first): Open a starter (Diabellstar, Mulcharmy, Witch of the Black Forest, Ghost Ogre) and use the Light and Darkness Ritual line to reach a boss; the deck has no reliable Turn-1 combo
  • Turn 2 (going second): Use the hand traps (Ash Blossom, Ghost Ogre, Nibiru, Kuriboh, Droll and Lock Bird) to answer the opponent's first combo, then rebuild with a Ritual or Link boss
  • Recovery: Ash Blossom, Ghost Ogre, Kuriboh, Dominus Spark and Dominus Impulse keep interaction up, and Mulcharmy draws keep the hand full
  • After siding: Not evaluable: the deck has no side deck, so there is no post-side plan

Why it scores here

The list is Illegal: 10 cards exceed their copy limit or are Forbidden in TCG, so it gets a capped theoretical score and no normal Final Contextual score. On structure alone it reliably sets up interaction: 11 hand traps and 8 negation-text cards give resilience and going-second disruption (Inferred). Its engine is split across about eight sub-archetypes (only 1.4% exact-name Dark Magician purity), so starters rarely line up into one plan. Closing power is real, since several Link, Fusion and Ritual bosses reach 2800 to 3000 ATK, but no recorded boards exist to measure floor or median output. The score comes from consistency, interaction and closing power on the system; it does not come from the archetype's popularity or from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 core starter in 5-card hand) about 0.85 across 17 archetype-core copies, but no single engine reaches 3 copies reliably (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand traps and generic starters give moderate functionality; 6 of 13 singleton slots dilute consistency (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combos; ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown and provisional (Provisional)
D5 Interruption Resilience & Route Redundancy 62 11 hand traps and 3-copy Kuriboh and Ash Blossom give several independent answers (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw, Witch of the Black Forest and Magicians' Souls give some grind; recursion is text-based (Inferred)
D7 End-Board & Interaction Quality 58 Dominus Spark and Impulse, Spell Shattering Sword and hand traps give layered interaction; two of the top interaction pieces are over the limit (Inferred)
D8 Going-Second & Board-Breaking Power 55 Black Chaos and Black Luster Soldier challenge boards, and hand traps help going second (Inferred)
D9 Offensive Pressure & Closing Power 62 Several 2800 to 3000 ATK bosses plus direct and piercing text give closing power (Verified card stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 28 distinct main-deck cards with 70 off-archetype copies, so the deck is compact only in name (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots: 11 Link and 4 Fusion, with Azamina Ilia Silvia Forbidden; the summon routes are spread across many engines (Verified composition, Inferred use)
D12 Side Deck Adaptability 15 No side deck (side count 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or archetype meta-share; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Several 3-step engines and multiple sub-archetypes, so decision points are heavy (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 49.3, Going First ≈ 48, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-8); engine_conflict (-4); illegal_cap (0). Final formula: Structural(Toolbox) 49.3; no dated meta so Meta is null. Pre-modifier 0.80*49.3 + 0.20*42 = 47.8; modifiers -12 (banlist/over-limit -8, engine conflict -4); capped to 30 because the deck is Illegal (theoretical/structural only).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Eleven hand traps and eight negation-text cards give resilience and going-second disruption
  • Several 2800 to 3000 ATK bosses give closing power
  • Searcher text covers 18 cards, so the hand can be refilled

Weaknesses

  • Six Forbidden cards and four over-limit Limited or Semi-Limited cards make the list illegal
  • Eight sub-archetypes give 1.4% exact-name purity, so starters are spread out
  • No side deck, so there is no post-side plan
  • No recorded boards, so floor and median output are unknown

Critical choke points

  • Light and Darkness Ritual boss line depends on 2 to 3 specific pieces
  • Azamina and Sinful Spoils lines need Forbidden or over-limit cards
  • Any single over-limit card removed leaves the deck still needing a legal rebuild
Priority Remove Add Reason
1 Azamina Ilia Silvia, Cross-Sheep, Called by the Grave, Triple Tactics Talent, Magicians' Souls, Charmer Quartet in Bloom Legal replacements from the Light and Darkness Ritual or Dominus pool Required before any normal score can be assigned
2 One copy each of Ash Blossom, Dominus Impulse and WANTED: Seeker of Sinful Spoils; two copies of Droll and Lock Bird Legal copy counts (Ash 2, Impulse 2, WANTED 1, Droll 1) Brings the copy counts within the banlist limits
3 Split of 8 engines Consolidate to 2 engines with 3-copy starters Raises D1 and D14 by removing engine conflict
4 None A 15-card side deck Gives D12 a real post-side plan

Evidence & confidence

  • Verified: Illegal status: 10 copy-limit or Forbidden violations; Main 56, Extra 15, Side 0 (size rules satisfied for TCG); Archetype purity 1.4% exact-name
  • Inferred: P(>=1 core starter in hand) about 0.85; Hand-trap going-second access about 0.75; Dimension scores from text plus composition
  • Provisional: Meta and matchup fit (D13); Tournament reliability
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and match record are absent No win-rate telemetry exists for this deck Meta Power is Provisional unless a dated metagame sample is supplied No side deck, so post-side performance cannot be scored

More TCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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