Dark Magician Deck #770503 — Yu-Gi-Oh! TCG
56 Main, 15 Extra, incl. Black Chaos x3, Diabellstar the Black Witch x3, Griffoh x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Black Chaos x3
- Celtic Mystic x1
- Diabellstar the Black Witch x3
- Droll & Lock Bird x2
- Griffoh x3
- Kuriboh - Multiply! x3
- Magicians' Souls x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Skull Archfiend of Chaos x2
- Witch of the Black Forest x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Called by the Grave x1
- Dark Magical Curtain x1
- Deception of the Sinful Spoils x1
- Light and Darkness Ritual x1
- Ragged Records of Rites x3
- Spell Shattering Sword x1
- The Hallowed Azamina x1
- Triple Tactics Talent x1
- WANTED: Seeker of Sinful Spoils x3
- Dominus Impulse x3
- Dominus Spark x3
- Mind Shuffle x1
Extra Deck (15)
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Azamina Sol Erysichthon x1
- Dark Magician of Destruction x1
- A Bao A Qu, the Lightless Shadow x1
- Accesscode Talker x1
- Charmer Quartet in Bloom x1
- Cross-Sheep x1
- Dharc the Dark Charmer, Gloomy x1
- Firewall Dragon x1
- I:P Masquerena x1
- Relinquished Anima x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Zenna's Deceiving Doll Maidens x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49.3 |
| Going First | 48 |
| Going Second | 54 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 10 violation(s).
Identity & game plan
- Win condition: Conditional Ritual or Fusion boss pressure (Black Chaos, Black Luster Soldier, Diabellstar, Azamina) after interaction clears the way; Link Monster board presence with Link-based recursion and go-second hand-trap disruption
- Turn 1 (going first): Open a starter (Diabellstar, Mulcharmy, Witch of the Black Forest, Ghost Ogre) and use the Light and Darkness Ritual line to reach a boss; the deck has no reliable Turn-1 combo
- Turn 2 (going second): Use the hand traps (Ash Blossom, Ghost Ogre, Nibiru, Kuriboh, Droll and Lock Bird) to answer the opponent's first combo, then rebuild with a Ritual or Link boss
- Recovery: Ash Blossom, Ghost Ogre, Kuriboh, Dominus Spark and Dominus Impulse keep interaction up, and Mulcharmy draws keep the hand full
- After siding: Not evaluable: the deck has no side deck, so there is no post-side plan
Why it scores here
The list is Illegal: 10 cards exceed their copy limit or are Forbidden in TCG, so it gets a capped theoretical score and no normal Final Contextual score. On structure alone it reliably sets up interaction: 11 hand traps and 8 negation-text cards give resilience and going-second disruption (Inferred). Its engine is split across about eight sub-archetypes (only 1.4% exact-name Dark Magician purity), so starters rarely line up into one plan. Closing power is real, since several Link, Fusion and Ritual bosses reach 2800 to 3000 ATK, but no recorded boards exist to measure floor or median output. The score comes from consistency, interaction and closing power on the system; it does not come from the archetype's popularity or from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(>=1 core starter in 5-card hand) about 0.85 across 17 archetype-core copies, but no single engine reaches 3 copies reliably (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Hand traps and generic starters give moderate functionality; 6 of 13 singleton slots dilute consistency (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable combos; ceiling read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output is unknown and provisional (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | 11 hand traps and 3-copy Kuriboh and Ash Blossom give several independent answers (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draw, Witch of the Black Forest and Magicians' Souls give some grind; recursion is text-based (Inferred) |
| D7 | End-Board & Interaction Quality | 58 | Dominus Spark and Impulse, Spell Shattering Sword and hand traps give layered interaction; two of the top interaction pieces are over the limit (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Black Chaos and Black Luster Soldier challenge boards, and hand traps help going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Several 2800 to 3000 ATK bosses plus direct and piercing text give closing power (Verified card stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 28 distinct main-deck cards with 70 off-archetype copies, so the deck is compact only in name (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra slots: 11 Link and 4 Fusion, with Azamina Ilia Silvia Forbidden; the summon routes are spread across many engines (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 15 | No side deck (side count 0), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or archetype meta-share; matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Several 3-step engines and multiple sub-archetypes, so decision points are heavy (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 49.3, Going First ≈ 48, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-8); engine_conflict (-4); illegal_cap (0). Final formula: Structural(Toolbox) 49.3; no dated meta so Meta is null. Pre-modifier 0.80*49.3 + 0.20*42 = 47.8; modifiers -12 (banlist/over-limit -8, engine conflict -4); capped to 30 because the deck is Illegal (theoretical/structural only).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Eleven hand traps and eight negation-text cards give resilience and going-second disruption
- Several 2800 to 3000 ATK bosses give closing power
- Searcher text covers 18 cards, so the hand can be refilled
Weaknesses
- Six Forbidden cards and four over-limit Limited or Semi-Limited cards make the list illegal
- Eight sub-archetypes give 1.4% exact-name purity, so starters are spread out
- No side deck, so there is no post-side plan
- No recorded boards, so floor and median output are unknown
Critical choke points
- Light and Darkness Ritual boss line depends on 2 to 3 specific pieces
- Azamina and Sinful Spoils lines need Forbidden or over-limit cards
- Any single over-limit card removed leaves the deck still needing a legal rebuild
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Azamina Ilia Silvia, Cross-Sheep, Called by the Grave, Triple Tactics Talent, Magicians' Souls, Charmer Quartet in Bloom | Legal replacements from the Light and Darkness Ritual or Dominus pool | Required before any normal score can be assigned |
| 2 | One copy each of Ash Blossom, Dominus Impulse and WANTED: Seeker of Sinful Spoils; two copies of Droll and Lock Bird | Legal copy counts (Ash 2, Impulse 2, WANTED 1, Droll 1) | Brings the copy counts within the banlist limits |
| 3 | Split of 8 engines | Consolidate to 2 engines with 3-copy starters | Raises D1 and D14 by removing engine conflict |
| 4 | None | A 15-card side deck | Gives D12 a real post-side plan |
Evidence & confidence
- Verified: Illegal status: 10 copy-limit or Forbidden violations; Main 56, Extra 15, Side 0 (size rules satisfied for TCG); Archetype purity 1.4% exact-name
- Inferred: P(>=1 core starter in hand) about 0.85; Hand-trap going-second access about 0.75; Dimension scores from text plus composition
- Provisional: Meta and matchup fit (D13); Tournament reliability
- Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and match record are absent No win-rate telemetry exists for this deck Meta Power is Provisional unless a dated metagame sample is supplied No side deck, so post-side performance cannot be scored
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