Sinful Spoils Deck #770502 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Black Chaos x3, Diabellstar the Black Witch x3, Griffoh x3. Created Oct 21, 2026 by YGO Mod.

Deck Sinful Spoils TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
37± 10/ 100
Power Score
Structural 50
Reliability 45
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 37/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 10 violation(s).

Identity & game plan

  • Win condition: Extra-Deck boss monsters (Black Luster Soldier, Black Chaos, Magician of Dark Chaos - Black Chaos) reached through Ritual/Light-and-Darkness Ritual lines, with Azamina and Link follow-ups; Link and Fusion pressure from Azamina Sol Erysichthon, Azamina Mu Rcielago and Firewall Dragon
  • Turn 1 (going first): Open a searcher or Ritual starter (WANTED, Diabellstar, Griffoh, Mind Shuffle path) and protect the first engine with Ash Blossom and Dominus Spark, then ritual or link into a boss
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Nibiru, Droll & Lock Bird) to answer the opponent's first board, then rebuild through Mulcharmy draws and Ritual searches
  • Recovery: Recover through searcher text (18 copies) and GY-recursion from Skull Archfiend of Chaos and Light and Darkness Ritual; the list has no defined recovery route beyond searching
  • After siding: Not evaluable: the deck has 0 side cards, so there is no post-side plan

Why it scores here

This deck is scored only as a theoretical, structural read because its list is Illegal: six cards exceed their copy limits and six are Forbidden in TCG. Its engine is reasonably accessible, with the 14-copy Sinful Spoils and Light and Darkness Ritual core giving about a 78% chance of at least one core card in a 5-card opening hand, and 18 searcher-text cards lift that further. Interaction is the strongest part of the system: 11 hand traps and 8 negation texts give layered answers to the opponent's first play. Combo conversion, median output and closing power cannot be measured because the export has no recorded boards, so they rest on text inference and are held near the middle. The score comes from consistency, interaction and the Ritual/Link engine together, not from averaging individual card scores, and not from Sinful Spoils being a popular archetype.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core card in opening hand of 5) ≈ 0.78 over 14 core copies; 18 searcher-text cards (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Estimated brick load from 20 non-monster slots and 11 hand traps that need specific openings; no brick measurement exists (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling read only from Black Chaos, Black Luster Soldier and Magician of Dark Chaos text (Inferred)
D4 Combo Floor & Median Output 40 No combos supplied, so floor and median are unmeasured and held near the middle (Inferred)
D5 Interruption Resilience & Route Redundancy 58 11 hand traps and multiple GY-recursion routes give a second line after the first is stopped (Inferred)
D6 Resource Economy, Recovery & Grind 40 Searchers and Skull Archfiend recursion help rebuild, but the deck has no card-advantage engine on the field (Inferred)
D7 End-Board & Interaction Quality 68 8 negation texts, 20 removal texts and 11 hand traps give layered end-board interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 64 Going-second hand-trap coverage: ≈ 0.75 probability of at least one hand trap in a 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss ATKs of 2800–3000 (Black Chaos, Black Luster Soldier, Magician of Dark Chaos) with Link follow-ups; no damage-conversion data (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 42 Only 4 of 56 main cards are exact-name Sinful Spoils; 67 off-archetype copies and 20 non-monster slots lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards are all used: 11 Link and 4 Fusion, with mixed summon routes that need careful sequencing (Verified composition)
D12 Side Deck Adaptability 10 Zero side-deck cards, so no adaptability is shown (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta sample; format fit is Provisional
D14 Pilotability & Error Tolerance 35 Several ritual, link and fusion chains with 3 different summon routes per turn raise the error burden (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary, applied as the Midrange profile. Structural ≈ 50, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: Theoretical structural-only (Illegal list): 0.80*Structural(50) + 0.20*TournamentReliability(45) = 49, then banlist-exposure modifier -12 = 37; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation coverage (11 hand traps, 8 negation texts)
  • Accessible engine: 14 core copies and 18 searcher-text cards
  • Strong Extra Deck bosses at 2800–3000 ATK

Weaknesses

  • Illegal list: copy limits exceeded and six Forbidden cards
  • Three different summon routes (Ritual, Link, Fusion) increase error and brick risk
  • Off-archetype density: 67 of 71 copies are not exact-name Sinful Spoils
  • No side deck

Critical choke points

  • Light and Darkness Ritual and Black Chaos ritual starter access
  • Dependence on hand traps to stop the first board in the going-second case
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent, Magicians' Souls, Charmer Quartet in Bloom, Azamina Ilia Silvia, Cross-Sheep Legal substitutes from the TCG list (replacement choice left to the owner) Forbidden cards make the list unplayable in TCG; the deck cannot be scored as a normal legal deck until they are removed
2 Excess copies: 1 of Ash Blossom & Joyous Spring, 1 of Dominus Impulse, 2 of WANTED: Seeker of Sinful Spoils, 1 of Droll & Lock Bird Legal copy-count substitutes Each over-limit copy must be cut to the Semi-Limited/Limited cap
3 Non-engine slots A side deck of 5–15 cards A zero-card side deck gives no post-side plan and weakens D12

Evidence & confidence

  • Verified: Main 56 / Extra 15 / Side 0 are within size rules; Six Forbidden cards and six over-limit cards in the TCG list; Archetype core 14 copies and 18 searcher-text cards
  • Inferred: Starter probability ≈ 0.78 and hand-trap probability ≈ 0.75 from hypergeometric estimates; Interaction density from negation and removal texts; Going-first and going-second estimates
  • Provisional: Meta Power (no dated metagame sample); Format fit and matchup coverage (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export

More TCG Info

Sinful Spoils

Sinful Spoils Breakdown

 
 

 

 

 

 

 

 
 

 

 
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