Light and Darkness Ritual Deck #770501 — Yu-Gi-Oh! TCG
56 Main, 15 Extra, incl. Black Chaos x3, Diabellstar the Black Witch x3, Griffoh x3. Created Oct 21, 2026 by YGO Mod.
Deck Light and Darkness Ritual TCG
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Black Chaos x3
- Celtic Mystic x1
- Diabellstar the Black Witch x3
- Droll & Lock Bird x2
- Griffoh x3
- Kuriboh - Multiply! x3
- Magicians' Souls x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Skull Archfiend of Chaos x2
- Witch of the Black Forest x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Called by the Grave x1
- Dark Magical Curtain x1
- Deception of the Sinful Spoils x1
- Light and Darkness Ritual x1
- Ragged Records of Rites x3
- Spell Shattering Sword x1
- The Hallowed Azamina x1
- Triple Tactics Talent x1
- WANTED: Seeker of Sinful Spoils x3
- Dominus Impulse x3
- Dominus Spark x3
- Mind Shuffle x1
Extra Deck (15)
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Azamina Sol Erysichthon x1
- Dark Magician of Destruction x1
- A Bao A Qu, the Lightless Shadow x1
- Accesscode Talker x1
- Charmer Quartet in Bloom x1
- Cross-Sheep x1
- Dharc the Dark Charmer, Gloomy x1
- Firewall Dragon x1
- I:P Masquerena x1
- Relinquished Anima x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Zenna's Deceiving Doll Maidens x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48.6 |
| Going First | 50 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: tcg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Ritual boss pressure from Black Chaos, Black Luster Soldier and Magician of Dark Chaos - Black Chaos (3000/3000/2800), enabled by the single Light and Darkness Ritual Spell; Fusion and Link pressure (Azamina Sol Erysichthon, Azamina Mu Rcielago, Dark Magician of Destruction, Firewall Dragon) and Diabellstar / Skull Archfiend bodies
- Turn 1 (going first): Mulcharmy draw engine plus Diabellstar and searchers (WANTED, Witch of the Black Forest, Mind Shuffle) toward the Ritual Spell and a Ritual boss; hold Ash Blossom and Ghost Ogre for the opponent's first activation
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre and Snow Rabbit, Nibiru, Droll & Lock Bird) and Dominus Impulse to blank the opponent's first board, then Ritual or Fusion into a 2800-3000 ATK boss
- Recovery: Mulcharmy draws, Skull Archfiend recursion from GY or banish, Mind Shuffle to re-add a Ritual monster, and Dark Magical Curtain for a second Dark Magician route
- After siding: None: the deck runs 0 side cards in a format that allows up to 15, so there is no post-side plan
Why it scores here
The deck reliably opens a Light and Darkness Ritual or archetype piece (P(at least one archetype core card in a 5-card hand) is about 0.96, Inferred), but the path from that piece to a boss runs through a single copy of the Ritual Spell (about 9% to draw it in an opening hand of 5, Inferred). Its interaction density is respectable, with 11 hand traps, 8 negation texts and 20 removal texts, and the end-board ceiling is high (2800-3000 ATK bosses). The system is weakened by the list itself: 6 Forbidden cards are present, 4 cards are over their copy limit, and only 19.7% of cards are the exact archetype, so the spread across Dominus, Mulcharmy, Azamina, Sinful Spoils, Charmer and Kuriboh is closer to a toolbox than an engine. With zero recorded boards and no side deck, the median output and post-side plan cannot be measured and are scored from card text only. The score comes from consistency, median output and interaction read on the whole system; archetype popularity earned no points and card scores were not averaged. Because the deck is Illegal, the structural score of 49 is theoretical only and the final is capped at 28.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Archetype core P(>=1 in hand of 5) about 0.96, but the single Light and Darkness Ritual Spell gives about 0.09 to draw it (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Many off-archetype and dead-in-hand pieces (57 off-archetype copies, 13 tech, 11 hand traps) and conflicting sub-engines; hand traps are often dead on a going-first hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; ceiling read from text as Ritual Spell into 2800-3000 ATK boss, gated on the single Ritual Spell (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No recorded boards for median or floor; text-only estimate with a low median because the Ritual route is fragile (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 52 | Two or three independent lines (Mulcharmy draws, hand traps, Fusion/Link) but no shared recovery for the Ritual route (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | 18 searcher-text cards, Mulcharmy draw engine, Skull Archfiend recursion and Mind Shuffle give reasonable grind (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | 11 hand traps, 8 negation texts and 20 removal texts with mixed durability; some interaction is Forbidden or over-limit (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand traps (Ash, Ghost Ogre, Nibiru, Dominus Impulse) plus 3000-ATK Ritual bosses; Droll is capped at 1 legal copy (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | End-board bosses at 3000, 2800, 2800 and 2500 ATK, with Azamina Mu Rcielago's ATK reduction; closing depends on the Ritual route (Verified card text / Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 56 Main cards with 28 distinct names, 13 tech and a 19.7% exact-archetype purity; compactness is offset by spread across sub-archetypes (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 35 | Extra Deck of 15 with 11 Link and 4 Fusion; 3 of 15 Extra cards are Forbidden, so the Extra Deck cannot be used as built (Verified) |
| D12 | Side Deck Adaptability | 8 | Zero side deck cards in a best-of-3 format (Verified); no post-side data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-branch sequencing (Ritual, Fusion, Link, searches, hand trap timing) with many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Combo secondary used only as a tie-break (not blended numerically). Structural ≈ 48.6, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); single-copy Ritual choke point (-2); no side deck (-2); illegal cap (0). Final formula: No dated meta, so Meta is provisional: raw = 0.80*48.6 + 0.20*35 + modifiers (-12) = 34; Illegal deck capped at 28. Structural 48.6 is theoretical only.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is reliably accessible (about 0.96 in an opening hand, Inferred)
- Layered interaction: 11 hand traps plus negation and removal texts
- High-ATK Ritual and Dark Magician bosses (2800-3000) for the end board
- Draw and search density (Mulcharmy, Witch of the Black Forest, Mind Shuffle, WANTED)
Weaknesses
- Illegal list: 6 Forbidden cards and 4 over-limit cards
- Single Ritual Spell is the only route to the main boss
- Low archetype purity (19.7%) and a sub-archetype spread that dilutes the engine
- No side deck
- Extra Deck partly unusable as built (3 Forbidden Extra cards)
Critical choke points
- Light and Darkness Ritual Spell (1 copy): about 9% per opening hand of 5
- Forbidden Extra Deck cards: Azamina Ilia Silvia, Cross-Sheep, Charmer Quartet in Bloom
- Going-first hand with no hand trap or searcher
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Azamina Ilia Silvia, Cross-Sheep, Charmer Quartet in Bloom, Called by the Grave, Triple Tactics Talent, Magicians' Souls | Legal replacements from the archetype core (for example a second Light and Darkness Ritual Spell is not legal to add beyond the single copy already run; use Ritual-searching staples) | Forbidden cards make the deck illegal; the list cannot be played as built |
| 2 | Ash Blossom & Joyous Spring (1 copy), Dominus Impulse (1 copy), WANTED: Seeker of Sinful Spoils (2 copies), Droll & Lock Bird (1 copy) | Staples or archetype cards within their legal limits | Copy limits: Ash and Dominus Impulse are Semi-Limited at 2, WANTED and Droll are Limited at 1 |
| 3 | Off-archetype tech slots (for example Dominus Spark, Ragged Records of Rites) | A 15-card side deck of hand traps and anti-Ritual / anti-Fusion answers | Side deck is empty; post-side adaptability is 8 |
| 4 | Off-archetype spread in the Main Deck | A second copy of Ritual-searching or Ritual-enabling cards from the Light and Darkness archetype | Raises the Ritual route's reliability and archetype purity |
Evidence & confidence
- Verified: Main 56, Extra 15, Side 0 counts are within the TCG size rules; Six Forbidden cards are present in the deck (Azamina Ilia Silvia, Called by the Grave, Charmer Quartet in Bloom, Cross-Sheep, Magicians' Souls, Triple Tactics Talent); Four cards are over their copy limit (Ash Blossom 3/2, Dominus Impulse 3/2, WANTED 3/1, Droll 2/1); Archetype core is 26 copies with 14 Light and Darkness Ritual-named cards and 19.7% exact-name purity; Zero recorded boards and zero side deck cards
- Inferred: P(>=1 archetype core card in 5-card hand) about 0.96; Ritual Spell P(>=1 in 5) about 0.09 makes the main boss route fragile; Interaction density from card text (11 hand traps, 8 negations, 20 removal texts); Going-second hand-trap coverage about 0.75 in a 6-card hand; Structural 48.6 and Final 28 under the Illegal cap
- Provisional: Meta Power null: no dated metagame sample; Matchup and format fit (D13) with no tournament context; Tournament reliability 35 from text and brick proxy
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry in YGOVN: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is provisional without a dated metagame sample Deck title is null; the deck is Illegal, so the final is a capped theoretical score
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