Mulcharmy Deck #770497 — Yu-Gi-Oh! TCG

54 Main, 16 Extra, incl. D/D Swirl Slime x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 21, 2026 by YGO Mod.

Deck Mulcharmy TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 23, 2026
30± 10/ 100
Power Score
Structural 49
Reliability 45
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters from D/D and D/D/D Fusion, Synchro, Xyz and Link summons, supported by Pendulum recursion; Mulcharmy draw-engine locks that grind the opponent out of resources
  • Turn 1 (going first): Pendulum-set D/D Scales and Dark Contract searches toward a Pendulum or Fusion summon of a D/D/D boss; Mulcharmy monsters for hand-advantage draws
  • Turn 2 (going second): Interrupt the opponent's first summon with Ash Blossom, Droll & Lock Bird, Dominus Impulse or Called by the Grave (forbidden, not legal here), then rebuild through D/D Swirl Slime and Necro Slime recursion
  • Recovery: Mulcharmy draw effects when the hand is empty, Dark Contract recursion from the GY, and Fiend recursion through Arc Crisis and Clovis
  • After siding: Not evaluable: the deck runs no side deck, so there is no post-side plan

Why it scores here

The deck is a D/D Pendulum-Fiend build with a small Mulcharmy splash, not a Mulcharmy deck: only 9 of 70 cards carry the exact Mulcharmy name, while 44 copies are D/D. Its opening access is reasonable, since Dark Contract, D/D Savant and Swirl Slime give multiple starters and the core group is about 73% to appear in an opening hand. Interaction is dense (Ash Blossom, Droll, Dominus Impulse, Called by the Grave), but the list is illegal: Called by the Grave and D/D/D Wave High King Caesar are Forbidden, three Semi-Limited and Limited cards are over their copy limits, and the Extra Deck has 16 cards against a cap of 15. Popularity and archetype usage stats confirm the list is real, but they added no points. The score comes from the system's engine access, interaction and resilience, not from an average of the individual card scores, and the illegal cap keeps it low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least 1 starter in 5 cards) is about 0.73 for the core group; many D/D starters give several independent openers (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Dense, 3-of-heavy main with several dead-in-hand cards (Called by the Grave, Dominus Impulse, Droll) and no bricking-safe fallback (Inferred)
D3 Combo Conversion & Ceiling 55 Fiend and Pendulum lines convert to D/D/D bosses from a starter, but there is no recorded combo data to confirm the ceiling (Inferred; no combos supplied)
D4 Combo Floor & Median Output 45 No recorded boards; median output is inferred from starter diversity and the bricking risk (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several independent routes (Mulcharmy draw, Dark Contract recursion, Swirl Slime and Necro Slime) survive one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion from the GY through Dark Contract and Fiend summons; grind comes from Mulcharmy draws (Inferred)
D7 End-Board & Interaction Quality 55 Ash Blossom, Droll, Dominus Impulse and the Extra-Deck negates give layered interaction; Droll is over its copy limit (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going-second interaction through Ash and Droll plus Fiend boss threats; no going-second board data (Inferred)
D9 Offensive Pressure & Closing Power 50 Bosses of 2800 to 4000 ATK (Arc Crisis, Kali Yuga, d'Arc) give strong end-board closing power (Verified stats)
D10 Main Deck Efficiency & Flexibility 35 54 main-deck cards at 3-copy density with 13 triple-copy slots; many redundant Pendulum effects (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck is 16 cards, over the 15-card TCG cap, with a Forbidden boss in it (Verified legality)
D12 Side Deck Adaptability 25 The deck runs no side deck at all, so no adaptability is possible (Verified: side_count 0)
D13 Matchup Coverage & Format Fit 40 No dated meta sample; Mulcharmy/D/D meta-share is absent from the export (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Pendulum, Fusion and recursion sequences need many decision points (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange + 0.2 Toolbox. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); extra_deck_overflow (-4). Final formula: Structural 49 -> 0.80*49 + 0.20*45 = 48.6 before modifiers; Meta provisional; modifiers total -12 (banlist -8, legality -4); illegal cap applied, final 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.73 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense starter and searcher density (Dark Contract, D/D Savant, Swirl Slime, Count Surveyor)
  • Layered interaction: Ash, Droll, Dominus Impulse and Extra-Deck negates
  • Strong Extra-Deck bosses with 2800 to 4000 ATK

Weaknesses

  • Illegal list: Forbidden cards, copy-limit breaches and an oversized Extra Deck
  • Identity mismatch: a 'Mulcharmy' deck with 13% exact-name purity
  • No side deck, so no post-side plan or matchup adaptability
  • Brick and dead-card risk from Called by the Grave, Dominus Impulse and Droll

Critical choke points

  • Pendulum Zone setup (Count Surveyor, Kepler, Copernicus, Gryphon) is required for the D/D engine
  • Forbidden Called by the Grave and Wave High King Caesar must be removed before the list is legal
  • Ash Blossom and Droll are the only hand-based interaction against Forbidden-free lines
Priority Remove Add Reason
1 Called by the Grave (1) and D/D/D Wave High King Caesar (1) Legal copies of Pendulum or Fusion bosses (any D/D/D Extra Deck card not Forbidden) Forbidden cards make the deck illegal; removing them is required before any score can be trusted
2 One Ash Blossom, one Dominus Impulse and one Droll & Lock Bird Legal copies to bring each card within its limit (Ash 2, Dominus Impulse 2, Droll 1) Copy-limit breaches
3 One Extra Deck card None (Extra Deck must be 15 or fewer) Extra Deck is 16 cards, over the cap of 15
4 None A 15-card side deck with D/D or Mulcharmy answers The deck has no side deck, which removes post-side adaptability

Evidence & confidence

  • Verified: Legality: Forbidden cards, copy-limit breaches and Extra Deck 16 > 15; Card text and stats for all 54 main and 16 extra cards; Mulcharmy exact-name purity of 12.9%; Usage stats: Mulcharmy Fuwalos 97.7%, Ash Blossom 90.9%
  • Inferred: Opening-hand starter probability (about 0.73); Interaction density and resilience; Brick risk and median output
  • Provisional: Meta Power (no dated meta sample); Matchup and format fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck supplied Deck title is null; archetype label 'Mulcharmy' does not match the D/D-dominant contents

More TCG Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top