Dark Magician Deck #770492 — Yu-Gi-Oh! TCG

54 Main, 17 Extra, incl. Cooky☆Yummy x3, Lollipo☆Yummy x3, Marshmao☆Yummy x3. Created Oct 21, 2026 by YGO Mod.

Deck Dark Magician TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
20± 8/ 100
Power Score
Structural 42
Reliability 33
Going First 38
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 42
Going First 38
Going Second 50
Meta Power provisional
Tournament Reliability 33
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: tcg

Legality

Main 54 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 10 violation(s).

Identity & game plan

  • Win condition: Extra Deck boards through Yummy Synchro/Link chains and Chaos Angel or Dark Magician of Destruction (Inferred; no recorded boards); Dark Magician / Magician-archetype Fusion and Synchro bodies with hand-trap protection (Inferred)
  • Turn 1 (going first): Open a 2-card starter (Yummy or Dark Magician Pharaoh's Servant) and rely on Yummy Link-1 enablers; each 3-copy starter appears in only about 26% of opening 5-card hands (Inferred)
  • Turn 2 (going second): Use the 6-card hand's hand traps (Ash, Imp, Droll, Effect Veiler, Ghost Ogre, Nibiru) to answer the first monster or summon, then Synchro/Link out (Inferred)
  • Recovery: Searchers and recursion from the GY (Yummy, Magicians, Sky Striker) plus hand traps that also cost no board space (Inferred)
  • After siding: Not evaluable: the deck has 0 side cards, so there is no post-side plan.

Why it scores here

The deck is Illegal in TCG as submitted: its Extra Deck has 17 cards (limit 15), it runs five Forbidden cards, and four cards exceed their Limited or Semi-Limited copy caps, so it does not receive a normal Final Contextual score and is capped at 20 as a theoretical, structural-only read. Structurally it is a toolbox-style list spread across at least 18 archetype or family tags (exact-name purity 2.8%), with 17 hand-trap-type cards that give strong going-second interaction (P(at least one hand trap in a 6-card hand) about 0.91, Inferred) and dense removal and negation text. Its opening-hand engine is weak: each 3-copy starter appears in only about 26% of opening 5-card hands, and the Yummy, Branded, Mulcharmy, Sky Striker and Bystial pieces share few enablers. No combos or tournament records were supplied, so the floor, median and ceiling are text-only reads and are not averaged from individual card scores. Popularity of the Dark Magician label earned no points on its own.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(at least one 3-copy starter in opening 5) about 0.26; Yummy and Dark Magician enabler lines are not shared across the list (Inferred)
D2 Opening-Hand Quality & Brick Management 35 17 hand-trap-type cards plus several single-copy off-plan Extra Deck pieces create dead-card risk without a live starter (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling read from text only, e.g. Yummy Synchro and Link chains into Chaos Angel (Inferred)
D4 Combo Floor & Median Output 30 No recorded combos; median output cannot be measured and is held low (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Hand traps and Ghost Ogre/Effect Veiler give several disruption routes, but no independent second engine is evidenced (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recursion and searchers exist (Magicians, Yummy, Witch of the Black Forest) but resource regrowth is not evidenced in boards (Inferred)
D7 End-Board & Interaction Quality 60 Ash, Imp, Droll, Effect Veiler, Typhoon and Ghost Ogre give layered negation and removal, although four of these exceed copy limits (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage is high (about 0.91 for at least one in hand of 6); Dark Magician of Destruction and Chaos Angel give board-breaking potential (Inferred)
D9 Offensive Pressure & Closing Power 45 Chaos Angel (3500 ATK) and Dark Magician of Destruction (2800 ATK) are closing bodies, but the Extra Deck is over limit and Red-Eyes is Forbidden (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 35 54 Main Deck cards across 28 distinct names with 2.8% exact archetype purity; scattered sub-archetypes reduce coherence (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 40 17 Extra Deck cards exceed the limit of 15, and 5 of them are Forbidden or over limit, so the Extra Deck is structurally illegal (Verified)
D12 Side Deck Adaptability 10 No Side Deck (0 cards), so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-archetype chains across Synchro, Link and Fusion with several hand traps demand many decision points (Inferred)

How the score was computed

Structural ≈ 42, Going First ≈ 38, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 33. Modifiers: banlist_exposure (-8); engine_conflicts (-4); illegal_cap (0). Final formula: Structural (Toolbox profile) = 42; 0.80*42 + 0.20*33 + modifiers(-12) = 28, then capped at 20 because the deck is Illegal (theoretical/structural-only read)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package for going second (17 hand-trap-type cards, about 0.91 chance of at least one in hand of 6)
  • Several independent disruption routes (Ash, Imp, Droll, Effect Veiler, Ghost Ogre, Typhoon)
  • High-impact Extra Deck closers (Chaos Angel, Dark Magician of Destruction, Ecclesia and the Dark Dragon)

Weaknesses

  • Illegal in TCG: Extra Deck size, five Forbidden cards and four copy-limit overruns
  • Very low exact archetype purity (2.8%), so the engines do not reinforce each other
  • Low opening-hand starter access (about 26% per 3-copy starter in a 5-card hand)
  • No Side Deck, so there is no post-side adaptation

Critical choke points

  • Forbidden Albion, Red-Eyes Dark Dragoon and Called by the Grave remove the Branded and Red-Eyes Fusion routes entirely
  • Yummy Link-1 enabler requirement gates most Synchro and Link lines
  • Extra Deck of 17 cards cannot be legally submitted
Priority Remove Add Reason
1 Albion the Branded Dragon, Red-Eyes Dark Dragoon, Called by the Grave, Cupsy★Yummy Way, Magicians' Souls Legal replacements from the same archetype (or remove outright) Forbidden cards make the list Illegal; no score above the cap is possible until they are removed
2 2 copies of Ash Blossom & Joyous Spring, 1 of The Fallen & The Virtuous, 2 of Droll & Lock Bird, 2 of Marshmao☆Yummy Single or double copies of other staples in your engine Copy-limit overruns are illegal; Ash and Fallen are Semi-Limited (max 2), Droll and Marshmao are Limited (max 1)
3 2 Extra Deck cards (least-used Link or Synchro) None needed Extra Deck is 17 cards against a maximum of 15
4 None A 15-card Side Deck A Side Deck is required for best-of-3 post-side plans (D12 is currently 10)

Evidence & confidence

  • Verified: Illegal status: Extra Deck 17 > 15, five Forbidden cards, four copy-limit overruns; Main Deck size 54 is within the 40-60 range; Usage stats: Yummy-core and Dark Magician-core cards appear across the archetype
  • Inferred: Going-second hand-trap coverage is strong (about 0.91 for at least one in a 6-card hand); Starter access per 3-copy card is about 0.26 in a 5-card opening hand; Engine conflict across at least 18 archetype tags
  • Provisional: Matchup and format fit (no tournament link or dated meta sample); Meta Power (null)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot match record absent No win-rate telemetry; going-first, going-second, matchup and starter rates are Inferred Meta Power is Provisional without a dated metagame sample No Side Deck; post-side plan cannot be evaluated

More TCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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