Dark Magician Deck #770490 — Yu-Gi-Oh! TCG
59 Main, 15 Extra, incl. Griffoh x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (59)
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x1
- Black Chaos x2
- Droll & Lock Bird x2
- Griffoh x3
- Kuriboh - Multiply! x2
- Magician's Rod x1
- Magicians' Souls x1
- Medius the Pure x2
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Skull Archfiend of Chaos x1
- Theorealized Medius x1
- Dark Magician x1
- Nervedo the Shadebeast Power Patron x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Ars Magna "Citrinitas" x2
- Called by the Grave x1
- Dark Magical Curtain x3
- Light and Darkness Ritual x1
- Ragged Records of Rites x2
- Spell Shattering Sword x1
- The Gaze of Timaeus x1
- Theorealize x1
- Triple Tactics Talent x1
- Infinite Impermanence x3
- Mind Shuffle x1
- Typhoon x3
Extra Deck (15)
- Artmage Diactorus x1
- Artmage Non-Finito x1
- Dark Magician of Destruction x1
- Red-Eyes Dark Dragoon x1
- Accesscode Talker x1
- Cross-Sheep x1
- Dharc the Dark Charmer, Gloomy x1
- Haggard Lizardose x1
- I:P Masquerena x1
- Mediclius the Extraordinary Power Patron x1
- Purification Power Patron x1
- Relinquished Anima x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Zenna's Deceiving Doll Maidens x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49.7 |
| Going First | 45 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).
Identity & game plan
- Win condition: Dark Magician / Light and Darkness Ritual boards (Black Chaos, Magician of Dark Chaos) and Ars Magna / Power Patron Link pressure, if the deck were legal and resolved; Medius / Theorealize and Artmage Diactorus negation-plus-board lines
- Turn 1 (going first): Open with a searcher (Mulcharmy draw engine, Dark Magical Curtain) and hold Ash Blossom / Infinite Impermanence / Ghost Ogre as interaction while setting up a Link or Ritual line
- Turn 2 (going second): Use hand traps (Ash Blossom, Droll, Nibiru, Ghost Ogre) to answer the opponent's first board, then rebuild through Mulcharmy draws
- Recovery: Recover through Mulcharmy draws and Ragged Records / Ars Magna searchers after an interaction exchange
- After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan
Why it scores here
The deck's only real engine is the 24-copy Dark Magician core, which is about 93.5% likely to show at least one card in a 5-card opening hand (Inferred), and its searchers (Mulcharmy, Dark Magical Curtain, Ragged Records) give it a reasonable route to a starter. Its interaction is dense, with 14 hand traps and 21 removal-text cards, which supports the end-board and resilience scores. The deck is scored on that system-level structure, not on an average of card scores, and the popularity of the Dark Magician archetype did not add points. Legality caps the result: 3 Ash Blossom against a limit of 2, 2 Droll against a limit of 1, and five Forbidden cards all sit outside the format. The deck also has no Side Deck and no combo or tournament data, so the ceiling and matchup scores are text-only and low-confidence.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one of 24 archetype-core cards in a 5-card opening hand) ≈ 0.94; starter access is strong but Forbidden/over-limit cards remove some lines (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Copy histogram 17 singles / 6 doubles / 10 triples; the 19 searcher-text cards and 14 hand traps reduce brick risk but dead-card conflicts are real (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards exist; ceiling is a text-only read of Black Chaos, Mitsurugi-free Ritual lines and Ars Magna Link pressure (Inferred) |
| D4 | Combo Floor & Median Output | 40 | median_power_index unavailable (combos_evidence total 0); floor is a text-only estimate from searchers and interaction density (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple hand traps and two searcher lines give some route redundancy after disruption; no independent-line data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draw effects and Ragged Records / Ars Magna searchers support card economy; no resource_signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 14 hand traps plus 21 removal-text cards and Ash/Infinite Impermanence negation; quality is high on paper but over-limit copies overstate it (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second split unavailable; hand-trap density and Ghost Ogre / Nibiru give a plausible answer to an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Closing power depends on Link and Ritual bosses (Mediclius 3000, Black Chaos 3000, Red-Eyes Dark Dragoon, which is Forbidden); no end-board ATK data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 59 main cards with 33 distinct, only 3 exact-name Dark Magician copies (4.1% purity), and 71 off-archetype copies create cohesion strain (Verified composition, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 11 Link and 4 Fusion Extra Deck cards cover multiple summon routes, with Forbidden Red-Eyes Dark Dragoon and Cross-Sheep reducing usable slots (Verified) |
| D12 | Side Deck Adaptability | 15 | The deck has 0 Side Deck cards, so there is no adaptability and no post-side data (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | Archetype share and a dated meta sample are absent; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Ritual, Link and Fusion lines plus several response windows raise the pilot burden; no combo step data (Inferred) |
How the score was computed
Strategy profile: Midrange profile with Toolbox as secondary context; no separate weighting applied. Structural ≈ 49.7, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-8); Engine conflicts and low purity (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Illegal deck capped low: 0.80*49.7 + 0.20*40 = 47.7, then modifiers -12 → 35.7, rounded to 36
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite (14 hand traps, 9 negation-text cards)
- Searcher density (19 searcher-text cards) supports consistent access to starters
- Extra Deck covers both Link and Fusion routes
Weaknesses
- Illegal list: over-limit Ash Blossom and Droll, plus five Forbidden cards
- No Side Deck, so no best-of-3 adaptability
- Low archetype purity (4.1% exact-name) with large off-archetype spread
- No combo or tournament data, so ceiling and matchup reads are text-only
Critical choke points
- Forbidden Red-Eyes Dark Dragoon and Magicians' Souls are removed from the legal format, so their lines cannot run as built
- The Dark Magician core can be stopped by a single hand trap in the opening hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 3rd Ash Blossom & Joyous Spring, 2nd Droll & Lock Bird | Legal copies only (Ash x2, Droll x1) | Restores legality; the list cannot receive a normal score until the copy limits are met |
| 2 | Called by the Grave, Triple Tactics Talent, Magicians' Souls, Red-Eyes Dark Dragoon, Cross-Sheep | Legal replacements that keep the same searcher or interaction role | Forbidden cards cannot be played in this format |
| 3 | Off-archetype staples such as Typhoon / Kuriboh copies with weak synergy | More Dark Magician or Light and Darkness Ritual support, or a Side Deck of 15 | Improves cohesion and gives a post-side plan |
Evidence & confidence
- Verified: Illegal status: over-limit Ash Blossom (3/2), Droll (2/1), and Forbidden cards present; Main 59, Extra 15, Side 0; legal sizes; Archetype purity 4.1% exact-name; 71 off-archetype copies; Hand-trap count 14, searcher-text count 19
- Inferred: P(at least one archetype-core card in 5-card hand) ≈ 0.94; Brick risk and hand-trap density effects on consistency; Going-first and going-second estimates from text, not from game data; Combo ceiling and floor from text only
- Provisional: Meta Power (null) and D13 format fit, since no dated metagame sample exists
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second and matchup rates unknown No Side Deck: post-side plan and D12 adaptability are unmeasured Meta Power is provisional unless a dated metagame sample is supplied
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