Light and Darkness Ritual Deck #770488 — Yu-Gi-Oh! TCG

59 Main, 15 Extra, incl. Griffoh x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 21, 2026 by YGO Mod.

Deck Light and Darkness Ritual TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
25± 10/ 100
Power Score
Structural 55
Reliability 50
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Control, Toolbox
  • Format: tcg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).

Identity & game plan

  • Win condition: Ritual Summon Magician of Dark Chaos - Black Chaos or Black Chaos to swarm the board with 2800-3000 ATK monsters (Inferred from card text; no recorded combos); Link and Fusion boards from Power Patron / Artmage / Medius pieces (Inferred from card text)
  • Turn 1 (going first): Opening Mulcharmy or Griffoh and Ghost Ogre to draw and search Light and Darkness Ritual or Mind Shuffle, then build toward a Ritual Summon (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Nibiru / Infinite Impermanence to stop the opponent's first engine, then Mulcharmy draw-back (Inferred)
  • Recovery: Mulcharmy and Ars Magna searchers plus Ragged Records of Rites to rebuild the hand from the GY (Inferred)
  • After siding: Not evaluable: the deck has zero side-deck cards (Observed from evidence)

Why it scores here

The deck reliably opens its archetype core: about 92% of opening 5-card hands contain at least one Light and Darkness Ritual card, and about 87% contain a searcher, so the engine is accessible (Inferred from hypergeometric estimates). Its interaction density is high, with 14 hand traps and 9 negation-text cards, which earns credit for going-second resilience and end-board quality (Inferred from card text). The score does not reflect archetype popularity: the core-card usage stats confirm the list is real, but they add no power points. No combo boards were recorded, so ceiling and median are text-only inferences and are kept separate, and the score was not built by averaging individual card scores. The list is Illegal under the TCG ban list (over-limit Semi-Limited and Limited cards plus five Forbidden cards), so the structural read is theoretical and the final score is capped at 25.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core card in opening 5) ~0.92; P(>=1 searcher in opening 5) ~0.87 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Many 1-2 card starters and Mulcharmy hands that dead-draw when the player controls cards; no brick count available (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards; ceiling read from text of Black Chaos and Magician of Dark Chaos Ritual lines (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median is unknown and kept well below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 60 14 hand traps and 9 negation-text cards give multiple independent interruption routes (Inferred)
D6 Resource Economy, Recovery & Grind 58 Mulcharmy draw effects and Ars Magna / Ragged Records searchers allow rebuilds (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom, Ghost Ogre, Nibiru, Infinite Impermanence and Typhoon layer breadth of interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 65 Hand-6 hand-trap access is about 82% going second; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 65 Several 2800-3000 ATK bosses (Black Chaos x2, Magician of Dark Chaos, Dark Magician of Destruction, Artmage Diactorus) (Verified stats)
D10 Main Deck Efficiency & Flexibility 50 59 Main with 17 distinct cards; Ritual dependence on Light and Darkness Ritual and copy stacking lower flexibility (Inferred)
D11 Extra Deck Efficiency & Coverage 45 15 Extra slots include 2 Forbidden Extra Deck cards that make the list illegal (Verified)
D12 Side Deck Adaptability 10 Zero side-deck cards, so no post-side adaptability exists (Observed)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Ritual and Mulcharmy sequencing with many decision points (Inferred)

How the score was computed

Strategy profile: Balanced. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-12); illegal_cap (-6.7). Final formula: Illegal cap: theoretical structural read only. Unconstrained 0.80*54.6 + 0.20*50 - 12 (banlist exposure) = 31.7, capped at 25 for Illegal status.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (14 hand traps, 9 negation-text cards)
  • Archetype core present in about 92% of opening hands
  • Strong 2800-3000 ATK boss monsters

Weaknesses

  • Illegal: over-limit Semi-Limited and Limited cards plus five Forbidden cards
  • Zero side deck
  • Heavy copy stacking and off-archetype spread (exact-name purity 13.5%)

Critical choke points

  • Light and Darkness Ritual / Black Chaos ritual line depends on a few non-overlapping starters
  • Forbidden Extra Deck cards (Cross-Sheep, Red-Eyes Dark Dragoon) would have to be removed, changing the Extra Deck plan
Priority Remove Add Reason
1 Cross-Sheep, Red-Eyes Dark Dragoon, Called by the Grave, Triple Tactics Talent, Magicians' Souls (all Forbidden) Legal replacements in the same role (Extra Deck link/fusion or main-deck engine) The list is Illegal; no score above the cap is possible until these are removed
2 1 Ash Blossom & Joyous Spring and 1 Droll & Lock Bird Legal main-deck cards Brings Semi-Limited and Limited counts within legal copy limits
3 Off-archetype tech cards Side-deck cards (up to 15) A zero side deck leaves D12 at 10 and no post-side plan

Evidence & confidence

  • Verified: Illegal status: 7 violations and 8 restricted cards from the legality block; Main 59, Extra 15, Side 0 (legal size range); Card text and banlist status for listed cards
  • Observed: Core-card usage present in 72% of archetype core list (13 of 18 present)
  • Inferred: Opening-hand access probabilities (hypergeometric); Going-first and going-second plans; Interaction and resilience reads from text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for this deck Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the export

More TCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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