Light and Darkness Ritual Deck #770488 — Yu-Gi-Oh! TCG
59 Main, 15 Extra, incl. Griffoh x3, Mulcharmy Fuwalos x3, Mulcharmy Meowls x3. Created Oct 21, 2026 by YGO Mod.
Deck Light and Darkness Ritual TCG
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (59)
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x1
- Black Chaos x2
- Droll & Lock Bird x2
- Griffoh x3
- Kuriboh - Multiply! x2
- Magician's Rod x1
- Magicians' Souls x1
- Medius the Pure x2
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Skull Archfiend of Chaos x1
- Theorealized Medius x1
- Dark Magician x1
- Nervedo the Shadebeast Power Patron x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Ars Magna "Citrinitas" x2
- Called by the Grave x1
- Dark Magical Curtain x3
- Light and Darkness Ritual x1
- Ragged Records of Rites x2
- Spell Shattering Sword x1
- The Gaze of Timaeus x1
- Theorealize x1
- Triple Tactics Talent x1
- Infinite Impermanence x3
- Mind Shuffle x1
- Typhoon x3
Extra Deck (15)
- Artmage Diactorus x1
- Artmage Non-Finito x1
- Dark Magician of Destruction x1
- Red-Eyes Dark Dragoon x1
- Accesscode Talker x1
- Cross-Sheep x1
- Dharc the Dark Charmer, Gloomy x1
- Haggard Lizardose x1
- I:P Masquerena x1
- Mediclius the Extraordinary Power Patron x1
- Purification Power Patron x1
- Relinquished Anima x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Zenna's Deceiving Doll Maidens x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 58 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Control, Toolbox
- Format: tcg
Legality
Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).
Identity & game plan
- Win condition: Ritual Summon Magician of Dark Chaos - Black Chaos or Black Chaos to swarm the board with 2800-3000 ATK monsters (Inferred from card text; no recorded combos); Link and Fusion boards from Power Patron / Artmage / Medius pieces (Inferred from card text)
- Turn 1 (going first): Opening Mulcharmy or Griffoh and Ghost Ogre to draw and search Light and Darkness Ritual or Mind Shuffle, then build toward a Ritual Summon (Inferred)
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre and Nibiru / Infinite Impermanence to stop the opponent's first engine, then Mulcharmy draw-back (Inferred)
- Recovery: Mulcharmy and Ars Magna searchers plus Ragged Records of Rites to rebuild the hand from the GY (Inferred)
- After siding: Not evaluable: the deck has zero side-deck cards (Observed from evidence)
Why it scores here
The deck reliably opens its archetype core: about 92% of opening 5-card hands contain at least one Light and Darkness Ritual card, and about 87% contain a searcher, so the engine is accessible (Inferred from hypergeometric estimates). Its interaction density is high, with 14 hand traps and 9 negation-text cards, which earns credit for going-second resilience and end-board quality (Inferred from card text). The score does not reflect archetype popularity: the core-card usage stats confirm the list is real, but they add no power points. No combo boards were recorded, so ceiling and median are text-only inferences and are kept separate, and the score was not built by averaging individual card scores. The list is Illegal under the TCG ban list (over-limit Semi-Limited and Limited cards plus five Forbidden cards), so the structural read is theoretical and the final score is capped at 25.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 archetype-core card in opening 5) ~0.92; P(>=1 searcher in opening 5) ~0.87 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Many 1-2 card starters and Mulcharmy hands that dead-draw when the player controls cards; no brick count available (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No recorded boards; ceiling read from text of Black Chaos and Magician of Dark Chaos Ritual lines (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so the median is unknown and kept well below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 14 hand traps and 9 negation-text cards give multiple independent interruption routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Mulcharmy draw effects and Ars Magna / Ragged Records searchers allow rebuilds (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ash Blossom, Ghost Ogre, Nibiru, Infinite Impermanence and Typhoon layer breadth of interaction (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand-6 hand-trap access is about 82% going second; no going-second split recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Several 2800-3000 ATK bosses (Black Chaos x2, Magician of Dark Chaos, Dark Magician of Destruction, Artmage Diactorus) (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 59 Main with 17 distinct cards; Ritual dependence on Light and Darkness Ritual and copy stacking lower flexibility (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 Extra slots include 2 Forbidden Extra Deck cards that make the list illegal (Verified) |
| D12 | Side Deck Adaptability | 10 | Zero side-deck cards, so no post-side adaptability exists (Observed) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype meta-share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Ritual and Mulcharmy sequencing with many decision points (Inferred) |
How the score was computed
Strategy profile: Balanced. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-12); illegal_cap (-6.7). Final formula: Illegal cap: theoretical structural read only. Unconstrained 0.80*54.6 + 0.20*50 - 12 (banlist exposure) = 31.7, capped at 25 for Illegal status.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation package (14 hand traps, 9 negation-text cards)
- Archetype core present in about 92% of opening hands
- Strong 2800-3000 ATK boss monsters
Weaknesses
- Illegal: over-limit Semi-Limited and Limited cards plus five Forbidden cards
- Zero side deck
- Heavy copy stacking and off-archetype spread (exact-name purity 13.5%)
Critical choke points
- Light and Darkness Ritual / Black Chaos ritual line depends on a few non-overlapping starters
- Forbidden Extra Deck cards (Cross-Sheep, Red-Eyes Dark Dragoon) would have to be removed, changing the Extra Deck plan
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Cross-Sheep, Red-Eyes Dark Dragoon, Called by the Grave, Triple Tactics Talent, Magicians' Souls (all Forbidden) | Legal replacements in the same role (Extra Deck link/fusion or main-deck engine) | The list is Illegal; no score above the cap is possible until these are removed |
| 2 | 1 Ash Blossom & Joyous Spring and 1 Droll & Lock Bird | Legal main-deck cards | Brings Semi-Limited and Limited counts within legal copy limits |
| 3 | Off-archetype tech cards | Side-deck cards (up to 15) | A zero side deck leaves D12 at 10 and no post-side plan |
Evidence & confidence
- Verified: Illegal status: 7 violations and 8 restricted cards from the legality block; Main 59, Extra 15, Side 0 (legal size range); Card text and banlist status for listed cards
- Observed: Core-card usage present in 72% of archetype core list (13 of 18 present)
- Inferred: Opening-hand access probabilities (hypergeometric); Going-first and going-second plans; Interaction and resilience reads from text
- Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for this deck Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the export
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