Branded Deck #770482 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 48
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 48
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Fusion and Synchro boss monsters (Albion-style Branded/Fallen of Albaz lines, Chaos Angel, Granguignol, Hyperinvoked Aeon, Titaniklad) summoned off Fallen of Albaz / Dogmatika starters; Light and Darkness Ritual line (Black Chaos, Black Luster Soldier, Magician of Dark Chaos) as a second engine on a mismatched sub-archetype
  • Turn 1 (going first): Open a Fallen of Albaz / Dogmatika starter or Branded in High Spirits, fuse or synchro into a 2500+ ATK boss, and protect the line with Ash Blossom, Droll & Lock Bird and Mulcharmy draw engines
  • Turn 2 (going second): Stack hand traps (Ash Blossom, Ghost Ogre, Nibiru, Droll & Lock Bird, Nadir Servant style interruption) to break the opponent's first board, then convert through a Fusion or Synchro boss
  • Recovery: Recover through Mulcharmy draw and search effects, Dogmatika Ecclesia and Fallen of Albaz recursion from GY, and Branded Retribution style negates; the list has no hard recovery engine beyond these
  • After siding: Not evaluable: the deck runs 0 Side Deck cards, so no post-side plan exists in the list

Why it scores here

The deck is Illegal as submitted: five cards exceed their TCG copy limits, including Albion the Branded Dragon, which is Forbidden and sits in the Extra Deck. Structural scoring was done on the Midrange profile, which gives 52. The 23-copy Branded core opens a functional starter in about 94% of going-first 5-card hands (Inferred, hypergeometric), and the 10 hand traps give strong going-second interaction (about 72% at least one in a 6-card hand, Inferred). The Light and Darkness Ritual and Mulcharmy lines pull against the Branded and Dogmatika engine, which keeps the score down, and with no combo boards, no tournament link and no Side Deck, the median output and matchup fit are weakly evidenced. Popularity did not earn points: the 100% inclusion of Ash Blossom and the archetype core only show the list is real. Card scores were not averaged into the deck score. The final score is capped at 25 under the illegal-list rule, and the uncapped contextual value is about 39.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Branded core of 23 copies gives P(at least one core card in a 5-card opening hand) ≈ 0.94; searcher-text group of 13 copies ≈ 0.76 (Inferred)
D2 Opening-Hand Quality & Brick Management 48 15 singleton slots plus several conditional starters from three archetype clusters (Light and Darkness Ritual 13, Mulcharmy 6) raise brick and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling is read from card text only, with boss Fusion and Synchro lines reaching 2500–3800 ATK (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median is unknown and weakly bounded by starter diversity and draw odds (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ten hand traps, five negation-text cards and several recursion effects give alternate lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 52 Mulcharmy draw engines and Fallen of Albaz recursion help resource regrowth; no resource data exists (Inferred)
D7 End-Board & Interaction Quality 58 Removal-text count of 18 and Ash Blossom, Droll and Ghost Ogre give layered interaction, but no floodgates are present (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap density is high, about 72% at least one hand trap in 6 cards (Inferred)
D9 Offensive Pressure & Closing Power 58 Boss Fusions and Synchros at 2500–3800 ATK close games, but no piercing or direct-damage text is verified (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Exact Branded name purity is only 10% (7 of 70 copies); 63 off-archetype copies across 12 archetype labels lower coherence (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck holds 9 Fusion and 6 Synchro, with Albion Forbidden taking one slot; Fallen of Albaz access is shared across several bosses (Verified count, Inferred)
D12 Side Deck Adaptability 10 Side Deck is empty (0 of 15 slots), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Three archetype clusters and a multi-step Fusion/Synchro sequence raise decision load and error risk (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); engine conflict (-3). Final formula: Illegal-list cap: uncapped 0.80*52 + 0.20*40 - 11 ≈ 39; the illegal rule caps the final score at 25 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Branded core of 23 copies is reliably drawn (≈94% at least one in 5 cards, Inferred)
  • Ten hand traps and five negation-text cards give strong going-second interaction
  • Fusion and Synchro bosses (2500–3800 ATK) give a real closing threat

Weaknesses

  • Illegal list: five cards exceed copy limits, including one Forbidden card
  • Low exact-name archetype purity (10%) with three competing sub-archetype clusters
  • Zero Side Deck cards, so no post-side plan
  • No recorded combos, so floor and median output are unknown

Critical choke points

  • Fallen of Albaz is the shared starter for most Fusion and Synchro lines; it has only one copy
  • Extra Deck slot spent on Forbidden Albion removes a boss that cannot legally be played
Priority Remove Add Reason
1 Albion the Branded Dragon (1 copy, Extra Deck) A legal Branded Fusion or Level 8 Fusion boss Forbidden card; the list is illegal until removed
2 1 copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous, Branded in High Spirits, Droll & Lock Bird Legal filler from the same archetype or a Side Deck card Brings copy counts within Semi-Limited and Limited limits (Ash Blossom and Fallen & Virtuous to 2; Branded in High Spirits and Droll to 1)
3 Light and Darkness Ritual sub-package (Black Chaos, Black Luster Soldier, Magician of Dark Chaos, Light and Darkness Ritual) Additional Branded or Fallen of Albaz engine cards Reduces the three-archetype split and raises exact-name purity
4 A 15-card Side Deck The list has no post-side plan; a Side Deck adds matchup adaptability

Evidence & confidence

  • Verified: Main Deck 55 and Extra Deck 15, within TCG size limits; Five copy-limit violations, including Albion the Branded Dragon as Forbidden; Side Deck count is 0
  • Observed: No recorded combo boards are available (count 0)
  • Inferred: About 94% at least one core card in a 5-card opening hand (hypergeometric); About 72% at least one hand trap in a 6-card going-second hand; Structural dimension scores from text and composition
  • Provisional: Matchup fit and Meta Power, pending a dated metagame sample
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record are absent no win-rate telemetry; going-first, going-second and matchup results are unknown Meta Power is provisional without a dated metagame sample deck has no title (Deck.Title null) Side Deck is empty

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