Light and Darkness Ritual Deck #770480 — Yu-Gi-Oh! TCG
55 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Deck Light and Darkness Ritual TCG
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Albion the Shrouded Dragon x1
- Black Chaos x3
- Celtic Mystic x1
- Dogmatika Ecclesia, the Virtuous x1
- Droll & Lock Bird x2
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Griffoh x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Skull Archfiend of Chaos x1
- Tri-Brigade Springans Kitt x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x1
- Fydraulis Harmonia x3
- Ghost Ogre & Snow Rabbit x2
- Guiding Quem, the Virtuous x1
- Incredible Ecclesia, the Virtuous x1
- Branded in High Spirits x2
- Light and Darkness Ritual x1
- Mistaken Arrest x3
- Nadir Servant x3
- Spell Shattering Sword x1
- The Fallen & The Virtuous x3
- Branded Retribution x1
- Mind Shuffle x1
- Typhoon x2
Extra Deck (15)
- Albion the Branded Dragon x1
- Granguignol the Dusk Dragon x1
- Hyperinvoked Aeon x1
- Mirrorjade the Iceblade Dragon x1
- Mixousia the Confounder x1
- Rindbrumm the Striking Dragon x1
- Secreterion Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- Chaos Angel x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
- Enigmaster Packbit x1
- The Three Champions of Swordsoul x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 47 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Extra Deck Fusion/Synchro boards (Black Chaos, Black Luster Soldier, Chaos Angel, Dragon that Devours the Dogma, Secreterion Dragon) reached through Light and Darkness Ritual and Fallen of Albaz routes; Hand-trap and negation-supported attacks with Magician of Dark Chaos - Black Chaos and Black Luster Soldier as the ritual beatsticks
- Turn 1 (going first): Open on a searcher or Ritual route (Light and Darkness Ritual, Mind Shuffle, Fallen of the White Dragon) into a 3000-ATK ritual monster, keeping Ash Blossom or Ghost Ogre up for the opponent's first response (Inferred from card text; no recorded boards)
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Nibiru and Ghost Ogre & Snow Rabbit as hand traps against the opponent's starter, then rebuild through the Fallen of Albaz Extra Deck line (Inferred)
- Recovery: Recursion through Griffoh, Mulcharmy Fuwalos and Mulcharmy Purulia draws, plus GY-based Ritual and Fusion routes (Inferred from card text)
- After siding: No Side Deck is registered, so no post-side plan exists in the evidence; this is a gap, not a plan
Why it scores here
The deck's Light and Darkness Ritual core (23 copies, P(at least one in opening 5) about 0.94) gives it a good chance of a live start, but the searcher group only reaches about 0.76 in the opening hand, so the engine is not reliably accessible on turn 1 (Inferred). Ten hand traps across Ash Blossom, Nibiru, Droll and Ghost Ogre give strong going-second interaction (about 0.72 to have one in the opening six), and the Extra Deck Fusion and Synchro boards with 3000-plus ATK give real closing power. The deck spreads its cards across Branded, Mulcharmy, Albaz Dragon, Despia and Dogmatika (only 18.6% exact-archetype purity), so it is a toolbox rather than a single engine, which lowers brick control and repeatability. Its score is capped low because it is illegal: five entries exceed their copy limits, including the Forbidden Albion the Branded Dragon in the Extra Deck, and there is no combo, tournament or win-rate evidence. The score comes from consistency, interaction and Extra Deck coverage on the system, not from the archetype's popularity or by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one of 23 core cards in opening 5) = 0.94; P(at least one searcher in opening 5) = 0.76; no combo boards to confirm conversion (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 57 of 111 copies are off exact archetype and Mulcharmy draw effects are conditional on controlling no cards; no hand simulation available (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Black Chaos, Black Luster Soldier and Magician of Dark Chaos give 2800 to 3000 ATK ritual boards and Fallen of Albaz routes reach multiple Fusion and Synchro bosses; text-only read, no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos_evidence rows, so floor and median output cannot be measured; penalised for the 0 recorded boards (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Ten hand traps and two independent starter families (Ritual and Fallen of Albaz) give redundant lines; no recorded disruption data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion exists through Griffoh, Mulcharmy and Skull Archfiend, but nothing measured (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Ten hand traps, 18 removal-text and 5 negation-text cards, with Ash Blossom and Ghost Ogre covering the in-hand response role (Inferred from text flags) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand-trap density is strong (Droll, Ash, Nibiru, Ghost Ogre); no measured going-second split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Black Chaos, Black Luster Soldier, Chaos Angel (3500), Hyperinvoked Aeon (3800) and Dragon that Devours the Dogma (3000) give high end-board ATK (Verified from stats) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 Main Deck cards with 15 copies of three-of cards and 30 distinct cards; compact main slot use is held back by off-archetype density (Verified composition, Inferred judgement) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots with 9 Fusion and 6 Synchro cards give broad coverage, but Albion the Branded Dragon is Forbidden and occupies a slot (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck (0 cards); no post-side evidence exists (Verified absence) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype share and tournament link are absent; no dated meta sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Ritual, Fusion and Synchro lines across three to four archetypes need many decisions per turn (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 54, Going First ≈ 47, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-10); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 51.4 before modifiers (-12) and an illegal-list cap to 35
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Ten hand traps give strong going-second interaction
- Searcher and core redundancy (Mulcharmy, Griffoh, Mind Shuffle, Fallen of the White Dragon)
- High-ATK ritual and Extra Deck end boards
Weaknesses
- Illegal list: five copy-limit or Forbidden violations
- Off-archetype density (18.6% exact purity) weakens engine focus
- No Side Deck
Critical choke points
- Black Luster Soldier and Black Chaos depend on Light and Darkness Ritual being in hand
- Fallen of Albaz is the main Extra Deck key for the Branded and Dogmatika routes
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Albion the Branded Dragon (Extra Deck) | A legal Extra Deck Fusion or Synchro monster | Forbidden in TCG; the list cannot be legal while it is present |
| 2 | 1 Ash Blossom & Joyous Spring, 1 The Fallen & The Virtuous | Nothing required; reduces to 2 copies each | Semi-Limited limit is 2 |
| 3 | 1 Branded in High Spirits, 1 Droll & Lock Bird | Nothing required; reduces to 1 copy each | Limited limit is 1 |
| 4 | n/a | A 15-card Side Deck | A best-of-3 post-side plan is missing entirely |
Evidence & confidence
- Verified: Illegal copy-limit violations for five cards; Main 55 / Extra 15 / Side 0 within size rules; Card stats and banlist statuses from the evidence pack
- Inferred: Opening-hand starter probability (0.94 core, 0.76 searcher); Hand-trap response probability (0.72 going second); Toolbox and going-first/second plan reads from card text
- Provisional: Meta power and matchup fit (no dated sample)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: no archetype meta-share or pilot record No win-rate telemetry No Side Deck, so post-side is unknown Meta Power is Provisional
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