Light and Darkness Ritual Deck #770480 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Light and Darkness Ritual TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
35± 10/ 100
Power Score
Structural 54
Reliability 40
Going First 47
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 47
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Extra Deck Fusion/Synchro boards (Black Chaos, Black Luster Soldier, Chaos Angel, Dragon that Devours the Dogma, Secreterion Dragon) reached through Light and Darkness Ritual and Fallen of Albaz routes; Hand-trap and negation-supported attacks with Magician of Dark Chaos - Black Chaos and Black Luster Soldier as the ritual beatsticks
  • Turn 1 (going first): Open on a searcher or Ritual route (Light and Darkness Ritual, Mind Shuffle, Fallen of the White Dragon) into a 3000-ATK ritual monster, keeping Ash Blossom or Ghost Ogre up for the opponent's first response (Inferred from card text; no recorded boards)
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Nibiru and Ghost Ogre & Snow Rabbit as hand traps against the opponent's starter, then rebuild through the Fallen of Albaz Extra Deck line (Inferred)
  • Recovery: Recursion through Griffoh, Mulcharmy Fuwalos and Mulcharmy Purulia draws, plus GY-based Ritual and Fusion routes (Inferred from card text)
  • After siding: No Side Deck is registered, so no post-side plan exists in the evidence; this is a gap, not a plan

Why it scores here

The deck's Light and Darkness Ritual core (23 copies, P(at least one in opening 5) about 0.94) gives it a good chance of a live start, but the searcher group only reaches about 0.76 in the opening hand, so the engine is not reliably accessible on turn 1 (Inferred). Ten hand traps across Ash Blossom, Nibiru, Droll and Ghost Ogre give strong going-second interaction (about 0.72 to have one in the opening six), and the Extra Deck Fusion and Synchro boards with 3000-plus ATK give real closing power. The deck spreads its cards across Branded, Mulcharmy, Albaz Dragon, Despia and Dogmatika (only 18.6% exact-archetype purity), so it is a toolbox rather than a single engine, which lowers brick control and repeatability. Its score is capped low because it is illegal: five entries exceed their copy limits, including the Forbidden Albion the Branded Dragon in the Extra Deck, and there is no combo, tournament or win-rate evidence. The score comes from consistency, interaction and Extra Deck coverage on the system, not from the archetype's popularity or by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one of 23 core cards in opening 5) = 0.94; P(at least one searcher in opening 5) = 0.76; no combo boards to confirm conversion (Inferred)
D2 Opening-Hand Quality & Brick Management 45 57 of 111 copies are off exact archetype and Mulcharmy draw effects are conditional on controlling no cards; no hand simulation available (Inferred)
D3 Combo Conversion & Ceiling 58 Black Chaos, Black Luster Soldier and Magician of Dark Chaos give 2800 to 3000 ATK ritual boards and Fallen of Albaz routes reach multiple Fusion and Synchro bosses; text-only read, no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 No combos_evidence rows, so floor and median output cannot be measured; penalised for the 0 recorded boards (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Ten hand traps and two independent starter families (Ritual and Fallen of Albaz) give redundant lines; no recorded disruption data (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion exists through Griffoh, Mulcharmy and Skull Archfiend, but nothing measured (Inferred)
D7 End-Board & Interaction Quality 68 Ten hand traps, 18 removal-text and 5 negation-text cards, with Ash Blossom and Ghost Ogre covering the in-hand response role (Inferred from text flags)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap density is strong (Droll, Ash, Nibiru, Ghost Ogre); no measured going-second split (Inferred)
D9 Offensive Pressure & Closing Power 65 Black Chaos, Black Luster Soldier, Chaos Angel (3500), Hyperinvoked Aeon (3800) and Dragon that Devours the Dogma (3000) give high end-board ATK (Verified from stats)
D10 Main Deck Efficiency & Flexibility 50 55 Main Deck cards with 15 copies of three-of cards and 30 distinct cards; compact main slot use is held back by off-archetype density (Verified composition, Inferred judgement)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots with 9 Fusion and 6 Synchro cards give broad coverage, but Albion the Branded Dragon is Forbidden and occupies a slot (Verified)
D12 Side Deck Adaptability 10 No Side Deck (0 cards); no post-side evidence exists (Verified absence)
D13 Matchup Coverage & Format Fit 50 Archetype share and tournament link are absent; no dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Ritual, Fusion and Synchro lines across three to four archetypes need many decisions per turn (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 54, Going First ≈ 47, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-10); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 51.4 before modifiers (-12) and an illegal-list cap to 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ten hand traps give strong going-second interaction
  • Searcher and core redundancy (Mulcharmy, Griffoh, Mind Shuffle, Fallen of the White Dragon)
  • High-ATK ritual and Extra Deck end boards

Weaknesses

  • Illegal list: five copy-limit or Forbidden violations
  • Off-archetype density (18.6% exact purity) weakens engine focus
  • No Side Deck

Critical choke points

  • Black Luster Soldier and Black Chaos depend on Light and Darkness Ritual being in hand
  • Fallen of Albaz is the main Extra Deck key for the Branded and Dogmatika routes
Priority Remove Add Reason
1 Albion the Branded Dragon (Extra Deck) A legal Extra Deck Fusion or Synchro monster Forbidden in TCG; the list cannot be legal while it is present
2 1 Ash Blossom & Joyous Spring, 1 The Fallen & The Virtuous Nothing required; reduces to 2 copies each Semi-Limited limit is 2
3 1 Branded in High Spirits, 1 Droll & Lock Bird Nothing required; reduces to 1 copy each Limited limit is 1
4 n/a A 15-card Side Deck A best-of-3 post-side plan is missing entirely

Evidence & confidence

  • Verified: Illegal copy-limit violations for five cards; Main 55 / Extra 15 / Side 0 within size rules; Card stats and banlist statuses from the evidence pack
  • Inferred: Opening-hand starter probability (0.94 core, 0.76 searcher); Hand-trap response probability (0.72 going second); Toolbox and going-first/second plan reads from card text
  • Provisional: Meta power and matchup fit (no dated sample)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: no archetype meta-share or pilot record No win-rate telemetry No Side Deck, so post-side is unknown Meta Power is Provisional

More TCG Info

Light and Darkness Ritual

Light and Darkness Ritual Breakdown

 
 

 

 

 

 

 

 
 

 

 
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