Mulcharmy Deck #770478 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Medius the Pure x3. Created Oct 21, 2026 by YGO Mod.

Deck Mulcharmy TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 23, 2026
30± 10/ 100
Power Score
Structural 49
Reliability 40
Going First 47
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48.6
Going First 47
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 10 violation(s).

Identity & game plan

  • Win condition: Board pressure from Mulcharmy/Elfnote synchro and Power Patron bodies (e.g. Vidolium 5000 ATK, Chaos Angel) converting after the draw-and-brick-denial engine; Interaction-led control of the opponent's board via hand traps and Synchro negations
  • Turn 1 (going first): Open Mulcharmy/Elfnote starters, use Mulcharmy draw effects and Elfnote summons to build a Synchro board; hold hand traps for the opponent's first play
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Ghost Ogre) to slow the opponent's first-turn engine, then extend through Mulcharmy draw effects
  • Recovery: Mulcharmy monsters redraw cards when the field is empty; Elfnote and Power Patron searchers rebuild the hand
  • After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck is scored as a connected system, not as an average of its card scores. Its consistency comes from a 13-card Elfnote/Mulcharmy core (about 76% of openings contain at least one core card, Inferred) and a searcher-heavy Main Deck. Interaction is dense (8 hand traps, 6 negation-text cards), which lifts the endboard and interaction score. Combo conversion and median output cannot be measured because the deck has no recorded boards, so those scores rest on text and structure only (Inferred). The list is illegal: 10 copy-limit violations, including 6 Forbidden cards and 4 cards over their Limited or Semi-Limited limit. Under the illegal-deck rule it receives a theoretical, structural-only score capped at 30, with the Final Contextual score not treated as normal. Popularity (the core cards' usage stats) confirms the list is real and accessible, but it does not add power, and no meta sample exists, so Meta Power stays null.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 core card in opening 5) about 0.76 for a 13-copy archetype core; 3-copy starters at 0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 50 No Side Deck and 8 hand traps mean some hands are dead or redundant; no brick-rate data exists (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards, so ceiling is text-only and cannot be measured against real combos (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so floor and median cannot be measured (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Several independent routes (Mulcharmy draw, Elfnote summons, Power Patron searchers), but single-copy engine pieces are fragile (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects and Pot of Sloth give card economy; resource signature is not measured (Inferred)
D7 End-Board & Interaction Quality 62 8 hand traps and 6 negation-text cards give layered interaction; the copy-limit violations inflate the count (Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second split is not measured; hand traps help, but no board-breaking density is evident from the text (Inferred)
D9 Offensive Pressure & Closing Power 45 Vidolium (5000 ATK) and Synchro bodies can close, but no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55-card Main Deck is within the 40-60 range, but archetype purity is only 12.9% exact-name across 17 sub-archetypes (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck has 15 cards (13 Synchro, 1 Link, 1 Fusion) and is within limit; some Extra Deck cards are Forbidden (Verified)
D12 Side Deck Adaptability 15 No Side Deck at all, so post-side adaptability is effectively zero (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Mulcharmy and Elfnote sequencing with many once-per-turn choices gives a moderate decision burden (Inferred)

How the score was computed

Strategy profile: Midrange profile for structural score; Balanced used for the tournament_reliability read. Structural ≈ 48.6, Going First ≈ 47, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12). Final formula: Illegal-deck cap: 0.80*Structural(48.6) + 0.20*TournamentReliability(40) = 46.9, minus 12 banlist/copy-limit exposure modifier = 34.9, clamped to 30 under the illegal-deck rule (theoretical, structural-only evaluation)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation text (8 hand traps, 6 negation-text cards)
  • Strong draw and redraw engine from Mulcharmy monsters
  • Large searcher density (20 searcher-text cards) for consistency
  • Core archetype cards are heavily used in the archetype (usage data confirms a real, accessible list)

Weaknesses

  • Illegal list: 10 copy-limit violations, 6 Forbidden cards
  • No Side Deck, so zero post-side adaptability
  • Low archetype purity (12.9% exact-name) and a 17-way sub-archetype spread
  • No recorded combos, so the ceiling and median are unmeasured

Critical choke points

  • Single-copy and Forbidden-card cuts change the engine's starter count
  • Lack of a Side Deck leaves no answer to a hostile matchup
Priority Remove Add Reason
1 Albion the Branded Dragon, Crystal Wing Synchro Dragon, F.A. Dawn Dragster, Elfnote Tinia, Triple Tactics Talent, Called by the Grave (6 Forbidden cards) Legal substitutes from the same archetype family or generic interaction Forbidden cards make the list illegal; removing them is required before any normal evaluation
2 2 copies of Elfnote Lucina, 1 copy of Ash Blossom & Joyous Spring, 1 copy of The Fallen & The Virtuous, 1 copy of Droll & Lock Bird Legal-copy replacements Brings each card to its legal copy limit
3 A 15-card Side Deck Restores post-side adaptability, which is currently zero

Evidence & confidence

  • Verified: Illegal status: 10 copy-limit violations, 6 Forbidden cards (legality block); Main 55 / Extra 15 / Side 0 within TCG size rules (except the side count); Exact-name purity 12.9% across 17 archetype families (composition); Core usage: Mulcharmy Fuwalos 97.7%, Ash Blossom 90.9% (usage_statistics)
  • Inferred: Opening consistency about 0.76 for the archetype core; Hand-trap interaction density and endboard quality; Engine accessibility and recovery through Mulcharmy draw effects; Going-first and going-second estimates
  • Provisional: Meta Power (no dated meta sample); Matchup format fit (no tournament link)
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first/second, matchup, and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck supplied

More TCG Info

Mulcharmy

Mulcharmy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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