Medius Deck #770468 — Yu-Gi-Oh! TCG

57 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Griffoh x3. Created Oct 21, 2026 by YGO Mod.

Deck Medius TCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
20± 8/ 100
Power Score
Structural 57
Reliability 50
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Mediclius, Junora, Galaxy-Eyes Photon Lord, Elfnote Seraphim Strelitzia) backed by Power Patron and Elfnote board pressure; Vidolium at 5000 ATK as a pendulum-side finisher; Ars Magna and Theorealize recursion into repeated Synchro/Link summons
  • Turn 1 (going first): Open on an Elfnote or Medius starter, search or Special Summon a second Elfnote/Power Patron through Regina, Medius or Junoldo, then Synchro or Link into a board backed by hand traps for the opponent's first answer
  • Turn 2 (going second): Use the six-card hand to deploy hand traps (Ash Blossom, Effect Veiler, Ghost Ogre & Snow Rabbit, Infinite Impermanence) against the opponent's starter, then rebuild through Medius and Theorealize recursion
  • Recovery: Recover from a single answer through GY-based summons (Medius from GY, Theorealize Past Lull, Ars Magna searchers) and Elfnote Regina's hand-to-field special summon
  • After siding: Not evaluable: the side deck is empty, so there is no post-side plan

Why it scores here

This list is Illegal in TCG: three Forbidden cards (Crystal Wing Synchro Dragon, Elfnote Tinia, F.A. Dawn Dragster) and three over-limit cards (Elfnote Lucina at 3 copies vs 1, Ash Blossom at 3 vs 2, Dominus Impulse at 3 vs 2) mean the normal Final Contextual score does not apply, so the score is capped at 20 and labelled structural-only. Structurally the system opens reliably: P(at least one searcher in a 5-card opening hand) is about 0.91, and about 0.86 of going-second 6-card hands hold a hand trap, which supports the resilience and going-second reads. Convertion is the weak point: there are no recorded boards, so combo ceiling and floor are text-only inferences, and 69 of 72 main-deck copies sit outside the exact Medius name, which spreads the engine across sub-archetypes. The score comes from consistency, interaction density and a Structural value of about 57 on the system, not from the popularity of Medius or from averaging card scores. The side deck is empty, which caps post-side adaptability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one searcher in a 5-card hand) ≈ 0.91, with a 2-card starter bootstrap through Elfnote Regina and Medius (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Copy histogram is 13 singles, 4 pairs and 12 triples across 29 distinct main-deck cards; no dead-card estimate is available, so the score is a text-based inference (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded combo boards; ceiling rests on the Power Patron to Link/Synchro chain and Ars Magna recursion read from card text only (Inferred, text-only)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured and is inferred from the 2–3 searcher redundancy (Inferred, provisional)
D5 Interruption Resilience & Route Redundancy 68 Hand-trap group P(at least one in a 6-card going-second hand) ≈ 0.86, plus GY recursion from Medius and Theorealize (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion and search text (Medius GY revival, Theorealize Past Lull, Ars Magna searchers) keeps resources going; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 70 14 negation-text and 22 removal-text cards, with 15 hand traps; the card-text read is the basis, with no measured interaction density (Inferred)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap coverage at about 0.86 plus board-breaking removal text on Terminus, Dominus Impulse and Mediclius (Inferred)
D9 Offensive Pressure & Closing Power 62 Vidolium at 5000 ATK and Medius-based boss pressure from card text and stats; no end-board observations (Inferred)
D10 Main Deck Efficiency & Flexibility 45 57 main deck cards with 69 of 72 off the exact Medius name and 6 Forbidden or over-limit slots; compactness is weakened by overlap (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 60 Full Extra Deck (15/15): 9 Synchro, 4 Link, 1 Xyz, 1 Fusion, with 3 Forbidden or over-limit Extra cards reducing legal flexibility (Verified)
D12 Side Deck Adaptability 10 Side deck is empty (0 of 15 cards), so there are no post-side plans (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or archetype meta-share; format fit is Provisional and needs a dated metagame sample (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-archetype engine with chained Synchro/Link steps and many decision points, so pilotability is lower than the list's card quality (Inferred)

How the score was computed

Strategy profile: balanced. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-8); copy_limit_violation (-4). Final formula: Illegal cap applied: uncapped 0.80*57 + 0.20*50 = 55.6, then modifiers -12 gives 43.6; Illegal cap sets Final = 20 (structural-only, no normal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and starter redundancy (about 0.91 hand-level hit rate)
  • Strong going-second hand-trap package (about 0.86 hit rate)
  • Full Extra Deck with Synchro, Link and Xyz options

Weaknesses

  • Illegal as built: three Forbidden cards and three over-limit cards
  • Empty side deck, so no post-side adaptation
  • Low archetype purity (4.2% exact name), so the engine is spread across sub-archetypes

Critical choke points

  • Forbidden Elfnote Tinia and F.A. Dawn Dragster remove key Elfnote and F.A. Synchro routes
  • Single-copy Extra Deck boss routes depend on Medius and Power Patron GY recursion
Priority Remove Add Reason
1 Crystal Wing Synchro Dragon, Elfnote Tinia, F.A. Dawn Dragster Legal Elfnote or Power Patron replacements Clears the Forbidden-card violation so the deck can be scored normally
2 One copy each of Elfnote Lucina, Ash Blossom & Joyous Spring, and Dominus Impulse Legal-count replacements Brings the three over-limit cards within copy limits
3 Off-archetype staples with low synergy A 10–15 card side deck A side deck is needed for any post-side score

Evidence & confidence

  • Verified: Illegal status and violation list (Forbidden/Limited/Semi-Limited copy limits); Main 57, Extra 15, Side 0 counts; Archetype purity 4.2%; Extra Deck breakdown 9 Synchro, 4 Link, 1 Xyz, 1 Fusion
  • Inferred: P(>=1 searcher in 5-card hand) = 0.91; Hand-trap P(>=1 in 6-card going-second hand) = 0.8554; Interaction density from card text (14 negation, 22 removal); Structural estimate 57
  • Provisional: Format fit and meta power (no dated metagame sample); Combo ceiling and floor (text-only, no recorded boards)
  • Data gaps: no combos supplied, so combo floor/median/ceiling is text-only inference no archetype usage statistics, so core and meta-standard comparison is unavailable no tournament link, so archetype meta-share and per-pilot match record are absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied side deck is empty, so post-side scoring is unsupported

More TCG Info

Medius

Medius Breakdown

 
 

 

 

 

 

 

 
 

 

 
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